5,779 research outputs found
Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle
In this paper we present what are, in our experience, the best
practices in Peer-To-Peer(P2P) application development and
how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of
the development process and not just an assessment tool.
We then present our component-based event-driven framework for P2P application development, which can be used
to execute multiple instances of the same application in a
strictly controlled manner over an emulated network layer
for simulation/testing, or a single application in a concurrent
environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and
testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how
our simulator scales when emulating low-level bandwidth
characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level
simulator
Network emulation focusing on QoS-Oriented satellite communication
This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication
Modeling, Simulation and Emulation of Intelligent Domotic Environments
Intelligent Domotic Environments are a promising approach, based on semantic models and commercially off-the-shelf domotic technologies, to realize new intelligent buildings, but such complexity requires innovative design methodologies and tools for ensuring correctness. Suitable simulation and emulation approaches and tools must be adopted to allow designers to experiment with their ideas and to incrementally verify designed policies in a scenario where the environment is partly emulated and partly composed of real devices. This paper describes a framework, which exploits UML2.0 state diagrams for automatic generation of device simulators from ontology-based descriptions of domotic environments. The DogSim simulator may simulate a complete building automation system in software, or may be integrated in the Dog Gateway, allowing partial simulation of virtual devices alongside with real devices. Experiments on a real home show that the approach is feasible and can easily address both simulation and emulation requirement
On the Design of an Immersive Environment for Security-Related Studies
The Internet has become an essential part of normal operations of both public and private sectors. Many security issues are not addressed in the original Internet design, and security now has become a large concern for networking research and study. There is an imperative need to have an simulation environment that can be used to help study security-related research problems. In the thesis we present our effort to build such an environment: Real-time Immersive Network Simulation Environment (RINSE). RINSE features flexible configuration of models using various networking protocols and real-time user interaction. We also present the Estimate Next Infection (ENI) model we developed for Internet scanning worms using RINSE, and the effort of combining multiple resolutions in worm modeling
Faster Control Plane Experimentation with Horse
Simulation and emulation are popular approaches for experimentation in
Computer Networks. However, due to their respective inherent drawbacks,
existing solutions cannot perform both fast and realistic control plane
experiments. To close this gap, we introduce Horse. Horse is a hybrid solution
with an emulated control plane, for realism, and simulated data plane, for
speed. Our decoupling of the control and data plane allows us to speed up the
experiments without sacrificing control plane realism
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