2,741 research outputs found

    High-Dimensional Motion Planning and Learning Under Uncertain Conditions

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    Many existing path planning methods do not adequately account for uncertainty. Without uncertainty these existing techniques work well, but in real world environments they struggle due to inaccurate sensor models, arbitrarily moving obstacles, and uncertain action consequences. For example, picking up and storing childrens toys is a simple task for humans. Yet, for a robotic household robot the task can be daunting. The room must be modeled with sensors, which may or may not detect all the strewn toys. The robot must be able to detect and avoid the child who may be moving the very toys that the robot is tasked with cleaning. Finally, if the robot missteps and places a foot on a toy, it must be able to compensate for the unexpected consequences of its actions. This example demonstrates that even simple human tasks are fraught with uncertainties that must be accounted for in robotic path planning algorithms. This work presents the first steps towards migrating sampling-based path planning methods to real world environments by addressing three different types of uncertainty: (1) model uncertainty, (2) spatio-temporal obstacle uncertainty (moving obstacles) and (3) action consequence uncertainty. Uncertainty is encoded directly into path planning through a data structure in order to successfully and efficiently identify safe robot paths in sensed environments with noise. This encoding produces comparable clearance paths to other planning methods which are a known for high clearance, but at an order of magnitude less computational cost. It also shows that formal control theory methods combined with path planning provides a technique that has a 95% collision-free navigation rate with 300 moving obstacles. Finally, it demonstrates that reinforcement learning can be combined with planning data structures to autonomously learn motion controls of a seven degree of freedom robot despite a low computational cost despite the number of dimensions

    Near-Optimal Motion Planning Algorithms Via A Topological and Geometric Perspective

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    Motion planning is a fundamental problem in robotics, which involves finding a path for an autonomous system, such as a robot, from a given source to a destination while avoiding collisions with obstacles. The properties of the planning space heavily influence the performance of existing motion planning algorithms, which can pose significant challenges in handling complex regions, such as narrow passages or cluttered environments, even for simple objects. The problem of motion planning becomes deterministic if the details of the space are fully known, which is often difficult to achieve in constantly changing environments. Sampling-based algorithms are widely used among motion planning paradigms because they capture the topology of space into a roadmap. These planners have successfully solved high-dimensional planning problems with a probabilistic-complete guarantee, i.e., it guarantees to find a path if one exists as the number of vertices goes to infinity. Despite their progress, these methods have failed to optimize the sub-region information of the environment for reuse by other planners. This results in re-planning overhead at each execution, affecting the performance complexity for computation time and memory space usage. In this research, we address the problem by focusing on the theoretical foundation of the algorithmic approach that leverages the strengths of sampling-based motion planners and the Topological Data Analysis methods to extract intricate properties of the environment. The work contributes a novel algorithm to overcome the performance shortcomings of existing motion planners by capturing and preserving the essential topological and geometric features to generate a homotopy-equivalent roadmap of the environment. This roadmap provides a mathematically rich representation of the environment, including an approximate measure of the collision-free space. In addition, the roadmap graph vertices sampled close to the obstacles exhibit advantages when navigating through narrow passages and cluttered environments, making obstacle-avoidance path planning significantly more efficient. The application of the proposed algorithms solves motion planning problems, such as sub-optimal planning, diverse path planning, and fault-tolerant planning, by demonstrating the improvement in computational performance and path quality. Furthermore, we explore the potential of these algorithms in solving computational biology problems, particularly in finding optimal binding positions for protein-ligand or protein-protein interactions. Overall, our work contributes a new way to classify routes in higher dimensional space and shows promising results for high-dimensional robots, such as articulated linkage robots. The findings of this research provide a comprehensive solution to motion planning problems and offer a new perspective on solving computational biology problems

    Optimisation-based verification process of obstacle avoidance systems for unmanned vehicles

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    This thesis deals with safety verification analysis of collision avoidance systems for unmanned vehicles. The safety of the vehicle is dependent on collision avoidance algorithms and associated control laws, and it must be proven that the collision avoidance algorithms and controllers are functioning correctly in all nominal conditions, various failure conditions and in the presence of possible variations in the vehicle and operational environment. The current widely used exhaustive search based approaches are not suitable for safety analysis of autonomous vehicles due to the large number of possible variations and the complexity of algorithms and the systems. To address this topic, a new optimisation-based verification method is developed to verify the safety of collision avoidance systems. The proposed verification method formulates the worst case analysis problem arising the verification of collision avoidance systems into an optimisation problem and employs optimisation algorithms to automatically search the worst cases. Minimum distance to the obstacle during the collision avoidance manoeuvre is defined as the objective function of the optimisation problem, and realistic simulation consisting of the detailed vehicle dynamics, the operational environment, the collision avoidance algorithm and low level control laws is embedded in the optimisation process. This enables the verification process to take into account the parameters variations in the vehicle, the change of the environment, the uncertainties in sensors, and in particular the mismatching between model used for developing the collision avoidance algorithms and the real vehicle. It is shown that the resultant simulation based optimisation problem is non-convex and there might be many local optima. To illustrate and investigate the proposed optimisation based verification process, the potential field method and decision making collision avoidance method are chosen as an obstacle avoidance candidate technique for verification study. Five benchmark case studies are investigated in this thesis: static obstacle avoidance system of a simple unicycle robot, moving obstacle avoidance system for a Pioneer 3DX robot, and a 6 Degrees of Freedom fixed wing Unmanned Aerial Vehicle with static and moving collision avoidance algorithms. It is proven that although a local optimisation method for nonlinear optimisation is quite efficient, it is not able to find the most dangerous situation. Results in this thesis show that, among all the global optimisation methods that have been investigated, the DIviding RECTangle method provides most promising performance for verification of collision avoidance functions in terms of guaranteed capability in searching worst scenarios

    Motion Planning for Unlabeled Discs with Optimality Guarantees

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    We study the problem of path planning for unlabeled (indistinguishable) unit-disc robots in a planar environment cluttered with polygonal obstacles. We introduce an algorithm which minimizes the total path length, i.e., the sum of lengths of the individual paths. Our algorithm is guaranteed to find a solution if one exists, or report that none exists otherwise. It runs in time O~(m4+m2n2)\tilde{O}(m^4+m^2n^2), where mm is the number of robots and nn is the total complexity of the workspace. Moreover, the total length of the returned solution is at most OPT+4m\text{OPT}+4m, where OPT is the optimal solution cost. To the best of our knowledge this is the first algorithm for the problem that has such guarantees. The algorithm has been implemented in an exact manner and we present experimental results that attest to its efficiency

    Medial Axis Local Planner: Local Planning for Medial Axis Roadmaps

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    In motion planning, high clearance paths are favorable due to their increased visibility and reduction of collision risk such as the safety of problems involving: human- robot cooperation. One popular approach to solving motion planning problems is the Probabilistic Roadman Method (PRM), which generates a graph of the free space of an environment referred to as a roadmap. In this work we describe a new approach to making high clearance paths when using PRM The medial axis is useful for this since it represents the set of points with maximal clearance and is well defined in higher dimensions. However it can only be computed exactly in workspace. Our goal is to generate roadmaps with paths following the medial axis of an environment without explicitly computing the medial axis. One of the major steps of PRM is local planning: the planning of motion between two nearby nodes PRMs have been used to build roadmaps that have nodes on the medial axis but so far there has been no local planner method proposed for connecting these nodes on the medial axis. These types of high clearance motions are desirable and needed in many robotics applications. This work proposes Medial Axis Local Planner (MALP), a local planner which attempts to connect medial axis configurations via the medial axis. The recursive method takes a simple path between two medial axis configurations and attempts to deform the path to fit the medial axis. This deformation creates paths with high clearance and visibility properties. We have implemented this local planner and have tested it in 2D and 3D rigid body and 8D and 16D fixed base articulated linkage environments. We compare MALP with a straight-line local planner (SL), a typical local planer used in motion planning that interpolated along a line in the planning space. Our results indicate that MALP generated higher clearance paths than SL local planning. As a result, MALP found more connections and generated fewer connected components as compared to connecting the same nodes using SL connections. Using MALP connects noes on the medial axis, increasing the overall clearance of the roadmap generated

    Zero-gravity movement studies

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    The use of computer graphics to simulate the movement of articulated animals and mechanisms has a number of uses ranging over many fields. Human motion simulation systems can be useful in education, medicine, anatomy, physiology, and dance. In biomechanics, computer displays help to understand and analyze performance. Simulations can be used to help understand the effect of external or internal forces. Similarly, zero-gravity simulation systems should provide a means of designing and exploring the capabilities of hypothetical zero-gravity situations before actually carrying out such actions. The advantage of using a simulation of the motion is that one can experiment with variations of a maneuver before attempting to teach it to an individual. The zero-gravity motion simulation problem can be divided into two broad areas: human movement and behavior in zero-gravity, and simulation of articulated mechanisms

    In silico case studies of compliant robots: AMARSI deliverable 3.3

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    In the deliverable 3.2 we presented how the morphological computing ap- proach can significantly facilitate the control strategy in several scenarios, e.g. quadruped locomotion, bipedal locomotion and reaching. In particular, the Kitty experimental platform is an example of the use of morphological computation to allow quadruped locomotion. In this deliverable we continue with the simulation studies on the application of the different morphological computation strategies to control a robotic system
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