1,864 research outputs found

    Architecting Embedded Software for Context-Aware Systems

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    The social in the platform trap: Why a microscopic system focus limits the prospect of social machines

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    “Filter bubble”, “echo chambers”, “information diet” – the metaphors to describe today’s information dynamics on social media platforms are fairly diverse. People use them to describe the impact of the viral spread of fake, biased or purposeless content online, as witnessed during the recent race for the US presidency or the latest outbreak of the Ebola virus (in the latter case a tasteless racist meme was drowning out any meaningful content). This unravels the potential envisioned to arise from emergent activities of human collectives on the World Wide Web, as exemplified by the Arab Spring mass movements or digital disaster response supported by the Ushahidi tool suite

    Cognitive computing meets the internet of things

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    Abstract: This paper discusses the blend of cognitive computing with the Internet-of-Things that should result into developing cognitive things. Today’s things are confined into a data-supplier role, which deprives them from being the technology of choice for smart applications development. Cognitive computing is about reasoning, learning, explaining, acting, etc. In this paper, cognitive things’ features include functional and non-functional restrictions along with a 3 stage operation cycle that takes into account these restrictions during reasoning, adaptation, and learning. Some implementation details about cognitive things are included in this paper based on a water pipe case-study

    Living lab approach for developing massmarket IoT products and services

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    Internet of Things (IoT) has emerged as a central concept in both the industrial as in the academic world. In this context, Living Lab research has been shown as an effective means for the design, implementation, development, testing and validation of Internet of Things system’s pervasiveness. However, IoT products are not yet designed based on the needs of a larger, non-technical group of end-users. Therefore, in this paper we describe the AllThingsTalk Living Lab research track in which tangible end-user products are defined to be implemented on an online IoT platform. More specifically, by using both qualitative and quantitative methodologies (i.e., desk research, online survey, probe research and co-creation) and by selecting different types of users (i.e., based on Rogers’ adoption profiles) for these interaction moments, we were able to combine the input of these users to define tangible products that meet the needs of a heterogeneous group of end-users
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