1,114 research outputs found

    Approximate automata for omega-regular languages

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    Automata over infinite words, also known as ω -automata, play a key role in the verification and synthesis of reactive systems. The spectrum of ω -automata is defined by two characteristics: the acceptance condition (e.g. Büchi or parity) and the determinism (e.g., deterministic or nondeterministic) of an automaton. These characteristics play a crucial role in applications of automata theory. For example, certain acceptance conditions can be handled more efficiently than others by dedicated tools and algorithms. Furthermore, some applications, such as synthesis and probabilistic model checking, require that properties are represented as some type of deterministic ω -automata. However, properties cannot always be represented by automata with the desired acceptance condition and determinism. In this paper we study the problem of approximating linear-time properties by automata in a given class. Our approximation is based on preserving the language up to a user-defined precision given in terms of the size of the finite lasso representation of infinite executions that are preserved. We study the state complexity of different types of approximating automata, and provide constructions for the approximation within different automata classes, for example, for approximating a given automaton by one with a simpler acceptance condition

    Model counting for reactive systems

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    Model counting is the problem of computing the number of solutions for a logical formula. In the last few years, it has been primarily studied for propositional logic, and has been shown to be useful in many applications. In planning, for example, propositional model counting has been used to compute the robustness of a plan in an incomplete domain. In information-flow control, model counting has been applied to measure the amount of information leaked by a security-critical system. In this thesis, we introduce the model counting problem for linear-time properties, and show its applications in formal verification. In the same way propositional model counting generalizes the satisfiability problem for propositional logic, counting models for linear-time properties generalizes the emptiness problem for languages over infinite words to one that asks for the number of words in a language. The model counting problem, thus, provides a foundation for quantitative extensions of model checking, where not only the existence of computations that violate the specification is determined, but also the number of such violations. We solve the model counting problem for the prominent class of omega-regular properties. We present algorithms for solving the problem for different classes of properties, and show the advantages of our algorithms in comparison to indirect approaches based on encodings into propositional logic. We further show how model counting can be used for solving a variety of quantitative problems in formal verification, including probabilistic model checking, quantitative information-flow in security-critical systems, and the synthesis of approximate implementations for reactive systems.Das Modellzählproblem fragt nach der Anzahl der Lösungen einer logischen Formel, und wurde in den letzten Jahren hauptsächlich für Aussagenlogik untersucht. Das Zählen von Modellen aussagenlogischer Formeln hat sich in vielen Anwendungen als nützlich erwiesen. Im Bereich der künstlichen Intelligenz wurde das Zählen von Modellen beispielsweise verwendet, um die Robustheit eines Plans in einem unvollständigen Weltmodell zu bewerten. Das Zählen von Modellen kann auch verwendet werden, um in sicherheitskritischen Systemen die Menge an enthüllten vertraulichen Daten zu messen. Diese Dissertation stellt das Modellzählproblem für Linearzeiteigenschaften vor, und untersucht dessen Rolle in der Welt der formalen Verifikation. Das Zählen von Modellen für Linearzeiteigenschaften führt zu neuen quantitativen Erweiterungen klassischer Verifikationsprobleme, bei denen nicht nur die Existenz eines Fehlers in einem System zu überprüfen ist, sondern auch die Anzahl solcher Fehler. Wir präsentieren Algorithmen zur Lösung des Modellzählproblems für verschiedene Klassen von Linearzeiteigenschaften und zeigen die Vorteile unserer Algorithmen im Vergleich zu indirekten Ansätzen, die auf Kodierungen der untersuchten Probleme in Aussagenlogik basieren. Darüberhinaus zeigen wir wie das Zählen von Modellen zur Lösung einer Vielzahl quantitativer Probleme in der formalen Verifikation verwendet werden kann. Dies beinhaltet unter anderem die Analyse probabilistischer Modelle, die Kontrolle quantitativen Informationsflusses in sicherheitskritischen Systemen, und die Synthese von approximativen Implementierungen für reaktive Systeme

    Enhancing Approximations for Regular Reachability Analysis

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    This paper introduces two mechanisms for computing over-approximations of sets of reachable states, with the aim of ensuring termination of state-space exploration. The first mechanism consists in over-approximating the automata representing reachable sets by merging some of their states with respect to simple syntactic criteria, or a combination of such criteria. The second approximation mechanism consists in manipulating an auxiliary automaton when applying a transducer representing the transition relation to an automaton encoding the initial states. In addition, for the second mechanism we propose a new approach to refine the approximations depending on a property of interest. The proposals are evaluated on examples of mutual exclusion protocols

    Kleene Algebras and Semimodules for Energy Problems

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    With the purpose of unifying a number of approaches to energy problems found in the literature, we introduce generalized energy automata. These are finite automata whose edges are labeled with energy functions that define how energy levels evolve during transitions. Uncovering a close connection between energy problems and reachability and B\"uchi acceptance for semiring-weighted automata, we show that these generalized energy problems are decidable. We also provide complexity results for important special cases

    Learn with SAT to Minimize B\"uchi Automata

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    We describe a minimization procedure for nondeterministic B\"uchi automata (NBA). For an automaton A another automaton A_min with the minimal number of states is learned with the help of a SAT-solver. This is done by successively computing automata A' that approximate A in the sense that they accept a given finite set of positive examples and reject a given finite set of negative examples. In the course of the procedure these example sets are successively increased. Thus, our method can be seen as an instance of a generic learning algorithm based on a "minimally adequate teacher" in the sense of Angluin. We use a SAT solver to find an NBA for given sets of positive and negative examples. We use complementation via construction of deterministic parity automata to check candidates computed in this manner for equivalence with A. Failure of equivalence yields new positive or negative examples. Our method proved successful on complete samplings of small automata and of quite some examples of bigger automata. We successfully ran the minimization on over ten thousand automata with mostly up to ten states, including the complements of all possible automata with two states and alphabet size three and discuss results and runtimes; single examples had over 100 states.Comment: In Proceedings GandALF 2012, arXiv:1210.202

    Learning to Complement Buchi Automata

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    Non-Zero Sum Games for Reactive Synthesis

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    In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games played on graphs. They are part of the contributions obtained in the inVEST project funded by the European Research Council.Comment: LATA'16 invited pape

    Tree games with regular objectives

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    We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic ÎĽ\mu-calculus. With expressive power comes complexity. Mio showed that tree games are able to encode Blackwell games and, consequently, are not determined under deterministic strategies. We show that non-stochastic tree games with objectives recognisable by so-called game automata are determined under deterministic, finite memory strategies. Moreover, we give an elementary algorithmic procedure which, for an arbitrary regular language L and a finite non-stochastic tree game with a winning objective L decides if the game is determined under deterministic strategies.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    Omega-Regular Reward Machines

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    Reinforcement learning (RL) is a powerful approach for training agents to perform tasks, but designing an appropriate reward mechanism is critical to its success. However, in many cases, the complexity of the learning objectives goes beyond the capabilities of the Markovian assumption, necessitating a more sophisticated reward mechanism. Reward machines and omega-regular languages are two formalisms used to express non-Markovian rewards for quantitative and qualitative objectives, respectively. This paper introduces omega-regular reward machines, which integrate reward machines with omega-regular languages to enable an expressive and effective reward mechanism for RL. We present a model-free RL algorithm to compute epsilon-optimal strategies against omega-egular reward machines and evaluate the effectiveness of the proposed algorithm through experiments.Comment: To appear in ECAI-202
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