108 research outputs found

    Learning spatiotemporal patterns for monitoring smart cities and infrastructure

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    Recent advances in the Internet of Things (IoT) have changed the way we interact with the world. The ability to monitor and manage objects in the physical world electronically makes it possible to bring data-driven decision making to new realms of city infrastructure and management. Large volumes of spatiotemporal data have been collected from pervasive sensors in both indoor and outdoor environments, and this data reveals dynamic patterns in cities, infrastructure, and public property. In light of the need for new approaches to analysing such data, in this thesis, we propose present relevant data mining techniques and machine learning approaches to extract knowledge from spatiotemporal data to solve real-world problems. Many challenges and problems are under-addressed in smart cities and infrastructure monitoring systems such as indoor person identification, evaluation of city regions segmentation with parking events, fine collection from cars in violations, parking occupancy prediction and airport aircraft path map reconstruction. All the above problems are associated with both spatial and temporal information and the accurate pattern recognition of these spatiotemporal data are essential for determining problem solutions. Therefore, how to incorporate spatiotemporal data mining techniques, artificial intelligence approaches and expert knowledge in each specific domain is a common challenge. In the indoor person identification area, identifying the person accessing a secured room without vision-based or device-based systems is very challenging. In particular, to distinguish time-series patterns on high-dimensional wireless signal channels caused by different activities and people, requires novel time-series data mining approaches. To solve this important problem, we established a device-free system and proposed a two-step solution to identify a person who has accessed a secure area such as an office. Establishing smart parking systems in cities is a key component of smart cities and infrastructure construction. Many sub-problems such as parking space arrangements, fine collection and parking occupancy prediction are urgent and important for city managers. Arranging parking spaces based on historical data can improve the utilisation rate of parking spaces. To arrange parking spaces based on collected spatiotemporal data requires reasonable region segmentation approaches. Moreover, evaluating parking space grouping results needs to consider the correlation between the spatial and temporal domains since these are heterogeneous. Therefore, we have designed a spatiotemporal data clustering evaluation approach, which exploits the correlation between the spatial domain and the temporal domain. It can evaluate the segmentation results of parking spaces in cities using historical data and similar clustering results that group data consisting of both spatial and temporal domains. For fine collection problem, using the sensor instrumentation installed in parking spaces to detect cars in violation and issue infringement notices in a short time-window to catch these cars in time is significantly difficult. This is because most cars in violation leave within a short period and multiple cars are in violation at the same time. Parking officers need to choose the best route to collect fines from these drivers in the shortest time. Therefore, we proposed a new optimisation problem called the Travelling Officer Problem and a general probability-based model. We succeeded in integrating temporal information and the traditional optimisation algorithm. This model can suggest to parking officers an optimised path that maximise the probability to catch the cars in violation in time. To solve this problem in real-time, we incorporated the model with deep learning methods. We proposed a theoretical approach to solving the traditional orienteering problem with deep learning networks. This approach could improve the efficiency of similar urban computing problems as well. For parking occupancy prediction, a key problem in parking space management is with providing a car parking availability prediction service that can inform car drivers of vacant parking lots before they start their journeys using prediction approaches. We proposed a deep learning-based model to solve this parking occupancy prediction problem using spatiotemporal data analysis techniques. This model can be generalised to other spatiotemporal data prediction problems also. In the airport aircraft management area, grouping similar spatiotemporal data is widely used in the real world. Determining key features and combining similar data are two key problems in this area. We presented a new framework to group similar spatiotemporal data and construct a road graph with GPS data. We evaluated our framework experimentally using a state-of-the-art test-bed technique and found that it could effectively and efficiently construct and update airport aircraft route map. In conclusion, the studies in this thesis aimed to discover intrinsic and dynamic patterns from spatiotemporal data and proposed corresponding solutions for real-world smart cities and infrastructures monitoring problems via spatiotemporal pattern analysis and machine learning approaches. We hope this research will inspire the research community to develop more robust and effective approaches to solve existing problems in this area in the future

    Model Agnostic solution of CSPs with Deep Learning

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    Negli ultimi anni, le tecniche di Deep Learning sono state notevolmente migliorate, permettendo di affrontare con successo numerosi problemi. Il Deep Learning ha un approccio sub-simbolico ai problemi, perciò non si rende necessario descrivere esplicitamente informazioni sulla struttura del problema per fare sì che questo possa essere affrontato con successo; l'idea è quindi di utilizzare reti neurali di Deep Learning per affrontare problemi con vincoli (CSPs), senza dover fare affidamento su conoscenza esplicita riguardo ai vincoli dei problemi. Chiamiamo questo approccio Model Agnostic; esso può rivelarsi molto utile se usato sui CSP, dal momento che è spesso difficile esprimerne tutti i dettagli: potrebbero esistere vincoli, o preferenze, che non sono menzionati esplicitamente, e che sono intuibili solamente dall'analisi di soluzioni precedenti del problema. In questi casi, un modello di Deep Learning in grado di apprendere la struttura del CSP potrebbe avere applicazioni pratiche rilevanti. In particolar modo, in questa tesi si è indagato sul fatto che una Deep Neural Network possa essere capace di risolvere il rompicapo delle 8 regine. Sono state create due diverse reti neurali, una rete Generatore e una rete Discriminatore, che hanno dovuto apprendere differenti caratteristiche del problema. La rete Generatore è stata addestrata per produrre un singolo assegnamento, in modo che questo sia globalmente consistente; la rete Discriminatore è stata invece addestrata a distinguere tra soluzioni ammissibili e non ammissibili, con l'idea che possa essere utilizzata come controllore dell'euristica. Infine, sono state combinate le due reti in un unico modello, chiamato Generative Adversarial Network (GAN), in modo che esse possano scambiarsi conoscenza riguardo al problema, con l'obiettivo di migliorare le prestazioni di entrambe

    Fabricate

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    Bringing together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation, Fabricate is a triennial international conference, now in its third year (ICD, University of Stuttgart, April 2017). Each year it produces a supporting publication, to date the only one of its kind specialising in Digital Fabrication. The 2017 edition features 32 illustrated articles on built projects and works in progress from academia and practice, including contributions from leading practices such as Foster + Partners, Zaha Hadid Architects, Arup, and Ron Arad, and from world-renowned institutions including ICD Stuttgart, Harvard, Yale, MIT, Princeton University, The Bartlett School of Architecture (UCL) and the Architectural Association

    Fabricate 2020

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    Fabricate 2020 is the fourth title in the FABRICATE series on the theme of digital fabrication and published in conjunction with a triennial conference (London, April 2020). The book features cutting-edge built projects and work-in-progress from both academia and practice. It brings together pioneers in design and making from across the fields of architecture, construction, engineering, manufacturing, materials technology and computation. Fabricate 2020 includes 32 illustrated articles punctuated by four conversations between world-leading experts from design to engineering, discussing themes such as drawing-to-production, behavioural composites, robotic assembly, and digital craft

    Fabricate 2017

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    Bringing together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation, Fabricate is a triennial international conference, now in its third year (ICD, University of Stuttgart, April 2017). Each year it produces a supporting publication, to date the only one of its kind specialising in Digital Fabrication. The 2017 edition features 32 illustrated articles on built projects and works in progress from academia and practice, including contributions from leading practices such as Foster + Partners, Zaha Hadid Architects, Arup, and Ron Arad, and from world-renowned institutions including ICD Stuttgart, Harvard, Yale, MIT, Princeton University, The Bartlett School of Architecture (UCL) and the Architectural Association

    Integrated and joint optimisation of runway-taxiway-apron operations on airport surface

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    Airports are the main bottlenecks in the Air Traffic Management (ATM) system. The predicted 84% increase in global air traffic in the next two decades has rendered the improvement of airport operational efficiency a key issue in ATM. Although the operations on runways, taxiways, and aprons are highly interconnected and interdependent, the current practice is not integrated and piecemeal, and overly relies on the experience of air traffic controllers and stand allocators to manage operations, which has resulted in sub-optimal performance of the airport surface in terms of operational efficiency, capacity, and safety. This thesis proposes a mixed qualitative-quantitative methodology for integrated and joint optimisation of runways, taxiways, and aprons, aiming to improve the efficiency of airport surface operations by integrating the operations of all three resources and optimising their coordination. This is achieved through a two-stage optimisation procedure: (1) the Integrated Apron and Runway Assignment (IARA) model, which optimises the apron and runway allocations for individual aircraft on a pre-tactical level, and (2) the Integrated Dynamic Routing and Off-block (IDRO) model, which generates taxiing routes and off-block timing decisions for aircraft on an operational (real-time) level. This two-stage procedure considers the interdependencies of the operations of different airport resources, detailed network configurations, air traffic flow characteristics, and operational rules and constraints. The proposed framework is implemented and assessed in a case study at Beijing Capital International Airport. Compared to the current operations, the proposed apron-runway assignment reduces total taxiing distance, average taxiing time, taxiing conflicts, runway queuing time and fuel consumption respectively by 15.5%, 15.28%, 45.1%, [58.7%, 35.3%, 16%] (RWY01, RWY36R, RWY36L) and 6.6%; gated assignment is increased by 11.8%. The operational feasibility of this proposed framework is further validated qualitatively by subject matter experts (SMEs). The potential impact of the integrated apron-runway-taxiway operation is explored with a discussion of its real-world implementation issues and recommendations for industrial and academic practice.Open Acces

    Design for Support in the Initial Design of Naval Combatants

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    The decline of defence budgets coupled with the escalation of warship procurement costs have significantly contributed to fleet downsizing in most major western navies despite little reduction in overall commitments, resulting in extra capability and reliability required per ship. Moreover, the tendency of governments to focus on short-term strategies and expenditure has meant that those aspects of naval ship design that may be difficult to quantify, such as supportability, are often treated as secondary issues and allocated insufficient attention in Early Stage Design. To tackle this, innovation in both the design process and the development of individual ship designs is necessary, especially at the crucial early design stages. Novelty can be achieved thanks to major developments in computer technology and in adopting an architecturally-orientated approach to early stage ship design. The existing technical solutions aimed at addressing supportability largely depend on highly detailed ship design information, thus fail to enable rational supportability assessments in the Concept Phase. This research therefore aimed at addressing the lack of a quantitative supportability evaluation approach applicable to early stage naval ship design. Utilising Decision Analysis, Effectiveness Analysis, and Analytic Hierarchy Process, the proposed approach tackled the difficulty of quantifying certain aspects of supportability in initial ship design and provided a framework to address the issue of inconsistent and often conflicting preferences of decision makers. Since the ship’s supportability is considered to be significantly affected by its configuration, the proposed approach utilised the advantages of an architecturally-orientated early stage ship design approach and a new concept design tool developed at University College London. The new tool was used to develop concept level designs of a frigate-sized combatant and a number of variations of it, namely configurational rearrangement with enhancement of certain supportably features, and an alternative ship design style. The design cases were then used to demonstrate the proposed evaluation approach. The overall aim of proposing a quantitative supportability evaluation approach applicable to concept naval ship design was achieved, although several issues and limitations emerged during both the development as well as the implementation of the approach. Through identification of the research limitations, areas for future work aimed at improving the proposal have been proposed

    Typogenetic design - aesthetic decision support for architectural shape generation

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    Typogenetic Design is an interactive computational design system combining generative design, evolutionary search and architectural optimisation technology. The active tool for supporting design decisions during architectural shape generation uses an aesthetic system to guide the search process. This aesthetic system directs the search process toward preferences expressed interactively by the designer. An image input as design reference is integrated by means of shape comparison to provide direction to the exploratory search. During the shape generation process, the designer can choose solutions interactively in a graphical user interface. Those choices are then used to support the selection process as part of the fitness function by online classification. Enhancing human decision making capabilities in human-in-the-loop design systems addresses the complexity of architecture in respect to aesthetic requirements. On the strength of machine learning, the integral performance trade-off during multi-criteria optimisation was extended to address aesthetic preferences. The tacit knowledge and subjective understanding of designers can be used in the shape generation process based on interactive mechanisms. As a result, an integrated support system for performance-based design was developed and tested. Closing the loop from design to construction using design optimisation of structural nodes in a set of case studies confirmed the need for intuitive design systems, interfaces and mechanisms to make architectural optimisation more accessible and intuitive to handle. This dissertation investigated Typogenetic Design as a tool for initial morphological search. Novel instruments for human interaction with design systems were developed using mixed-method research. The present investigation consists of an in-depth technological enquiry into the use of interactive generative design for exploratory search as an integrated support system for performance-based design. Associated project-based research on the design potential of Typogenetic Design showcases the application of the design system for architecture. Generative design as an expressive tool to produce architectural geometries was investigated in regard to its ability to drive initial morphological search of complex geometries. The reinterpretation of processes and boosting of productivity by artificial intelligence was instrumental in exploring a holistic approach combining quantitative and qualitative criteria in a human-in-the-loop system. The shift in focus from an objective to a subjective understanding of computational design processes indicates a perspective change from optimisation to learning as a computational paradigm. Integrating learning capabilities in architectural optimisation enhances the capability of architects to explore large design spaces of emergent representations using evolutionary search. The shift from design automation to interactive generative design introduces the possibility for designers to evaluate shape solutions based on their knowledge and expertise to the computational system. At the same time, the aesthetic system is trained in adaptation to the choices made by the designer. Furthermore, an initial image input allows the designer to add a design reference to the Typogenetic Design process. Shape comparison using a similarity measure provides additional guidance to the architectural shape generation using grammar evolution. Finally, a software prototype was built and tested by means of user-experience evaluation. These participant experiments led to the specification of custom software requirements for the software implementation of a parametric Typogenetic tool. I explored semi-automated design in application to different design cases using the software prototype of Typogenetic Design. Interactive mass-customisation is a promising application of Typogenetic Design to interactively specify product structure and component composition. The semi-automated design paradigm is one step on the way to moderating the balance between automation and control of computational design systems
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