56,273 research outputs found

    DCDIDP: A distributed, collaborative, and data-driven intrusion detection and prevention framework for cloud computing environments

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    With the growing popularity of cloud computing, the exploitation of possible vulnerabilities grows at the same pace; the distributed nature of the cloud makes it an attractive target for potential intruders. Despite security issues delaying its adoption, cloud computing has already become an unstoppable force; thus, security mechanisms to ensure its secure adoption are an immediate need. Here, we focus on intrusion detection and prevention systems (IDPSs) to defend against the intruders. In this paper, we propose a Distributed, Collaborative, and Data-driven Intrusion Detection and Prevention system (DCDIDP). Its goal is to make use of the resources in the cloud and provide a holistic IDPS for all cloud service providers which collaborate with other peers in a distributed manner at different architectural levels to respond to attacks. We present the DCDIDP framework, whose infrastructure level is composed of three logical layers: network, host, and global as well as platform and software levels. Then, we review its components and discuss some existing approaches to be used for the modules in our proposed framework. Furthermore, we discuss developing a comprehensive trust management framework to support the establishment and evolution of trust among different cloud service providers. © 2011 ICST

    Augmented reality meeting table: a novel multi-user interface for architectural design

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    Immersive virtual environments have received widespread attention as providing possible replacements for the media and systems that designers traditionally use, as well as, more generally, in providing support for collaborative work. Relatively little attention has been given to date however to the problem of how to merge immersive virtual environments into real world work settings, and so to add to the media at the disposal of the designer and the design team, rather than to replace it. In this paper we report on a research project in which optical see-through augmented reality displays have been developed together with prototype decision support software for architectural and urban design. We suggest that a critical characteristic of multi user augmented reality is its ability to generate visualisations from a first person perspective in which the scale of rendition of the design model follows many of the conventions that designers are used to. Different scales of model appear to allow designers to focus on different aspects of the design under consideration. Augmenting the scene with simulations of pedestrian movement appears to assist both in scale recognition, and in moving from a first person to a third person understanding of the design. This research project is funded by the European Commission IST program (IST-2000-28559)

    Software, architecture, and participatory design

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    Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on `design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of `participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different

    The micro processes underlying small firms'integration into territorial innovation dynamics - a knowledge based perspective

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    The paper is concerned with the process of SMEs' insertion into innovation projects within regional clusters. The objective is to contribute to a better understanding of this process by examining the underlying mechanisms of territorial innovation dynamics. A particular attention is given to the interplay between the features of territorial dynamics of innovation identified, and SMEs' capacity to participate to collaborative innovation projects. In this perspective, the article analyse the front-end process of territorial inter-organizational innovation, the early stage during which partners negotiate and establish collaborative innovation projects. Rather than investigating how clusters facilitate the access to new resources and knowledge, the crucial question here is how clusters allow the combination of different component of knowledge among heterogeneous actors. First, our findings reveal the key underlying role of architectural knowledge in local innovation processes. Second, they suggest that the nature of architectural knowledge inside the cluster influences the capacity and the motivation of SMEs to participate to local innovation projects. These findings contribute to theory by developing a grounded model of territorial dynamics of innovation and of SMEs integration into localised innovation projectsclusters; SMEs; architectural innovation; knowledge; local innovation projects

    A new approach to collaborative frameworks using shared objects

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    Multi-user graphical applications currently require the creation of a set of interface objects to maintain each participating display. The concept of shared objects allows a single object instance to be used in multiple contexts concurrently. This provides a novel way of reducing collaborative overheads by requiring the maintenance of only a single set of interface objects. The paper presents the concept of a shared-object collaborative framework and illustrates how the concept can be incorporated into an existing object-oriented toolkit
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