1,962 research outputs found

    Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programs

    Get PDF
    The idea of computer vision as the Bayesian inverse problem to computer graphics has a long history and an appealing elegance, but it has proved difficult to directly implement. Instead, most vision tasks are approached via complex bottom-up processing pipelines. Here we show that it is possible to write short, simple probabilistic graphics programs that define flexible generative models and to automatically invert them to interpret real-world images. Generative probabilistic graphics programs consist of a stochastic scene generator, a renderer based on graphics software, a stochastic likelihood model linking the renderer's output and the data, and latent variables that adjust the fidelity of the renderer and the tolerance of the likelihood model. Representations and algorithms from computer graphics, originally designed to produce high-quality images, are instead used as the deterministic backbone for highly approximate and stochastic generative models. This formulation combines probabilistic programming, computer graphics, and approximate Bayesian computation, and depends only on general-purpose, automatic inference techniques. We describe two applications: reading sequences of degraded and adversarially obscured alphanumeric characters, and inferring 3D road models from vehicle-mounted camera images. Each of the probabilistic graphics programs we present relies on under 20 lines of probabilistic code, and supports accurate, approximately Bayesian inferences about ambiguous real-world images.Comment: The first two authors contributed equally to this wor

    Using Synthetic Data to Train Neural Networks is Model-Based Reasoning

    Full text link
    We draw a formal connection between using synthetic training data to optimize neural network parameters and approximate, Bayesian, model-based reasoning. In particular, training a neural network using synthetic data can be viewed as learning a proposal distribution generator for approximate inference in the synthetic-data generative model. We demonstrate this connection in a recognition task where we develop a novel Captcha-breaking architecture and train it using synthetic data, demonstrating both state-of-the-art performance and a way of computing task-specific posterior uncertainty. Using a neural network trained this way, we also demonstrate successful breaking of real-world Captchas currently used by Facebook and Wikipedia. Reasoning from these empirical results and drawing connections with Bayesian modeling, we discuss the robustness of synthetic data results and suggest important considerations for ensuring good neural network generalization when training with synthetic data.Comment: 8 pages, 4 figure

    Picture: A Probabilistic Programming Language for Scene Perception

    Get PDF
    Recent progress on probabilistic modeling and statistical learning, coupled with the availability of large training datasets, has led to remarkable progress in computer vision. Generative probabilistic models, or “analysis-by-synthesis” approaches, can capture rich scene structure but have been less widely applied than their discriminative counterparts, as they often require considerable problem-specific engineering in modeling and inference, and inference is typically seen as requiring slow, hypothesize-and-test Monte Carlo methods. Here we present Picture, a probabilistic programming language for scene understanding that allows researchers to express complex generative vision models, while automatically solving them using fast general-purpose inference machinery. Picture provides a stochastic scene language that can express generative models for arbitrary 2D/3D scenes, as well as a hierarchy of representation layers for comparing scene hypotheses with observed images by matching not simply pixels, but also more abstract features (e.g., contours, deep neural network activations). Inference can flexibly integrate advanced Monte Carlo strategies with fast bottom-up data-driven methods. Thus both representations and inference strategies can build directly on progress in discriminatively trained systems to make generative vision more robust and efficient. We use Picture to write programs for 3D face analysis, 3D human pose estimation, and 3D object reconstruction – each competitive with specially engineered baselines.Norman B. Leventhal FellowshipUnited States. Office of Naval Research (Award N000141310333)United States. Army Research Office. Multidisciplinary University Research Initiative (W911NF-13-1-2012)National Science Foundation (U.S.). Science and Technology Centers (Center for Brains, Minds and Machines. Award CCF-1231216
    • …
    corecore