15,329 research outputs found
Data-Driven Grasp Synthesis - A Survey
We review the work on data-driven grasp synthesis and the methodologies for
sampling and ranking candidate grasps. We divide the approaches into three
groups based on whether they synthesize grasps for known, familiar or unknown
objects. This structure allows us to identify common object representations and
perceptual processes that facilitate the employed data-driven grasp synthesis
technique. In the case of known objects, we concentrate on the approaches that
are based on object recognition and pose estimation. In the case of familiar
objects, the techniques use some form of a similarity matching to a set of
previously encountered objects. Finally for the approaches dealing with unknown
objects, the core part is the extraction of specific features that are
indicative of good grasps. Our survey provides an overview of the different
methodologies and discusses open problems in the area of robot grasping. We
also draw a parallel to the classical approaches that rely on analytic
formulations.Comment: 20 pages, 30 Figures, submitted to IEEE Transactions on Robotic
More than a Million Ways to Be Pushed: A High-Fidelity Experimental Dataset of Planar Pushing
Pushing is a motion primitive useful to handle objects that are too large,
too heavy, or too cluttered to be grasped. It is at the core of much of robotic
manipulation, in particular when physical interaction is involved. It seems
reasonable then to wish for robots to understand how pushed objects move.
In reality, however, robots often rely on approximations which yield models
that are computable, but also restricted and inaccurate. Just how close are
those models? How reasonable are the assumptions they are based on? To help
answer these questions, and to get a better experimental understanding of
pushing, we present a comprehensive and high-fidelity dataset of planar pushing
experiments. The dataset contains timestamped poses of a circular pusher and a
pushed object, as well as forces at the interaction.We vary the push
interaction in 6 dimensions: surface material, shape of the pushed object,
contact position, pushing direction, pushing speed, and pushing acceleration.
An industrial robot automates the data capturing along precisely controlled
position-velocity-acceleration trajectories of the pusher, which give dense
samples of positions and forces of uniform quality.
We finish the paper by characterizing the variability of friction, and
evaluating the most common assumptions and simplifications made by models of
frictional pushing in robotics.Comment: 8 pages, 10 figure
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