1,143 research outputs found

    Unlocking Complex Vector Calculus Concepts For Engineering Students Using Geogebra

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    There is an increasing drive to exploit the power of technology to improve students mathematical conceptual understanding. This work is motivated by the authors research presented at the SEFI 2022 conference which reported on students experienced difficulties with the double integral, a concept central to vector calculus. Some of the difficulties included visualising and sketching three dimensional surfaces and regions of integration and changing coordinate systems from rectangular to polar. Vector calculus is a crucial subject for engineering students, but its abstract concepts can be challenging to grasp. This curriculum proposal is a response to improve visualisation and conceptual understanding and is part of a larger project to develop an innovative, engaging and effective way for undergraduate engineering students at the University of Cape Town to learn vector calculus concepts supported by GeoGebra. The choice was made in favour of the easy to use, freely downloadable mathematical software, GeoGebra which presents a creative, visual and integrative way to experience and understand mathematical concepts. Informing this curriculum development initiative is Vygotsky’s social constructivist perspectives with an emphasis on inclusivity, diversity and participant interactions. In this paper we discuss the above theoretical underpinnings with case studies on how to teach the double integral concept in GeoGebra for conceptual understanding. Additionally the benefits of using GeoGebra including its ability to engage students, promote critical thinking, and increase motivation will be discussed. This research will be of interest to those intending to use GeoGebra to improve the teaching and learning of vector calculus concepts

    The WOZ Recognizer: A Tool For Understanding User Perceptions of Sketch-Based Interfaces

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    Sketch recognition has the potential to be an important input method for computers in the coming years; however, designing and building an accurate and sophisticated sketch recognition system is a time consuming and daunting task. Since sketch recognition is still at a level where mistakes are common, it is important to understand how users perceive and tolerate recognition errors and other user interface elements with these imperfect systems. A problem in performing this type of research is that we cannot easily control aspects of recognition in order to rigorously study the systems. We performed a study examining user perceptions of three pen-based systems for creating logic gate diagrams: a sketch-based interface, a WIMP-based interface, and a hybrid interface that combined elements of sketching and WIMP. We found that users preferred the sketch-based interface and we identified important criteria for pen-based application design. This work exposed the issue of studying recognition systems without fine-grained control over accuracy, recognition mode, and other recognizer properties. In order to solve this problem, we developed a Wizard of Oz sketch recognition tool, the WOZ Recognizer, that supports controlled symbol and position accuracy and batch and streaming recognition modes for a variety of sketching domains. We present the design of the WOZ Recognizer, modeling recognition domains using graphs, symbol alphabets, and grammars; and discuss the types of recognition errors we included in its design. Further, we discuss how the WOZ Recognizer simulates sketch recognition, controlling the WOZ Recognizer, and how users interact with it. In addition, we present an evaluative user study of the WOZ Recognizer and the lessons we learned. We have used the WOZ Recognizer to perform two user studies examining user perceptions of sketch recognition; both studies focused on mathematical sketching. In the first study, we examined whether users prefer recognition feedback now (real-time recognition) or later (batch recognition) in relation to different recognition accuracies and sketch complexities. We found that participants displayed a preference for real-time recognition in some situations (multiple expressions, low accuracy), but no statistical preference in others. In our second study, we examined whether users displayed a greater tolerance for recognition errors when they used mathematical sketching applications they found interesting or useful compared to applications they found less interesting. Participants felt they had a greater tolerance for the applications they preferred, although our statistical analysis did not positively support this. In addition to the research already performed, we propose several avenues for future research into user perceptions of sketch recognition that we believe will be of value to sketch recognizer researchers and application designers

    Pen-based Methods For Recognition and Animation of Handwritten Physics Solutions

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    There has been considerable interest in constructing pen-based intelligent tutoring systems due to the natural interaction metaphor and low cognitive load afforded by pen-based interaction. We believe that pen-based intelligent tutoring systems can be further enhanced by integrating animation techniques. In this work, we explore methods for recognizing and animating sketched physics diagrams. Our methodologies enable an Intelligent Tutoring System (ITS) to understand the scenario and requirements posed by a given problem statement and to couple this knowledge with a computational model of the student\u27s handwritten solution. These pieces of information are used to construct meaningful animations and feedback mechanisms that can highlight errors in student solutions. We have constructed a prototype ITS that can recognize mathematics and diagrams in a handwritten solution and infer implicit relationships among diagram elements, mathematics and annotations such as arrows and dotted lines. We use natural language processing to identify the domain of a given problem, and use this information to select one or more of four domain-specific physics simulators to animate the user\u27s sketched diagram. We enable students to use their answers to guide animation behavior and also describe a novel algorithm for checking recognized student solutions. We provide examples of scenarios that can be modeled using our prototype system and discuss the strengths and weaknesses of our current prototype. Additionally, we present the findings of a user study that aimed to identify animation requirements for physics tutoring systems. We describe a taxonomy for categorizing different types of animations for physics problems and highlight how the taxonomy can be used to define requirements for 50 physics problems chosen from a university textbook. We also present a discussion of 56 handwritten solutions acquired from physics students and describe how suitable animations could be constructed for each of them

    Syntactic Generation of Research Thesis Sketches Across Disciplines Using Formal Grammars

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    A part of the prerequisites for granting a degree in higher education institutions, students at postgraduate levels normally carry out research, which they do report in the form of theses or dissertations. Study has shown that students tend to go through difficulties in writing research thesis across all disciplines because they do not fully comprehend what constitutes a research thesis. This project proposes the syntactic generation of research thesis sketches across disciplines using formal grammars. Sketching is a synthesis technique which enables users to deliver high-level intuitions into a synthesis snag while leaving low-level details to synthesis tools. This work extends sketching to document generation for research thesis documents. Context-free grammar rules were designed and implemented for this task. A link to 10,000 generated thesis sketches was presented

    SimSketch & GearSketch: Sketch-based modelling for early science education

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    An Investigation of Students' Learning of Integral Calculus with Maple Software and Paper-Pencil Strategies in the Western Region of Ghana.

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    The goal of the research was to look into the impact of Maple software instruction on senior high school students' understanding of integral calculus. The study adopted a mixed-method design comprising qualitative and quantitative research designs. The researcher used both purposive and simple random sampling techniques to select one hundred (100) participants: fifty (50) participants for the control group and fifty (50) participants for the experimental group. The data collection instruments used in the study were an interview, pre-test and post-test. Data analysis was carried out using descriptive statistics and an Independent Samples t-test. The study found that 7(7%) participants found it difficult to execute correct substitution of the lower and upper limits of definite integral questions. Moreover, most of the participants, 35(35%), omitted the constant of integration after responding to the indefinite integral test item of the pre-test. It was noted that 18(18%) of the participants could not correctly integrate the polynomial or quadratic function administered to them. The independent samples t-test analysis of the post-test scores for the experimental and control groups revealed a statistically significant difference between the experimental group (M = 24.80; SD = 9.48) and the control group (M = 20.65; SD = 7.67). The estimated t-statistic was (t = 2.986; p = 0.005). This shows that Maple Software's experimental group outperformed the control group using the paper and pencil strategy. The analysis of the interview data indicated that Maple Software has contributed to the success of students’ achievement in the integral calculus by arousing and sustaining the student’s interest. The Maple Software also made it easier for students to follow the calculus instruction. The findings recommended that technology and mathematical software should be used in the teaching and learning of integration at schools

    The Inclusive Classroom: Mathematics and Science Instruction for Students with Learning Disabilities

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    This online book explores the unique educational needs of students with learning disabilities and provides strategies for meaningfully engaging all students in mathematics and science curricula. Drawing on key principles of inclusion, special education, multicultural education, and standards-based reform, the book guides K-12 teachers in creating optimal learning environments where diverse learners can thrive. In addition to offering instructional strategies, the book suggests ways to adapt textbooks to make texts and materials more manageable for students, and describes a variety of assessments that enable diverse learners to demonstrate their knowledge. Educational levels: Graduate or professional
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