1,158 research outputs found
Technical considerations towards mobile user QoE enhancement via Cloud interaction
This paper discusses technical considerations of a Cloud infrastructure which interacts with mobile devices in order to migrate part of the computational overhead from the mobile device to the Cloud. The aim of the interaction between the mobile device and the Cloud is the enhancement of parameters that affect the Quality of Experience (QoE) of the mobile end user through the offloading of computational aspects of demanding applications. This paper shows that mobile user’s QoE can be potentially enhanced by offloading computational tasks to the Cloud which incorporates a predictive context-aware mechanism to schedule delivery of content to the mobile end-user using a low-cost interaction model between the Cloud and the mobile user. With respect to the proposed enhancements, both the technical considerations of the cloud infrastructure are examined, as well as the interaction between the mobile device and the Cloud
Desempenho de QoS e mobilidade de sessões multicast em redes dinâmicasMes
Mestrado em Engenharia Electrónica e TelecomunicaçõesThe increasing demand in multimedia group services, contextawareness
and seamless mobility implies strict requirements that
cannot be satisfactorily addressed by the traditional transport control
architectures for session content delivery. Moreover, context-aware
networks introduce personalized concepts: any change in context
can change the overall services and network environments, requiring
the network and multicast sessions to be completely restructured in a
very dynamic way.
Regarding the complexity of maintaining scalability in context-aware
networks, this Thesis has as main goal the development of an
intelligent module, included in C-CAST architecture, capable of
managing the entire network scheme. This mechanism depending on
the scenario and the context of users and sources, and in
cooperation with other network entities, must decide the most
suitable network transport path in order to provide the best multiparty
content delivery to the users, and manage the dynamicity of the
network whenever changes occur. To perform its implementation, it
was used an approach based in the interaction of different network
components, exchanging context information between them. The
intelligent module, using the updated network information, decides
the better network connection to serve each user.
In order to simulate the network behaviour in various situations,
several scenarios were tested to evaluate its performance. The
network is evaluated according to the several configured parameters,
evaluating the improvements achieved in the network performance
concerning different metrics, e.g. delay, lost packets ratio, overhead
introduced by the architecture signalling. Through the implemented
simulation setup, it is possible to conclude that the deployment of the
solution proposed effectively provides an enhanced service to the
users, distributing the multiparty content with QoS assurance using
context information.O aumento da exigência em serviços de grupo, redes baseadas em
contexto e mobilidade transparente implicam requisitos rígidos que
não podem ser satisfeitos pelas arquitecturas tradicionais de controlo
de transporte para entrega de conteúdos de sessão. Não obstante,
redes baseadas em contexto introduzem conceitos personalizados:
qualquer mudança no contexto pode mudar completamente os
serviços e a própria rede, sendo necessário que a rede e as sessões
multicast sejam completamente reestruturadas de uma forma
dinâmica.
Tendo em conta a complexidade de manter a escalabilidade em
redes baseadas em contexto, esta Tese tem como principal objectivo
o desenvolvimento de um módulo inteligente, que faz parte da
arquitectura do projecto C-CAST, capaz de gerir toda a rede. Este
mecanismo, dependendo do cenário da rede e do contexto dos
utilizadores e das fontes, e em cooperação com outras entidades da
rede, deve seleccionar a o caminho mais apropriado da rede de
modo a fornecer da melhor forma o conteúdo aos utilizadores, e gerir
a dinâmicidade da rede sempre que ocorrem mudanças. Para o
implementar foi usada um método baseado na interacção de vários
componentes, que trocam informação sobre contextos entre eles. O
componente inteligente, usando informação actualizada da rede
decide qual a melhor conexão da rede para servir cada utilizador.
De forma a simular o comportamento da rede em várias situações,
foram testados diversos cenários para avaliar a sua performance. A
rede é avaliada de acordo com os vários parâmetros configurados,
avaliando as melhorias conseguidas na performance da rede, por
exemplo em termos de atrasos, rácio de pacotes perdidos e a carga
imposta pelas mensagens de controlo da arquitectura. Através das
simulações efectuadas é possível concluir que aplicando a
arquitectura proposta, é fornecido de forma eficiente um serviço
melhorado aos utilizadores, distribuindo o serviço de grupo com
garantias de Qualidade de Serviço e usando informação de contexto
Avaliação de controlo de sessões multicast em redes com contexto
Mestrado em Engenharia Electrónica e TelecomunicaçõesOs utilizadores pretendem aceder, cada vez mais, a serviços multimédia com
requisitos mais exigentes e personalizados. As limitações impostas pelos
ambientes existentes (internet, 3G) para fornecer estes serviços levam à
procura de melhores soluções, nomeadamente uma gestão eficaz das sessões
multiparty. Neste tipo de soluções é normalmente utilizado o multicast, já que
este permite reduzir os recursos utilizados, diminuindo o número de pacotes na
rede. Contudo, o multicast não está consistente ao nível dos cenários de
mobilidade, fundamentais nas redes de próxima geração.
Actualmente existe uma vasta gama de tecnologias de acesso sem fios como
WiFi, GPRS, UMTS e WiMAX. No futuro estas tecnologias diferentes
complementar-se-ão convergindo numa infra-estrutura heterogénea capaz de
fornecer um melhor serviço aos utilizadores, denominadas de redes 4G. A
evolução dos terminais móveis também permitirá que estes se liguem
simultaneamente a várias redes de acesso. Para uma melhor distribuição dos
serviços dos utilizadores pelas redes de acesso disponíveis são necessários
novos mecanismos de selecção. Uma nova selecção da rede baseada em
informação de contexto (entidades e ambiente) tem tido grande relevo na
comunidade científica. Assim, aplicações e rede reagem a alterações de
contexto para uma melhor selecção da mesma.
A dissertação apresentada encontra-se no âmbito do transporte multiparty com
informação de contexto e reserva de recursos, permitindo a entrega do
conteúdo de uma forma personalizada e com Qualidade de Serviço a vários
utilizadores móveis, independentemente da tecnologia de acesso de cada um
e da própria tecnologia da rede. Em suma, é utilizada uma arquitectura de rede
baseada em informação de contexto e que reage eficazmente a alterações do
mesmo.
De forma a implementar a proposta apresentada recorreu-se à criação de
várias entidades no simulador de redes NS-2. Os resultados foram obtidos
usando diferentes cenários, avaliando a influência de cada parâmetro
individualmente. Demonstrou-se que a arquitectura implementada permite
suportar uma entrega dos conteúdos de uma maneira personalizada e
independente da tecnologia utilizada. Obteve-se ainda uma boa gestão dos
recursos da rede e uma melhoria na experiência percepcionada pelo utilizador
através da selecção total da rede com base numa entidade de controlo central.
A introdução do overlay de transporte multiparty melhora o comportamento
geral da rede, minimizando as reconfigurações frequentes necessárias.Nowadays, more and more users want to access multimedia services with
strong and personalized requirements. The limitations intrinsic to current
environments (Internet and 3G) to provide this type of services motivate the
research for an efficient management of multiparty sessions. The solution can
also be based on multicast implementation, since it reduces resources
utilization, decreasing the number of packets in the network. However, current
multicast is not a strong solution in mobility scenarios, essential in next
generation networks.
Currently there is a wide range of wireless access technologies such as WiFi,
GPRS, UMTS and WiMAX. In the future, these different technologies will
converge in a complementary manner forming a heterogeneous infrastructure
able to offer a better service to its users, usually named 4G. The evolution of
mobile terminals will also allow them to connect simultaneously to several
access networks. In order to a better distribution of the users services
throughout available access networks, new selection mechanisms are required.
A new network selection based on context information (entities and
environments) is having a relevant role in scientific community. So, applications
and networks react according to context changes, improving network selection.
This Thesis is in the scope of context-aware multiparty transport with resources
allocation, allowing the delivery of content in a personalized way with Quality of
Service to several users, independently of the technology and the network.
Resuming, the solution implements a context-aware network architecture that
reacts efficiently to its changes.
In order to implement this architecture, new entities were created in the network
simulator NS-2. The results were obtained using different scenarios, evaluating
the influence of each parameter independently. It was demonstrated that the
integration of several components, allows a delivery of contents in a
personalized manner and independently of the technology. The results showed
a better management of the network resources and users experience,
throughout the total network selection, based on a central control unit. The
multiparty transport overlay improves the network behaviour, minimizing the
necessary frequent reconfigurations
Flexible media transport framework based on service composition for future network
This work introduces common guidelines defined in several standardization organisms towards future networks based on the actual mechanisms and protocols used to treat the
multimedia data, most of them placed in the application layer of the OSI reference model.Peer ReviewedPreprin
Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms
The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent “devices”, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew “cognitive devices” are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications
Recommended from our members
A new framework architecture for next generation e-Health services
The challenge for fast and low-cost deployment of ubiquitous personalized e-Health services has prompted us to propose a new framework architecture for such services. We have studied the operational features and the environment of e-Health services and we led to a framework structure that extends the ETSI/Parlay architecture, which is used for the deployment of standardized services over the next generation IP networks. We expanded the ETSI/Parlay architecture with new service capability features as well as sensor, profiling and security mechanisms. The proposed framework assists the seamless integration, within the e-Health service structure, of diverse facilities provided by both the underlying communication and computing infrastructure as well as the patient's bio and context sensor networks. Finally, we demonstrate the deployment of a tele-monitoring service in smart home environment based on the proposed framework architecture
A Consumer Premises End User Interface for OSA/Parlay Applications
Student Number : 9812990V -
MSc project report -
School of Electrical Engineering -
Faculty of Engineering and the Built EnvironmentThe NGN is a multi-service network which inter-works with the Public Switched
Telephone Network (PSTN), the voice network and the data network provided by
Internet. Through network independent APIs such as OSA-Parlay, the NGN slowly
migrates and converges Telecoms and IT networks, voice and Internet, into a common
packet infrastructure. The OSA/Parlay group defines a softswitch architecture which
provides network independent APIs or SCFs that enable cross network application
development The Parlay softswitch provides connectivity to underlying transport
networks for application providers. The standard specifies the interaction between
application providers and the softswitch. However, the standard does not specify an
interface to regulate the interaction between service providers and the consumer/end user
domain. This means that applications housed in the service provider domain have no
defined interfaces to manage service delivery to the consumer domain. For most service
providers, the lack of a non-standardized API set impedes efforts to decrease application
creation and deployment time. This research investigates the design and implementation
of a standard consumer interface which can be used by application providers within an
OSA/Parlay system to deliver service content to end users. The main objectives with
regard to the functionality provided by the interface include the integration of facilities
which will assist application providers to manage end user access and authentication (to
enable users to establish a secure context for service usage), subscription (to handle the
subscription life cycle), and service usage management (to enable the initiation and
termination of services). The TINA-Consortium (TINA-C) has developed a service
architecture to support the creation and provisioning of services in the NGN. The TINA
architecture offers a comprehensive set of concepts and principles that can be used in the
design of NGN services. The architecture consists of a set of reusable and interoperable
service components encapsulating a rich and well defined set of APIs aimed at supporting
the interaction between application providers and consumers. TINA’s session concepts,
information structures, interfaces and service components can be used to support the
design of a consumer premises end user interface for OSA/Parlay. This research also
aims to explore the feasibility of using the TINA API within an OSA/Parlay system to
support consumer domain service delivery. In order to implement the consumer interface
for Parlay applications, the ability of the TINA service architecture to provide Access and
Authentication management; Subscription and Profile management; and Service Usage
management was investigated. The report documents the design and implementation of
an OSA/Parlay consumer interface utilizing TINA service components and interfaces
Delivering Live Multimedia Streams to Mobile Hosts in a Wireless Internet with Multiple Content Aggregators
We consider the distribution of channels of live multimedia content (e.g., radio or TV broadcasts) via multiple content aggregators. In our work, an aggregator receives channels from content sources and redistributes them to a potentially large number of mobile hosts. Each aggregator can offer a channel in various configurations to cater for different wireless links, mobile hosts, and user preferences. As a result, a mobile host can generally choose from different configurations of the same channel offered by multiple alternative aggregators, which may be available through different interfaces (e.g., in a hotspot). A mobile host may need to handoff to another aggregator once it receives a channel. To prevent service disruption, a mobile host may for instance need to handoff to another aggregator when it leaves the subnets that make up its current aggregator�s service area (e.g., a hotspot or a cellular network).\ud
In this paper, we present the design of a system that enables (multi-homed) mobile hosts to seamlessly handoff from one aggregator to another so that they can continue to receive a channel wherever they go. We concentrate on handoffs between aggregators as a result of a mobile host crossing a subnet boundary. As part of the system, we discuss a lightweight application-level protocol that enables mobile hosts to select the aggregator that provides the �best� configuration of a channel. The protocol comes into play when a mobile host begins to receive a channel and when it crosses a subnet boundary while receiving the channel. We show how our protocol can be implemented using the standard IETF session control and description protocols SIP and SDP. The implementation combines SIP and SDP�s offer-answer model in a novel way
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