4,039 research outputs found
Approximating the Geometric Edit Distance
Edit distance is a measurement of similarity between two sequences such as strings, point sequences, or polygonal curves. Many matching problems from a variety of areas, such as signal analysis, bioinformatics, etc., need to be solved in a geometric space. Therefore, the geometric edit distance (GED) has been studied. In this paper, we describe the first strictly sublinear approximate near-linear time algorithm for computing the GED of two point sequences in constant dimensional Euclidean space. Specifically, we present a randomized O(n log^2n) time O(sqrt n)-approximation algorithm. Then, we generalize our result to give a randomized alpha-approximation algorithm for any alpha in [1, sqrt n], running in time O~(n^2/alpha^2). Both algorithms are Monte Carlo and return approximately optimal solutions with high probability
Approximating Edit Distance Within Constant Factor in Truly Sub-Quadratic Time
Edit distance is a measure of similarity of two strings based on the minimum
number of character insertions, deletions, and substitutions required to
transform one string into the other. The edit distance can be computed exactly
using a dynamic programming algorithm that runs in quadratic time. Andoni,
Krauthgamer and Onak (2010) gave a nearly linear time algorithm that
approximates edit distance within approximation factor .
In this paper, we provide an algorithm with running time
that approximates the edit distance within a constant
factor
Approximating Weighted Duo-Preservation in Comparative Genomics
Motivated by comparative genomics, Chen et al. [9] introduced the Maximum
Duo-preservation String Mapping (MDSM) problem in which we are given two
strings and from the same alphabet and the goal is to find a
mapping between them so as to maximize the number of duos preserved. A
duo is any two consecutive characters in a string and it is preserved in the
mapping if its two consecutive characters in are mapped to same two
consecutive characters in . The MDSM problem is known to be NP-hard and
there are approximation algorithms for this problem [3, 5, 13], but all of them
consider only the "unweighted" version of the problem in the sense that a duo
from is preserved by mapping to any same duo in regardless of their
positions in the respective strings. However, it is well-desired in comparative
genomics to find mappings that consider preserving duos that are "closer" to
each other under some distance measure [19]. In this paper, we introduce a
generalized version of the problem, called the Maximum-Weight Duo-preservation
String Mapping (MWDSM) problem that captures both duos-preservation and
duos-distance measures in the sense that mapping a duo from to each
preserved duo in has a weight, indicating the "closeness" of the two
duos. The objective of the MWDSM problem is to find a mapping so as to maximize
the total weight of preserved duos. In this paper, we give a polynomial-time
6-approximation algorithm for this problem.Comment: Appeared in proceedings of the 23rd International Computing and
Combinatorics Conference (COCOON 2017
Distributed PCP Theorems for Hardness of Approximation in P
We present a new distributed model of probabilistically checkable proofs
(PCP). A satisfying assignment to a CNF formula is
shared between two parties, where Alice knows , Bob knows
, and both parties know . The goal is to have
Alice and Bob jointly write a PCP that satisfies , while
exchanging little or no information. Unfortunately, this model as-is does not
allow for nontrivial query complexity. Instead, we focus on a non-deterministic
variant, where the players are helped by Merlin, a third party who knows all of
.
Using our framework, we obtain, for the first time, PCP-like reductions from
the Strong Exponential Time Hypothesis (SETH) to approximation problems in P.
In particular, under SETH we show that there are no truly-subquadratic
approximation algorithms for Bichromatic Maximum Inner Product over
{0,1}-vectors, Bichromatic LCS Closest Pair over permutations, Approximate
Regular Expression Matching, and Diameter in Product Metric. All our
inapproximability factors are nearly-tight. In particular, for the first two
problems we obtain nearly-polynomial factors of ; only
-factor lower bounds (under SETH) were known before
Convex Graph Invariant Relaxations For Graph Edit Distance
The edit distance between two graphs is a widely used measure of similarity
that evaluates the smallest number of vertex and edge deletions/insertions
required to transform one graph to another. It is NP-hard to compute in
general, and a large number of heuristics have been proposed for approximating
this quantity. With few exceptions, these methods generally provide upper
bounds on the edit distance between two graphs. In this paper, we propose a new
family of computationally tractable convex relaxations for obtaining lower
bounds on graph edit distance. These relaxations can be tailored to the
structural properties of the particular graphs via convex graph invariants.
Specific examples that we highlight in this paper include constraints on the
graph spectrum as well as (tractable approximations of) the stability number
and the maximum-cut values of graphs. We prove under suitable conditions that
our relaxations are tight (i.e., exactly compute the graph edit distance) when
one of the graphs consists of few eigenvalues. We also validate the utility of
our framework on synthetic problems as well as real applications involving
molecular structure comparison problems in chemistry.Comment: 27 pages, 7 figure
The Traveling Salesman Problem in the Natural Environment
Is it possible for humans to navigate in the natural environment wherein the path taken between various destinations is 'optimal' in some way? In the domain of optimization this challenge is traditionally framed as the "Traveling Salesman Problem" (TSP). What strategies and ecological considerations are plausible for human navigation? When given a two-dimensional map-like presentation of the destinations, participants solve this optimization exceptionally well (only 2-3% longer than optimum)^1, 2^. In the following experiments we investigate the effect of effort and its environmental affordance on navigation decisions when humans solve the TSP in the natural environment. Fifteen locations were marked on two outdoor landscapes with flat and varied terrains respectively. Performance in the flat-field condition was excellent (∼6% error) and was worse but still quite good in the variable-terrain condition (∼20% error), suggesting participants do not globally pre-plan routes but rather develop them on the fly. We suggest that perceived effort guides participant solutions due to the dynamic constraints of effortful locomotion and obstacle avoidance
- …