7,313 research outputs found
Minimum Convex Partitions and Maximum Empty Polytopes
Let be a set of points in . A Steiner convex partition
is a tiling of with empty convex bodies. For every integer ,
we show that admits a Steiner convex partition with at most tiles. This bound is the best possible for points in general
position in the plane, and it is best possible apart from constant factors in
every fixed dimension . We also give the first constant-factor
approximation algorithm for computing a minimum Steiner convex partition of a
planar point set in general position. Establishing a tight lower bound for the
maximum volume of a tile in a Steiner convex partition of any points in the
unit cube is equivalent to a famous problem of Danzer and Rogers. It is
conjectured that the volume of the largest tile is .
Here we give a -approximation algorithm for computing the
maximum volume of an empty convex body amidst given points in the
-dimensional unit box .Comment: 16 pages, 4 figures; revised write-up with some running times
improve
Approximating the Maximum Overlap of Polygons under Translation
Let and be two simple polygons in the plane of total complexity ,
each of which can be decomposed into at most convex parts. We present an
-approximation algorithm, for finding the translation of ,
which maximizes its area of overlap with . Our algorithm runs in
time, where is a constant that depends only on and .
This suggest that for polygons that are "close" to being convex, the problem
can be solved (approximately), in near linear time
Deconstructing Approximate Offsets
We consider the offset-deconstruction problem: Given a polygonal shape Q with
n vertices, can it be expressed, up to a tolerance \eps in Hausdorff distance,
as the Minkowski sum of another polygonal shape P with a disk of fixed radius?
If it does, we also seek a preferably simple-looking solution P; then, P's
offset constitutes an accurate, vertex-reduced, and smoothened approximation of
Q. We give an O(n log n)-time exact decision algorithm that handles any
polygonal shape, assuming the real-RAM model of computation. A variant of the
algorithm, which we have implemented using CGAL, is based on rational
arithmetic and answers the same deconstruction problem up to an uncertainty
parameter \delta; its running time additionally depends on \delta. If the input
shape is found to be approximable, this algorithm also computes an approximate
solution for the problem. It also allows us to solve parameter-optimization
problems induced by the offset-deconstruction problem. For convex shapes, the
complexity of the exact decision algorithm drops to O(n), which is also the
time required to compute a solution P with at most one more vertex than a
vertex-minimal one.Comment: 18 pages, 11 figures, previous version accepted at SoCG 2011,
submitted to DC
Covering the Boundary of a Simple Polygon with Geodesic Unit Disks
We consider the problem of covering the boundary of a simple polygon on n
vertices using the minimum number of geodesic unit disks. We present an O(n
\log^2 n+k) time 2-approximation algorithm for finding the centers of the
disks, with k denoting the number centers found by the algorithm
Computational Geometry Column 42
A compendium of thirty previously published open problems in computational
geometry is presented.Comment: 7 pages; 72 reference
Separation-Sensitive Collision Detection for Convex Objects
We develop a class of new kinetic data structures for collision detection
between moving convex polytopes; the performance of these structures is
sensitive to the separation of the polytopes during their motion. For two
convex polygons in the plane, let be the maximum diameter of the polygons,
and let be the minimum distance between them during their motion. Our
separation certificate changes times when the relative motion of
the two polygons is a translation along a straight line or convex curve,
for translation along an algebraic trajectory, and for
algebraic rigid motion (translation and rotation). Each certificate update is
performed in time. Variants of these data structures are also
shown that exhibit \emph{hysteresis}---after a separation certificate fails,
the new certificate cannot fail again until the objects have moved by some
constant fraction of their current separation. We can then bound the number of
events by the combinatorial size of a certain cover of the motion path by
balls.Comment: 10 pages, 8 figures; to appear in Proc. 10th Annual ACM-SIAM
Symposium on Discrete Algorithms, 1999; see also
http://www.uiuc.edu/ph/www/jeffe/pubs/kollide.html ; v2 replaces submission
with camera-ready versio
Fat Polygonal Partitions with Applications to Visualization and Embeddings
Let be a rooted and weighted tree, where the weight of any node
is equal to the sum of the weights of its children. The popular Treemap
algorithm visualizes such a tree as a hierarchical partition of a square into
rectangles, where the area of the rectangle corresponding to any node in
is equal to the weight of that node. The aspect ratio of the
rectangles in such a rectangular partition necessarily depends on the weights
and can become arbitrarily high.
We introduce a new hierarchical partition scheme, called a polygonal
partition, which uses convex polygons rather than just rectangles. We present
two methods for constructing polygonal partitions, both having guarantees on
the worst-case aspect ratio of the constructed polygons; in particular, both
methods guarantee a bound on the aspect ratio that is independent of the
weights of the nodes.
We also consider rectangular partitions with slack, where the areas of the
rectangles may differ slightly from the weights of the corresponding nodes. We
show that this makes it possible to obtain partitions with constant aspect
ratio. This result generalizes to hyper-rectangular partitions in
. We use these partitions with slack for embedding ultrametrics
into -dimensional Euclidean space: we give a -approximation algorithm for embedding -point ultrametrics
into with minimum distortion, where denotes the spread
of the metric, i.e., the ratio between the largest and the smallest distance
between two points. The previously best-known approximation ratio for this
problem was polynomial in . This is the first algorithm for embedding a
non-trivial family of weighted-graph metrics into a space of constant dimension
that achieves polylogarithmic approximation ratio.Comment: 26 page
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