88 research outputs found

    The Edge Group Coloring Problem with Applications to Multicast Switching

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    This paper introduces a natural generalization of the classical edge coloring problem in graphs that provides a useful abstraction for two well-known problems in multicast switching. We show that the problem is NP-hard and evaluate the performance of several approximation algorithms, both analytically and experimentally. We find that for random χ\chi-colorable graphs, the number of colors used by the best algorithms falls within a small constant factor of χ\chi, where the constant factor is mainly a function of the ratio of the number of outputs to inputs. When this ratio is less than 10, the best algorithms produces solutions that use fewer than 2χ2\chi colors. In addition, one of the algorithms studied finds high quality approximate solutions for any graph with high probability, where the probability of a low quality solution is a function only of the random choices made by the algorithm

    Multistage interconnection networks : improved routing algorithms and fault tolerance

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    Multistage interconnection networks for use by multiprocessor systems are optimal in terms of the number of switching element, but the routing algorithms used to set up these networks are suboptimal in terms of time. The network set-up time and reliability are the major factors to affect the performance of multistage interconnection networks. This work improves routing on Benes and Clos networks as well as the fault tolerant capability. The permutation representation is examined as well as the Clos and Benes networks. A modified edge coloring algorithm is applied to the regular bipartite multigraph which represents a Clos network. The looping and parallel looping algorithms are examined and a modified Tree-Connected Computer is adopted to execute a bidirectional parallel looping algorithm for Benes networks. A new fault tolerant Clos network is presented

    The Edge Group Coloring Problem with Applications to Multicast Switching

    Get PDF
    This paper introduces a natural generalization of the classical edge coloring problem in graphs that provides a useful abstraction for two well-known problems in multicast switching. We show that the problem is NP-hard and evaluate the performance of several approximation algorithms, both analytically and experimentally. We find that for random χ-colorable graphs, the number of colors used by the best algorithms falls within a small constant factor of χ, where the constant factor is mainly a function of the ratio of the number of outputs to inputs. When this ratio is less than 10, the best algorithms produces solutions that use fewer than 2χ colors. In addition, one of the algorithms studied finds high quality approximate solutions for any graph with high probability, where the probability of a low quality solution is a function only of the random choices made by the algorithm

    Algorithms in fault-tolerant CLOS networks

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    Combinatorial Optimization

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    This report summarizes the meeting on Combinatorial Optimization where new and promising developments in the field were discussed. Th

    Fastpass: A Centralized “Zero-Queue” Datacenter Network

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    An ideal datacenter network should provide several properties, including low median and tail latency, high utilization (throughput), fair allocation of network resources between users or applications, deadline-aware scheduling, and congestion (loss) avoidance. Current datacenter networks inherit the principles that went into the design of the Internet, where packet transmission and path selection decisions are distributed among the endpoints and routers. Instead, we propose that each sender should delegate control—to a centralized arbiter—of when each packet should be transmitted and what path it should follow. This paper describes Fastpass, a datacenter network architecture built using this principle. Fastpass incorporates two fast algorithms: the first determines the time at which each packet should be transmitted, while the second determines the path to use for that packet. In addition, Fastpass uses an efficient protocol between the endpoints and the arbiter and an arbiter replication strategy for fault-tolerant failover. We deployed and evaluated Fastpass in a portion of Facebook’s datacenter network. Our results show that Fastpass achieves high throughput comparable to current networks at a 240 reduction is queue lengths (4.35 Mbytes reducing to 18 Kbytes), achieves much fairer and consistent flow throughputs than the baseline TCP (5200 reduction in the standard deviation of per-flow throughput with five concurrent connections), scalability from 1 to 8 cores in the arbiter implementation with the ability to schedule 2.21 Terabits/s of traffic in software on eight cores, and a 2.5 reduction in the number of TCP retransmissions in a latency-sensitive service at Facebook.National Science Foundation (U.S.) (grant IIS-1065219)Irwin Mark Jacobs and Joan Klein Jacobs Presidential FellowshipHertz Foundation (Fellowship

    FatPaths: Routing in Supercomputers and Data Centers when Shortest Paths Fall Short

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    We introduce FatPaths: a simple, generic, and robust routing architecture that enables state-of-the-art low-diameter topologies such as Slim Fly to achieve unprecedented performance. FatPaths targets Ethernet stacks in both HPC supercomputers as well as cloud data centers and clusters. FatPaths exposes and exploits the rich ("fat") diversity of both minimal and non-minimal paths for high-performance multi-pathing. Moreover, FatPaths uses a redesigned "purified" transport layer that removes virtually all TCP performance issues (e.g., the slow start), and incorporates flowlet switching, a technique used to prevent packet reordering in TCP networks, to enable very simple and effective load balancing. Our design enables recent low-diameter topologies to outperform powerful Clos designs, achieving 15% higher net throughput at 2x lower latency for comparable cost. FatPaths will significantly accelerate Ethernet clusters that form more than 50% of the Top500 list and it may become a standard routing scheme for modern topologies

    Symmetric rearrangeable networks and algorithms

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    A class of symmetric rearrangeable nonblocking networks has been considered in this thesis. A particular focus of this thesis is on Benes networks built with 2 x 2 switching elements. Symmetric rearrangeable networks built with larger switching elements have also being considered. New applications of these networks are found in the areas of System on Chip (SoC) and Network on Chip (NoC). Deterministic routing algorithms used in NoC applications suffer low scalability and slow execution time. On the other hand, faster algorithms are blocking and thus limit throughput. This will be an acceptable trade-off for many applications where achieving ”wire speed” on the on-chip network would require extensive optimisation of the attached devices. In this thesis I designed an algorithm that has much lower blocking probabilities than other suboptimal algorithms but a much faster execution time than deterministic routing algorithms. The suboptimal method uses the looping algorithm in its outermost stages and then in the two distinct subnetworks deeper in the switch uses a fast but suboptimal path search method to find available paths. The worst case time complexity of this new routing method is O(NlogN) using a single processor, which matches the best known results reported in the literature. Disruption of the ongoing communications in this class of networks during rearrangements is an open issue. In this thesis I explored a modification of the topology of these networks which gives rise to what is termed as repackable networks. A repackable topology allows rearrangements of paths without intermittently losing connectivity by breaking the existing communication paths momentarily. The repackable network structure proposed in this thesis is efficient in its use of hardware when compared to other proposals in the literature. As most of the deterministic algorithms designed for Benes networks implement a permutation of all inputs to find the routing tags for the requested inputoutput pairs, I proposed a new algorithm that can work for partial permutations. If the network load is defined as ρ, the mean number of active inputs in a partial permutation is, m = ρN, where N is the network size. This new method is based on mapping the network stages into a set of sub-matrices and then determines the routing tags for each pair of requests by populating the cells of the sub-matrices without creating a blocking state. Overall the serial time complexity of this method is O(NlogN) and O(mlogN) where all N inputs are active and with m < N active inputs respectively. With minor modification to the serial algorithm this method can be made to work in the parallel domain. The time complexity of this routing algorithm in a parallel machine with N completely connected processors is O(log^2 N). With m active requests the time complexity goes down to (logmlogN), which is better than the O(log^2 m + logN), reported in the literature for 2^0.5((log^2 -4logN)^0.5-logN)<= ρ <= 1. I also designed multistage symmetric rearrangeable networks using larger switching elements and implement a new routing algorithm for these classes of networks. The network topology and routing algorithms presented in this thesis should allow large scale networks of modest cost, with low setup times and moderate blocking rates, to be constructed. Such switching networks will be required to meet the bandwidth requirements of future communication networks
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