141 research outputs found

    On spline quasi-interpolation through dimensions

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    Quadratic spline quasi-interpolants and collocation methods

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    International audienceUnivariate and multivariate quadratic spline quasi-interpolants provide interesting approximation formulas for derivatives of approximated functions that can be very accurate at some points thanks to the superconvergence properties of these operators. Moreover, they also give rise to good global approximations of derivatives on the whole domain of definition. From these results, some collocation methods are deduced for the solution of ordinary or partial differential equations with boundary conditions. Their convergence properties are illustrated on some numerical examples of elliptic boundary value problems

    Exact asymptotics of the uniform error of interpolation by multilinear splines

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    The question of adaptive mesh generation for approximation by splines has been studied for a number of years by various authors. The results have numerous applications in computational and discrete geometry, computer aided geometric design, finite element methods for numerical solutions of partial differential equations, image processing, and mesh generation for computer graphics, among others. In this paper we will investigate the questions regarding adaptive approximation of C2 functions with arbitrary but fixed throughout the domain signature by multilinear splines. In particular, we will study the asymptotic behavior of the optimal error of the weighted uniform approximation by interpolating and quasi-interpolating multilinear splines

    Adaptive Mesh Methods for Numerical Weather Prediction

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    A High-Order Kernel Method for Diffusion and Reaction-Diffusion Equations on Surfaces

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    In this paper we present a high-order kernel method for numerically solving diffusion and reaction-diffusion partial differential equations (PDEs) on smooth, closed surfaces embedded in Rd\mathbb{R}^d. For two-dimensional surfaces embedded in R3\mathbb{R}^3, these types of problems have received growing interest in biology, chemistry, and computer graphics to model such things as diffusion of chemicals on biological cells or membranes, pattern formations in biology, nonlinear chemical oscillators in excitable media, and texture mappings. Our kernel method is based on radial basis functions (RBFs) and uses a semi-discrete approach (or the method-of-lines) in which the surface derivative operators that appear in the PDEs are approximated using collocation. The method only requires nodes at "scattered" locations on the surface and the corresponding normal vectors to the surface. Additionally, it does not rely on any surface-based metrics and avoids any intrinsic coordinate systems, and thus does not suffer from any coordinate distortions or singularities. We provide error estimates for the kernel-based approximate surface derivative operators and numerically study the accuracy and stability of the method. Applications to different non-linear systems of PDEs that arise in biology and chemistry are also presented

    Efficient Matrix Assembly in Isogeometric Analysis with Hierarchical B-splines

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    International audienceHierarchical B-splines that allow local refinement have become a promising tool for developing adaptive isogeometric methods. Unfortunately, similar to tensor-product B-splines, the computational cost required for assembling the system matrices in isogeometric analysis with hierarchical B-splines is also high, particularly if the spline degree is increased. To address this issue, we propose an efficient matrix assembly approach for bivariate hierarchical B-splines based on the previous work [42]. The new algorithm consists of three stages: approximating the integrals by quasi-interpolation, building three compact look-up tables and assembling the matrices via sum-factorization. A detailed analysis shows that the complexity of our method has the order O(N p 3) under a mild assumption about mesh admissibility, where N and p denote the number of degrees of freedom and spline degree respectively. Finally, several experimental results are demonstrated to verify the theoretical results and to show the performance of the proposed method

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface
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