61,441 research outputs found
The Core of the Participatory Budgeting Problem
In participatory budgeting, communities collectively decide on the allocation
of public tax dollars for local public projects. In this work, we consider the
question of fairly aggregating the preferences of community members to
determine an allocation of funds to projects. This problem is different from
standard fair resource allocation because of public goods: The allocated goods
benefit all users simultaneously. Fairness is crucial in participatory decision
making, since generating equitable outcomes is an important goal of these
processes. We argue that the classic game theoretic notion of core captures
fairness in the setting. To compute the core, we first develop a novel
characterization of a public goods market equilibrium called the Lindahl
equilibrium, which is always a core solution. We then provide the first (to our
knowledge) polynomial time algorithm for computing such an equilibrium for a
broad set of utility functions; our algorithm also generalizes (in a
non-trivial way) the well-known concept of proportional fairness. We use our
theoretical insights to perform experiments on real participatory budgeting
voting data. We empirically show that the core can be efficiently computed for
utility functions that naturally model our practical setting, and examine the
relation of the core with the familiar welfare objective. Finally, we address
concerns of incentives and mechanism design by developing a randomized
approximately dominant-strategy truthful mechanism building on the exponential
mechanism from differential privacy
Voting with Coarse Beliefs
The classic Gibbard-Satterthwaite theorem says that every strategy-proof
voting rule with at least three possible candidates must be dictatorial.
Similar impossibility results hold even if we consider a weaker notion of
strategy-proofness where voters believe that the other voters' preferences are
i.i.d.~(independent and identically distributed). In this paper, we take a
bounded-rationality approach to this problem and consider a setting where
voters have "coarse" beliefs (a notion that has gained popularity in the
behavioral economics literature). In particular, we construct good voting rules
that satisfy a notion of strategy-proofness with respect to coarse
i.i.d.~beliefs, thus circumventing the above impossibility results
Federal mandates by popular demand
This paper proposes a new framework for studying federal mandates regarding public policies in areas such as environmental quality, public health, highway safety, and the provision of local public goods. Voters have single-peaked preferences along a single policy dimension. There are two levels of government, federal and local. The federal level can constrain local policy by mandating a minimum (or maximum) policy. Localities are free to adopt any policy satisfying the constraint imposed by the federal mandate. We show that voters choose federal mandates that are too strict, which leads to excessively severe mandates. We show that similar results can obtain when federal provision of the public-provided good is more efficient than local provision
Strategic voting and nomination
Using computer simulations based on three separate data generating processes, I estimate the fraction of elections in which sincere voting will be a core equilibrium given each of eight single-winner voting rules. Additionally, I determine how often each voting rule is vulnerable to simple voting strategies such as 'burying' and 'compromising', and how often each voting rule gives an incentive for non-winning candidates to enter or leave races. I find that Hare is least vulnerable to strategic voting in general, whereas Borda, Coombs, approval, and range are most vulnerable. I find that plurality is most vulnerable to compromising and strategic exit (which can both reinforce two-party systems), and that Borda is most vulnerable to strategic entry. I support my key results with analytical proofs.strategic voting; tactical voting; strategic nomination; Condorcet; alternative vote; Borda count; approval voting
Mixture Selection, Mechanism Design, and Signaling
We pose and study a fundamental algorithmic problem which we term mixture
selection, arising as a building block in a number of game-theoretic
applications: Given a function from the -dimensional hypercube to the
bounded interval , and an matrix with bounded entries,
maximize over in the -dimensional simplex. This problem arises
naturally when one seeks to design a lottery over items for sale in an auction,
or craft the posterior beliefs for agents in a Bayesian game through the
provision of information (a.k.a. signaling).
We present an approximation algorithm for this problem when
simultaneously satisfies two smoothness properties: Lipschitz continuity with
respect to the norm, and noise stability. The latter notion, which
we define and cater to our setting, controls the degree to which
low-probability errors in the inputs of can impact its output. When is
both -Lipschitz continuous and -stable, we obtain an (additive)
PTAS for mixture selection. We also show that neither assumption suffices by
itself for an additive PTAS, and both assumptions together do not suffice for
an additive FPTAS.
We apply our algorithm to different game-theoretic applications from
mechanism design and optimal signaling. We make progress on a number of open
problems suggested in prior work by easily reducing them to mixture selection:
we resolve an important special case of the small-menu lottery design problem
posed by Dughmi, Han, and Nisan; we resolve the problem of revenue-maximizing
signaling in Bayesian second-price auctions posed by Emek et al. and Miltersen
and Sheffet; we design a quasipolynomial-time approximation scheme for the
optimal signaling problem in normal form games suggested by Dughmi; and we
design an approximation algorithm for the optimal signaling problem in the
voting model of Alonso and C\^{a}mara
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