122,238 research outputs found

    Design Concept for a Failover Mechanism in Distributed SDN Controllers

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    Software defined networking allows the separation of the control plane and data plane in networking. It provides scalability, programmability, and centralized control. It will use these traits to reach ubiquitous connectivity. Like all concepts software defined networking does not offer these advantages without a cost. By utilizing a centralized controller, a single point of failure is created. To address this issue, this paper proposes a distributed controller failover. This failover will provide a mechanism for recovery when controllers are not located in the same location. This failover mechanism is based on number of hops from orphan nodes to the controller in addition to the link connection. This mechanism was simulated in Long Term Evolution telecommunications architecture

    Software architecture recovery and restructuring through clustering techniques

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    Capturing of software architecture is critical for maintenance and evolution. However, existing approaches often are limited only to software architecture recovery in the reverse engineering process. What is needed more is a systematic and effective approach to help the designer to restructure or reengineer an architecture for improvement. This paper presents an quantitative approach based on clustering techniques for software architecture restructuring and reengineering as well as for software architecture recovery. Clustering techniques are built on top of reverse engineering tools. The approach has been applied to several examples at various levels of abstraction. Two case studies are presented in this paper. One is an empirical study of a decoupling effort for a real-time telecommunications system. The other example shows a research potential to enforce the designer to improve an architecture by adopting a design pattern based on the clustering results. 1.1 Keywords Architecture recovery, restructuring, evolution, clustering, patterns 2

    Feature-based methodology for supporting architecture refactoring and maintenance of long-life software systems

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    Zusammenfassung Langlebige Software-Systeme durchlaufen viele bedeutende Veraenderungen im Laufe ihres Lebenszyklus, um der Weiterentwicklung der Problemdomaenen zu folgen. Normalerweise ist es schwierig eine Software-Systemarchitektur den schnellen Weiterentwicklungen einer Problemdomaene anzupassen und mit der Zeit wird der Unterschied zwischen der Problemdomaene und der Software-Systemarchitektur zu groß, um weitere Softwareentwicklung sinnvoll fortzufuehren. Fristgerechte Refactorings der Systemarchitektur sind notwendig, um dieses Problem zu vermeiden. Aufgrund des verhaeltnismaeßig hohen Gefahrenpotenzials und des zeitlich stark verzoegerten Nutzens von Refactorings, werden diese Maßnahmen normalerweise bis zum letztmoeglichen Zeitpunkt hinausgeschoben. In der Regel ist das Management abgeneigt Architektur-Refactorings zu akzeptieren, außer diese sind absolut notwendig. Die bevorzugte Vorgehensweise ist, neue Systemmerkmale ad hoc hinzuzufuegen und nach dem Motto ”Aendere nie etwas an einem funktionierenden System!” vorzugehen. Letztlich ist das Ergebnis ein Architekturzerfall (Architekturdrift). Die Notwendigkeit kleiner Refactoring-Schritte fuehrt zur Notwendigkeit des Architektur-Reengineerings. Im Gegensatz zum Refactoring, das eine normale Entwicklungstaetigkeit darstellt, ist Reengineering eine Form der Software- ”Revolution”. Reengineeringprojekte sind sehr riskant und kostspielig. Der Nutzen des Reengineerings ist normalerweise nicht so hoch wie erwartet. Wenn nach dem Reengineering schließlich die erforderlichen Architekturaenderungen statt.nden, kann dies zu spaet sein. Trotz der enormen in das Projekt gesteckten Bemuehungen erfuellen die Resultate des Reengineerings normalerweise nicht die Erwartungen. Es kann passieren, dass sehr bald ein neues, kostspieliges Reengineering erforderlich wird. In dieser Arbeit werden das Problem der Softwareevolution und der Zerfall von Softwarearchitekturen behandelt. Eine Methode wird vorgestellt, welche die Softwareentwicklung in ihrer entscheidenden Phase, dem Architekturrefactoring, unterstuetzt. Die Softwareentwicklung wird sowohl in technischer als auch organisatorischer Hinsicht unterstuetzt. Diese Arbeit hat neue Techniken entwickelt, welche die Reverse-Engineering-, Architecture-Recovery- und Architecture-Redesign-Taetigkeiten unterst uetzen. Sie schlaegt auch Aenderungen des Softwareentwicklungsprozesses vor, die fristgerechte Architekturrefactorings erzwingen koennen und damit die Notwendigkeit der Durchfuehrung eines Architektur- Reengineerings vermeiden. In dieser Arbeit wird die Merkmalmodellierung als Hauptinstrument verwendet. Merkmale werden genutzt, um die Abstraktionsluecke zwischen den Anforderungen der Problemdomaene und der Systemarchitektur zu fuellen. Merkmalmodelle werden auch als erster Grundriss fr die Wiederherstellung der verlorenen Systemarchitektur genutzt. Merkmalbasierte Analysen fuehren zu diversen, nuetzlichen Hinweisen fuer den erneuten Entwurf (das Re-Design) einer Architektur. Schließlich wird die Merkmalmodellierung als Kommunikationsmittel zwischen unterschiedlichen Projektbeteiligten (Stakeholdern) im Verlauf des Softwareengineering-Prozesses verwendet und auf dieser Grundlage wird ein neuer Anforderungsde.nitionsprozess vorgeschlagen, der die erforderlichen Architekturrefactorings erzwingt.The long-life software systems withstand many significant changes throughout their life-cycle in order to follow the evolution of the problem domains. Usually, the software system architecture can not follow the rapid evolution of a problem domain and with time, the diversion of the architecture in respect to the domain features becomes prohibiting for software evolution. For avoiding this problem, periodical refactorings of the system architecture are required. Usually, architecture refactorings are postponed until the very last moment, because of the relatively high risk involved and the lack of short-term profit. As a rule, the management is unwilling to accept architecture refactorings unless they become absolutely necessary. The preferred way of working is to add new system features in an ad-hoc manner and to keep the rule ”Never touch a running system!”. The final result is an architecture decay. The need of performing small refactoring activities turns into need for architecture reengineering. In contrast to refactoring, which is a normal evolutionary activity, reengineering is a kind of software ”revolution”. Reengineering projects are risky and expensive. The effectiveness of reengineering is also usually not as high as expected. When finally after reengineering the required architecture changes take place, it can be too late. Despite the enormous invested efforts, the results of the reengineering usually do not satisfy the expectations. It might happen that very soon a new expensive reengineering is required. This thesis deals with the problem of software evolution and the decay of software architectures. It presents a method, which assists software evolution in its crucial part, the architecture refactoring. The assistance is performed for both technical and organizational aspects of the software evolution. The thesis provides new techniques for supporting reverse engineering, architecture recovery and redesigning activities. It also proposes changes to the software engineering process, which can force timely architecture refactorings and thus avoid the need of performing architecture reengineering. For the work in this thesis feature modeling is utilized as a main asset. Features are used to fill the abstraction gap between domain requirements and system architecture. Feature models are also used as an outline for recovering of lost system architectures. Through feature-based analyses a number of useful hints and clues for architecture redesign are produced. Finally, feature modeling is used as a communication between different stakeholders of the software engineering process and on this basis a new requirements engineering process is proposed, which forces the needed architecture refactorings

    A Case Study on Software Evolution towards Service-Oriented Architecture.

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    The evolution of any software product over its lifetime is unavoidable, caused both by bugs to be fixed and by new requirements appearing in the later stages of the product’s lifecycle. Traditional development and architecture paradigms have proven to be not suited for these continual changes, resulting in large maintenance costs. This has caused the rise of approaches such as Service Oriented Architectures (SOA), based on loosely coupled, interoperable services, aiming to address these issues. This paper describes a case study of the evolution of an existing legacy system towards a more maintainable SOA. The proposed process includes the recovery of the legacy system architecture, as a first step to define the specific evolution plan to be executed and validated. The case study has been applied to a medical imaging system, evolving it into a service model

    Product line architecture recovery with outlier filtering in software families: the Apo-Games case study

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    Software product line (SPL) approach has been widely adopted to achieve systematic reuse in families of software products. Despite its benefits, developing an SPL from scratch requires high up-front investment. Because of that, organizations commonly create product variants with opportunistic reuse approaches (e.g., copy-and-paste or clone-and-own). However, maintenance and evolution of a large number of product variants is a challenging task. In this context, a family of products developed opportunistically is a good starting point to adopt SPLs, known as extractive approach for SPL adoption. One of the initial phases of the extractive approach is the recovery and definition of a product line architecture (PLA) based on existing software variants, to support variant derivation and also to allow the customization according to customers’ needs. The problem of defining a PLA from existing system variants is that some variants can become highly unrelated to their predecessors, known as outlier variants. The inclusion of outlier variants in the PLA recovery leads to additional effort and noise in the common structure and complicates architectural decisions. In this work, we present an automatic approach to identify and filter outlier variants during the recovery and definition of PLAs. Our approach identifies the minimum subset of cross-product architectural information for an effective PLA recovery. To evaluate our approach, we focus on real-world variants of the Apo-Games family. We recover a PLA taking as input 34 Apo-Game variants developed by using opportunistic reuse. The results provided evidence that our automatic approach is able to identify and filter outlier variants, allowing to eliminate exclusive packages and classes without removing the whole variant. We consider that the recovered PLA can help domain experts to take informed decisions to support SPL adoption.This research was partially funded by INES 2.0; CNPq grants 465614/2014-0 and 408356/2018-9; and FAPESB grants JCB0060/2016 and BOL2443/201

    Recovering Trace Links Between Software Documentation And Code

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    Introduction Software development involves creating various artifacts at different levels of abstraction and establishing relationships between them is essential. Traceability link recovery (TLR) automates this process, enhancing software quality by aiding tasks like maintenance and evolution. However, automating TLR is challenging due to semantic gaps resulting from different levels of abstraction. While automated TLR approaches exist for requirements and code, architecture documentation lacks tailored solutions, hindering the preservation of architecture knowledge and design decisions. Methods This paper presents our approach TransArC for TLR between architecture documentation and code, using componentbased architecture models as intermediate artifacts to bridge the semantic gap. We create transitive trace links by combining the existing approach ArDoCo for linking architecture documentation to models with our novel approach ArCoTL for linking architecture models to code. Results We evaluate our approaches with five open-source projects, comparing our results to baseline approaches. The model-to-code TLR approach achieves an average F1-score of 0.98, while the documentation-to-code TLR approach achieves a promising average F1-score of 0.82, significantly outperforming baselines. Conclusion Combining two specialized approaches with an intermediate artifact shows promise for bridging the semantic gap. In future research, we will explore further possibilities for such transitive approaches

    Recovering Trace Links Between Software Documentation And Code

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    Introduction Software development involves creating various artifacts at different levels of abstraction and establishing relationships between them is essential. Traceability link recovery (TLR) automates this process, enhancing software quality by aiding tasks like maintenance and evolution. However, automating TLR is challenging due to semantic gaps resulting from different levels of abstraction. While automated TLR approaches exist for requirements and code, architecture documentation lacks tailored solutions, hindering the preservation of architecture knowledge and design decisions. Methods This paper presents our approach TransArC for TLR between architecture documentation and code, using componentbased architecture models as intermediate artifacts to bridge the semantic gap. We create transitive trace links by combining the existing approach ArDoCo for linking architecture documentation to models with our novel approach ArCoTL for linking architecture models to code. Results We evaluate our approaches with five open-source projects, comparing our results to baseline approaches. The model-to-code TLR approach achieves an average F1-score of 0.98, while the documentation-to-code TLR approach achieves a promising average F1-score of 0.82, significantly outperforming baselines. Conclusion Combining two specialized approaches with an intermediate artifact shows promise for bridging the semantic gap. In future research, we will explore further possibilities for such transitive approaches

    Software System Understanding via Architectural Views Extraction According to Multiple Viewpoints

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    International audienceChanges and evolution of software systems constantly gener- ate new challenges for the recovery of software systems architectures. A system's architecture, together with its elements and the way they inter- act, constitute valuable assets for understanding the system. We believe that offering multiple architectural views of a given system, using domain and pattern knowledge enhance understanding of the software system as a whole. To correlate different sources of information and existing soft- ware system, different viewpoints are considered. Viewpoints enable one to model such information and guide the extraction algorithms to ex- tract multiple architectural views. We propose a recursive framework, an approach that expresses different kinds of information as viewpoints to guide the extraction process. These multiple viewpoints models al- low considering architectural, conceptual, and structural aspects of the system
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