897 research outputs found

    Approximating Value Equivalence in Interactive Dynamic Influence Diagrams Using Behavioral Coverage

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    Interactive dynamic influence diagrams (I-DIDs) provide an explicit way of modeling how a subject agent solves decision making problems in the presence of other agents in a common setting. To optimize its decisions, the subject agent needs to predict the other agents' behavior, that is generally obtained by solving their candidate models. This becomes extremely difficult since the model space may be rather large, and grows when the other agents act and observe over the time. A recent proposal for solving I-DIDs lies in a concept of value equivalence (VE) that shows potential advances on significantly reducing the model space. In this paper, we establish a principled framework to implement the VE techniques and propose an approximate method to compute VE of candidate models. The development offers ample opportunity of exploiting VE to further improve the scalability of I-DID solutions. We theoretically analyze properties of the approximate techniques and show empirical results in multiple problem domains

    A value equivalence approach for solving interactive dynamic influence diagrams

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    Interactive dynamic influence diagrams (I-DIDs) are recognized graphical models for sequential multiagent decision making under uncertainty. They represent the problem of how a subject agent acts in a common setting shared with other agents who may act in sophisticated ways. The difficulty in solving I-DIDs is mainly due to an exponentially growing space of candidate models ascribed to other agents over time. in order to minimize the model space, the previous I-DID techniques prune behaviorally equivalent models. In this paper, we challenge the minimal set of models and propose a value equivalence approach to further compress the model space. The new method reduces the space by additionally pruning behaviourally distinct models that result in the same expected value of the subject agent’s optimal policy. To achieve this, we propose to learn the value from available data particularly in practical applications of real-time strategy games. We demonstrate the performance of the new technique in two problem domains

    Diversifying agent's behaviors in interactive decision models

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    Modeling other agents' behaviors plays an important role in decision models for interactions among multiple agents. To optimize its own decisions, a subject agent needs to model what other agents act simultaneously in an uncertain environment. However, modeling insufficiency occurs when the agents are competitive and the subject agent cannot get full knowledge about other agents. Even when the agents are collaborative, they may not share their true behaviors due to their privacy concerns. Most of the recent research still assumes that the agents have common knowledge about their environments and a subject agent has the true behavior of other agents in its mind. Consequently, the resulting techniques are not applicable in many practical problem domains. In this article, we investigate into diversifying behaviors of other agents in the subject agent's decision model before their interactions. The challenges lie in generating and measuring new behaviors of other agents. Starting with prior knowledge about other agents' behaviors, we use a linear reduction technique to extract representative behavioral features from the known behaviors. We subsequently generate their new behaviors by expanding the features and propose two diversity measurements to select top‐ K KK behaviors. We demonstrate the performance of the new techniques in two well‐studied problem domains. The top‐ K KK behavior selection embarks the study of unknown behaviors in multiagent decision making and inspires investigation of diversifying agents' behaviors in competitive agent interactions. This study will contribute to intelligent systems dealing with unknown unknowns in an open artificial intelligence world

    Modelling other agents through evolutionary behaviours

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    Modelling other agents is a challenging topic in artificial intelligence research particularly when a subject agent needs to optimise its own decisions by predicting their behaviours under uncertainty. Existing research often leads to a monotonic set of behaviours for other agents so that a subject agent can not cope with unexpected decisions from the other agents. It requires creative ideas about developing diversity of behaviours so as to improve the subject agent’s decision quality. In this paper, we resort to evolutionary computation approaches to generate a new set of behaviours for other agents and solve the complicated agents’ behaviour search and evaluation issues. The new approach starts with the initial behaviours that are ascribed to the other agents and expands the behaviours by using a number of genetic operators in the behaviour evolution. This is the first time that evolutionary techniques are used to modelling other agents in a general multiagent decision framework. We examine the new methods in two well-studied problem domains and provide experimental results in support

    An overview of decision table literature 1982-1995.

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    This report gives an overview of the literature on decision tables over the past 15 years. As much as possible, for each reference, an author supplied abstract, a number of keywords and a classification are provided. In some cases own comments are added. The purpose of these comments is to show where, how and why decision tables are used. The literature is classified according to application area, theoretical versus practical character, year of publication, country or origin (not necessarily country of publication) and the language of the document. After a description of the scope of the interview, classification results and the classification by topic are presented. The main body of the paper is the ordered list of publications with abstract, classification and comments.

    Platforms as Infrastructures for Mathematics Teachers' Work With Resources

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    Acta Cybernetica : Volume 21. Number 3.

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    Fundamental Approaches to Software Engineering

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    This open access book constitutes the proceedings of the 25th International Conference on Fundamental Approaches to Software Engineering, FASE 2022, which was held during April 4-5, 2022, in Munich, Germany, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022. The 17 regular papers presented in this volume were carefully reviewed and selected from 64 submissions. The proceedings also contain 3 contributions from the Test-Comp Competition. The papers deal with the foundations on which software engineering is built, including topics like software engineering as an engineering discipline, requirements engineering, software architectures, software quality, model-driven development, software processes, software evolution, AI-based software engineering, and the specification, design, and implementation of particular classes of systems, such as (self-)adaptive, collaborative, AI, embedded, distributed, mobile, pervasive, cyber-physical, or service-oriented applications
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