795 research outputs found

    Convergence and Optimality of Adaptive Mixed Methods on Surfaces

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    In a 1988 article, Dziuk introduced a nodal finite element method for the Laplace-Beltrami equation on 2-surfaces approximated by a piecewise-linear triangulation, initiating a line of research into surface finite element methods (SFEM). Demlow and Dziuk built on the original results, introducing an adaptive method for problems on 2-surfaces, and Demlow later extended the a priori theory to 3-surfaces and higher order elements. In a separate line of research, the Finite Element Exterior Calculus (FEEC) framework has been developed over the last decade by Arnold, Falk and Winther and others as a way to exploit the observation that mixed variational problems can be posed on a Hilbert complex, and Galerkin-type mixed methods can be obtained by solving finite dimensional subproblems. In 2011, Holst and Stern merged these two lines of research by developing a framework for variational crimes in abstract Hilbert complexes, allowing for application of the FEEC framework to problems that violate the subcomplex assumption of Arnold, Falk and Winther. When applied to Euclidean hypersurfaces, this new framework recovers the original a priori results and extends the theory to problems posed on surfaces of arbitrary dimensions. In yet another seemingly distinct line of research, Holst, Mihalik and Szypowski developed a convergence theory for a specific class of adaptive problems in the FEEC framework. Here, we bring these ideas together, showing convergence and optimality of an adaptive finite element method for the mixed formulation of the Hodge Laplacian on hypersurfaces.Comment: 22 pages, no figures. arXiv admin note: substantial text overlap with arXiv:1306.188

    Computational Geometric and Algebraic Topology

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    Computational topology is a young, emerging field of mathematics that seeks out practical algorithmic methods for solving complex and fundamental problems in geometry and topology. It draws on a wide variety of techniques from across pure mathematics (including topology, differential geometry, combinatorics, algebra, and discrete geometry), as well as applied mathematics and theoretical computer science. In turn, solutions to these problems have a wide-ranging impact: already they have enabled significant progress in the core area of geometric topology, introduced new methods in applied mathematics, and yielded new insights into the role that topology has to play in fundamental problems surrounding computational complexity. At least three significant branches have emerged in computational topology: algorithmic 3-manifold and knot theory, persistent homology and surfaces and graph embeddings. These branches have emerged largely independently. However, it is clear that they have much to offer each other. The goal of this workshop was to be the first significant step to bring these three areas together, to share ideas in depth, and to pool our expertise in approaching some of the major open problems in the field

    VoroCrust: Voronoi Meshing Without Clipping

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    Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust polyhedral meshing algorithm that can handle broad classes of domains exhibiting arbitrarily curved boundaries and sharp features. In addition, the power of primal-dual mesh pairs, exemplified by Voronoi-Delaunay meshes, has been recognized as an important ingredient in numerous formulations. The VoroCrust algorithm is the first provably-correct algorithm for conforming polyhedral Voronoi meshing for non-convex and non-manifold domains with guarantees on the quality of both surface and volume elements. A robust refinement process estimates a suitable sizing field that enables the careful placement of Voronoi seeds across the surface circumventing the need for clipping and avoiding its many drawbacks. The algorithm has the flexibility of filling the interior by either structured or random samples, while preserving all sharp features in the output mesh. We demonstrate the capabilities of the algorithm on a variety of models and compare against state-of-the-art polyhedral meshing methods based on clipped Voronoi cells establishing the clear advantage of VoroCrust output.Comment: 18 pages (including appendix), 18 figures. Version without compressed images available on https://www.dropbox.com/s/qc6sot1gaujundy/VoroCrust.pdf. Supplemental materials available on https://www.dropbox.com/s/6p72h1e2ivw6kj3/VoroCrust_supplemental_materials.pd

    Computational Topology and the Unique Games Conjecture

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    Covering spaces of graphs have long been useful for studying expanders (as "graph lifts") and unique games (as the "label-extended graph"). In this paper we advocate for the thesis that there is a much deeper relationship between computational topology and the Unique Games Conjecture. Our starting point is Linial\u27s 2005 observation that the only known problems whose inapproximability is equivalent to the Unique Games Conjecture - Unique Games and Max-2Lin - are instances of Maximum Section of a Covering Space on graphs. We then observe that the reduction between these two problems (Khot-Kindler-Mossel-O\u27Donnell, FOCS \u2704; SICOMP \u2707) gives a well-defined map of covering spaces. We further prove that inapproximability for Maximum Section of a Covering Space on (cell decompositions of) closed 2-manifolds is also equivalent to the Unique Games Conjecture. This gives the first new "Unique Games-complete" problem in over a decade. Our results partially settle an open question of Chen and Freedman (SODA, 2010; Disc. Comput. Geom., 2011) from computational topology, by showing that their question is almost equivalent to the Unique Games Conjecture. (The main difference is that they ask for inapproximability over Z_2, and we show Unique Games-completeness over Z_k for large k.) This equivalence comes from the fact that when the structure group G of the covering space is Abelian - or more generally for principal G-bundles - Maximum Section of a G-Covering Space is the same as the well-studied problem of 1-Homology Localization. Although our most technically demanding result is an application of Unique Games to computational topology, we hope that our observations on the topological nature of the Unique Games Conjecture will lead to applications of algebraic topology to the Unique Games Conjecture in the future
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