227,867 research outputs found
Approximate Convex Optimization by Online Game Playing
Lagrangian relaxation and approximate optimization algorithms have received
much attention in the last two decades. Typically, the running time of these
methods to obtain a approximate solution is proportional to
. Recently, Bienstock and Iyengar, following Nesterov,
gave an algorithm for fractional packing linear programs which runs in
iterations. The latter algorithm requires to solve a
convex quadratic program every iteration - an optimization subroutine which
dominates the theoretical running time.
We give an algorithm for convex programs with strictly convex constraints
which runs in time proportional to . The algorithm does NOT
require to solve any quadratic program, but uses gradient steps and elementary
operations only. Problems which have strictly convex constraints include
maximum entropy frequency estimation, portfolio optimization with loss risk
constraints, and various computational problems in signal processing.
As a side product, we also obtain a simpler version of Bienstock and
Iyengar's result for general linear programming, with similar running time.
We derive these algorithms using a new framework for deriving convex
optimization algorithms from online game playing algorithms, which may be of
independent interest
Credal Networks under Epistemic Irrelevance
A credal network under epistemic irrelevance is a generalised type of
Bayesian network that relaxes its two main building blocks. On the one hand,
the local probabilities are allowed to be partially specified. On the other
hand, the assessments of independence do not have to hold exactly.
Conceptually, these two features turn credal networks under epistemic
irrelevance into a powerful alternative to Bayesian networks, offering a more
flexible approach to graph-based multivariate uncertainty modelling. However,
in practice, they have long been perceived as very hard to work with, both
theoretically and computationally.
The aim of this paper is to demonstrate that this perception is no longer
justified. We provide a general introduction to credal networks under epistemic
irrelevance, give an overview of the state of the art, and present several new
theoretical results. Most importantly, we explain how these results can be
combined to allow for the design of recursive inference methods. We provide
numerous concrete examples of how this can be achieved, and use these to
demonstrate that computing with credal networks under epistemic irrelevance is
most definitely feasible, and in some cases even highly efficient. We also
discuss several philosophical aspects, including the lack of symmetry, how to
deal with probability zero, the interpretation of lower expectations, the
axiomatic status of graphoid properties, and the difference between updating
and conditioning
The Edgeworth Conjecture with Small Coalitions and Approximate Equilibria in Large Economies
We revisit the connection between bargaining and equilibrium in exchange
economies, and study its algorithmic implications. We consider bargaining
outcomes to be allocations that cannot be blocked (i.e., profitably re-traded)
by coalitions of small size and show that these allocations must be approximate
Walrasian equilibria. Our results imply that deciding whether an allocation is
approximately Walrasian can be done in polynomial time, even in economies for
which finding an equilibrium is known to be computationally hard.Comment: 26 page
Computing Socially-Efficient Cake Divisions
We consider a setting in which a single divisible good ("cake") needs to be
divided between n players, each with a possibly different valuation function
over pieces of the cake. For this setting, we address the problem of finding
divisions that maximize the social welfare, focusing on divisions where each
player needs to get one contiguous piece of the cake. We show that for both the
utilitarian and the egalitarian social welfare functions it is NP-hard to find
the optimal division. For the utilitarian welfare, we provide a constant factor
approximation algorithm, and prove that no FPTAS is possible unless P=NP. For
egalitarian welfare, we prove that it is NP-hard to approximate the optimum to
any factor smaller than 2. For the case where the number of players is small,
we provide an FPT (fixed parameter tractable) FPTAS for both the utilitarian
and the egalitarian welfare objectives
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