10,172 research outputs found

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies

    Post-Westgate SWAT : C4ISTAR Architectural Framework for Autonomous Network Integrated Multifaceted Warfighting Solutions Version 1.0 : A Peer-Reviewed Monograph

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    Police SWAT teams and Military Special Forces face mounting pressure and challenges from adversaries that can only be resolved by way of ever more sophisticated inputs into tactical operations. Lethal Autonomy provides constrained military/security forces with a viable option, but only if implementation has got proper empirically supported foundations. Autonomous weapon systems can be designed and developed to conduct ground, air and naval operations. This monograph offers some insights into the challenges of developing legal, reliable and ethical forms of autonomous weapons, that address the gap between Police or Law Enforcement and Military operations that is growing exponentially small. National adversaries are today in many instances hybrid threats, that manifest criminal and military traits, these often require deployment of hybrid-capability autonomous weapons imbued with the capability to taken on both Military and/or Security objectives. The Westgate Terrorist Attack of 21st September 2013 in the Westlands suburb of Nairobi, Kenya is a very clear manifestation of the hybrid combat scenario that required military response and police investigations against a fighting cell of the Somalia based globally networked Al Shabaab terrorist group.Comment: 52 pages, 6 Figures, over 40 references, reviewed by a reade

    Lirolem: A virtual studio/Institutional Repository for the University of Lincoln

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    Gives an account of the Lirolem project at the University of Lincoln which was to build a repository capable of handling multimedia material as well as providing a repository for the University's research output

    An engine selection methodology for high fidelity serious games

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    Serious games represent the state-of-the-art in the convergence of electronic gaming technologies with instructional design principles and pedagogies. Whilst the selection criteria for entertainment game engines are often transparent, due to the range of available platforms and engines an emerging challenge is the choice of platform for serious games, whose selection often has substantially different objectives and technical requirements depending upon context and usage. Additionally, the convergence of training simulations with serious gaming, made possible by increasing hardware rendering capacity, is enabling the creation of high-fidelity serious games which challenge existing design and instructional approaches. This paper highlights some of the differences between the technical requisites of high-fidelity serious and leisure games, and proposes a selection methodology based upon these emergent characteristics. The case study of part of a high-fidelity model of Ancient Rome is used to compare aspects of the four different game engines according to elements defined in the proposed methodology

    3D laser scanning built heritage: St Boniface's Church as a teaching experience

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    The use of new technologies to record existing architectures is increasing as they become cheaper and more accessible than ever before. Among them, 3D laser scanning (also known as LiDAR) is of particular relevance for surveying built heritage since it can provide full documentation of the reality in the form of a three-dimensional coloured point-cloud, measurable and with a precision of millimetres, in a short period of time. Although its use is not new, especially in the subject of cultural heritage, its inclusion in architectural education is recent. The quality and comprehensiveness of the data, from which architectural drawings are obtainable at any scale, among other products such as images, videos, and 3D printed models, challenges the traditional way of surveying buildings and can have further implications for architectural studies. This paper reflects on the first teaching experience of 3D laser scanning applied to built heritage at The Bartlett School of Architecture, UCL, which challenged previous uses of this method by capturing a complete building and generating architectural products from it in a few classes. Using the case of St Boniface´s Church in London, the objective of this paper is to account for and reflect on the data obtainable in just one day of on-site 3D laser scanning capture. Framing these products within a brief revision of surveying methods of buildings over time, the paper establishes the importance of 3D laser scanning for recording built heritage. The workflow of on-site data collection, processing and model making in only a few sessions is presented as a way to speculate over new architectural possibilities when the reality is available as-built with accuracy. Approaching an era where almost everything can be captured digitally might have implications for the way the physicality of historic buildings is perceived and preservedess

    CULTURAL HERITAGE RECONSTRUCTION FROM HISTORICAL PHOTOGRAPHS AND VIDEOS

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    Historical archives save invaluable treasures and play a critical role in the conservation of Cultural Heritage. Old photographs and videos, which have survived over time and stored in these archives, preserve traces of architecture and urban transformation and, in many cases, are the only evidence of buildings that no longer exist. They are a precious source of enormous informative potential in Cultural Heritage documentation and save invaluable treasures. Thanks to photogrammetric techniques it is possible to extract metric information from these sources useful for 3D virtual reconstructions of monuments and historic buildings. This paper explores the ways to search for, classify and group historical data by considering their possible use in metric documentation and aims to provide an overview of criticality and open issues of the methodologies that could be used to process these data. A practical example is described and presented as a case study. The video "Torino 1928", an old movie dating from the 1930s, was processed for reconstructing the temporary pavilions of the "Exposition" held in Turin in 1928. Despite the initial concerns relating to processing this kind of data, the experimental methodology used in this research has allowed to reach a quality of results of acceptable standard
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