216 research outputs found

    Approaching Optimal Centralized Scheduling with CSMA-based Random Access over Fading Channels

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    Carrier Sense Multiple Access (CSMA) based distributed algorithms can attain the largest capacity region as the centralized Max-Weight policy does. Despite their capability of achieving throughput-optimality, these algorithms can either incur large delay and have large complexity or only operate over non-fading channels. In this letter, by assuming arbitrary back-off time we first propose a fully distributed randomized algorithm whose performance can be pushed to the performance of the centralized Max-Weight policy not only in terms of throughput but also in terms of delay for completely-connected interference networks with fading channels. Then, inspired by the proposed algorithm we introduce an implementable distributed algorithm for practical networks with a reservation scheme. We show that the proposed practical algorithm can still achieve the performance of the centralized Max-Weight policy.Comment: accepted to IEEE Communications Letter

    Q-CSMA: Queue-Length Based CSMA/CA Algorithms for Achieving Maximum Throughput and Low Delay in Wireless Networks

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    Recently, it has been shown that CSMA-type random access algorithms can achieve the maximum possible throughput in ad hoc wireless networks. However, these algorithms assume an idealized continuous-time CSMA protocol where collisions can never occur. In addition, simulation results indicate that the delay performance of these algorithms can be quite bad. On the other hand, although some simple heuristics (such as distributed approximations of greedy maximal scheduling) can yield much better delay performance for a large set of arrival rates, they may only achieve a fraction of the capacity region in general. In this paper, we propose a discrete-time version of the CSMA algorithm. Central to our results is a discrete-time distributed randomized algorithm which is based on a generalization of the so-called Glauber dynamics from statistical physics, where multiple links are allowed to update their states in a single time slot. The algorithm generates collision-free transmission schedules while explicitly taking collisions into account during the control phase of the protocol, thus relaxing the perfect CSMA assumption. More importantly, the algorithm allows us to incorporate mechanisms which lead to very good delay performance while retaining the throughput-optimality property. It also resolves the hidden and exposed terminal problems associated with wireless networks.Comment: 12 page

    Contention techniques for opportunistic communication in wireless mesh networks

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    Auf dem Gebiet der drahtlosen Kommunikation und insbesondere auf den tieferen Netzwerkschichten sind gewaltige Fortschritte zu verzeichnen. Innovative Konzepte und Technologien auf der physikalischen Schicht (PHY) gehen dabei zeitnah in zelluläre Netze ein. Drahtlose Maschennetzwerke (WMNs) können mit diesem Innovationstempo nicht mithalten. Die Mehrnutzer-Kommunikation ist ein Grundpfeiler vieler angewandter PHY Technologien, die sich in WMNs nur ungenügend auf die etablierte Schichtenarchitektur abbilden lässt. Insbesondere ist das Problem des Scheduling in WMNs inhärent komplex. Erstaunlicherweise ist der Mehrfachzugriff mit Trägerprüfung (CSMA) in WMNs asymptotisch optimal obwohl das Verfahren eine geringe Durchführungskomplexität aufweist. Daher stellt sich die Frage, in welcher Weise das dem CSMA zugrunde liegende Konzept des konkurrierenden Wettbewerbs (engl. Contention) für die Integration innovativer PHY Technologien verwendet werden kann. Opportunistische Kommunikation ist eine Technik, die die inhärenten Besonderheiten des drahtlosen Kanals ausnutzt. In der vorliegenden Dissertation werden CSMA-basierte Protokolle für die opportunistische Kommunikation in WMNs entwickelt und evaluiert. Es werden dabei opportunistisches Routing (OR) im zustandslosen Kanal und opportunistisches Scheduling (OS) im zustandsbehafteten Kanal betrachtet. Ziel ist es, den Durchsatz von elastischen Paketflüssen gerecht zu maximieren. Es werden Modelle für Überlastkontrolle, Routing und konkurrenzbasierte opportunistische Kommunikation vorgestellt. Am Beispiel von IEEE 802.11 wird illustriert, wie der schichtübergreifende Entwurf in einem Netzwerksimulator prototypisch implementiert werden kann. Auf Grundlage der Evaluationsresultate kann der Schluss gezogen werden, dass die opportunistische Kommunikation konkurrenzbasiert realisierbar ist. Darüber hinaus steigern die vorgestellten Protokolle den Durchsatz im Vergleich zu etablierten Lösungen wie etwa DCF, DSR, ExOR, RBAR und ETT.In the field of wireless communication, a tremendous progress can be observed especially at the lower layers. Innovative physical layer (PHY) concepts and technologies can be rapidly assimilated in cellular networks. Wireless mesh networks (WMNs), on the other hand, cannot keep up with the speed of innovation at the PHY due to their flat and decentralized architecture. Many innovative PHY technologies rely on multi-user communication, so that the established abstraction of the network stack does not work well for WMNs. The scheduling problem in WMNs is inherent complex. Surprisingly, carrier sense multiple access (CSMA) in WMNs is asymptotically utility-optimal even though it has a low computational complexity and does not involve message exchange. Hence, the question arises whether CSMA and the underlying concept of contention allows for the assimilation of advanced PHY technologies into WMNs. In this thesis, we design and evaluate contention protocols based on CSMA for opportunistic communication in WMNs. Opportunistic communication is a technique that relies on multi-user diversity in order to exploit the inherent characteristics of the wireless channel. In particular, we consider opportunistic routing (OR) and opportunistic scheduling (OS) in memoryless and slow fading channels, respectively. We present models for congestion control, routing and contention-based opportunistic communication in WMNs in order to maximize both throughput and fairness of elastic unicast traffic flows. At the instance of IEEE 802.11, we illustrate how the cross-layer algorithms can be implemented within a network simulator prototype. Our evaluation results lead to the conclusion that contention-based opportunistic communication is feasible. Furthermore, the proposed protocols increase both throughput and fairness in comparison to state-of-the-art approaches like DCF, DSR, ExOR, RBAR and ETT

    Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks

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    Future wireless networks have a substantial potential in terms of supporting a broad range of complex compelling applications both in military and civilian fields, where the users are able to enjoy high-rate, low-latency, low-cost and reliable information services. Achieving this ambitious goal requires new radio techniques for adaptive learning and intelligent decision making because of the complex heterogeneous nature of the network structures and wireless services. Machine learning (ML) algorithms have great success in supporting big data analytics, efficient parameter estimation and interactive decision making. Hence, in this article, we review the thirty-year history of ML by elaborating on supervised learning, unsupervised learning, reinforcement learning and deep learning. Furthermore, we investigate their employment in the compelling applications of wireless networks, including heterogeneous networks (HetNets), cognitive radios (CR), Internet of things (IoT), machine to machine networks (M2M), and so on. This article aims for assisting the readers in clarifying the motivation and methodology of the various ML algorithms, so as to invoke them for hitherto unexplored services as well as scenarios of future wireless networks.Comment: 46 pages, 22 fig

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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