28,740 research outputs found

    Integrating mobile robotics and vision with undergraduate computer science

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    This paper describes the integration of robotics education into an undergraduate Computer Science curriculum. The proposed approach delivers mobile robotics as well as covering the closely related field of Computer Vision, and is directly linked to the research conducted at the authors’ institution. The paper describes the most relevant details of the module content and assessment strategy, paying particular attention to the practical sessions using Rovio mobile robots. The specific choices are discussed that were made with regard to the mobile platform, software libraries and lab environment. The paper also presents a detailed qualitative and quantitative analysis of student results, including the correlation between student engagement and performance, and discusses the outcomes of this experience

    A short curriculum of the robotics and technology of computer lab

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    Our research Lab is directed by Prof. Anton Civit. It is an interdisciplinary group of 23 researchers that carry out their teaching and researching labor at the Escuela PolitĂ©cnica Superior (Higher Polytechnic School) and the Escuela de IngenierĂ­a InformĂĄtica (Computer Engineering School). The main research fields are: a) Industrial and mobile Robotics, b) Neuro-inspired processing using electronic spikes, c) Embedded and real-time systems, d) Parallel and massive processing computer architecture, d) Information Technologies for rehabilitation, handicapped and elder people, e) Web accessibility and usability In this paper, the Lab history is presented and its main publications and research projects over the last few years are summarized.Nuestro grupo de investigaciĂłn estĂĄ liderado por el profesor Civit. Somos un grupo multidisciplinar de 23 investigadores que realizan su labor docente e investigadora en la Escuela PolitĂ©cnica Superior y en Escuela de IngenierĂ­a InformĂĄtica. Las principales lĂ­neas de investigaciones son: a) RobĂłtica industrial y mĂłvil. b) Procesamiento neuro-inspirado basado en pulsos electrĂłnicos. c) Sistemas empotrados y de tiempo real. d) Arquitecturas paralelas y de procesamiento masivo. e) TecnologĂ­a de la informaciĂłn aplicada a la discapacidad, rehabilitaciĂłn y a las personas mayores. f) Usabilidad y accesibilidad Web. En este artĂ­culo se reseña la historia del grupo y se resumen las principales publicaciones y proyectos que ha conseguido en los Ășltimos años

    Recognizing Objects In-the-wild: Where Do We Stand?

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    The ability to recognize objects is an essential skill for a robotic system acting in human-populated environments. Despite decades of effort from the robotic and vision research communities, robots are still missing good visual perceptual systems, preventing the use of autonomous agents for real-world applications. The progress is slowed down by the lack of a testbed able to accurately represent the world perceived by the robot in-the-wild. In order to fill this gap, we introduce a large-scale, multi-view object dataset collected with an RGB-D camera mounted on a mobile robot. The dataset embeds the challenges faced by a robot in a real-life application and provides a useful tool for validating object recognition algorithms. Besides describing the characteristics of the dataset, the paper evaluates the performance of a collection of well-established deep convolutional networks on the new dataset and analyzes the transferability of deep representations from Web images to robotic data. Despite the promising results obtained with such representations, the experiments demonstrate that object classification with real-life robotic data is far from being solved. Finally, we provide a comparative study to analyze and highlight the open challenges in robot vision, explaining the discrepancies in the performance

    Scoping analytical usability evaluation methods: A case study

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    Analytical usability evaluation methods (UEMs) can complement empirical evaluation of systems: for example, they can often be used earlier in design and can provide accounts of why users might experience difficulties, as well as what those difficulties are. However, their properties and value are only partially understood. One way to improve our understanding is by detailed comparisons using a single interface or system as a target for evaluation, but we need to look deeper than simple problem counts: we need to consider what kinds of accounts each UEM offers, and why. Here, we report on a detailed comparison of eight analytical UEMs. These eight methods were applied to it robotic arm interface, and the findings were systematically compared against video data of the arm ill use. The usability issues that were identified could be grouped into five categories: system design, user misconceptions, conceptual fit between user and system, physical issues, and contextual ones. Other possible categories such as User experience did not emerge in this particular study. With the exception of Heuristic Evaluation, which supported a range of insights, each analytical method was found to focus attention on just one or two categories of issues. Two of the three "home-grown" methods (Evaluating Multimodal Usability and Concept-based Analysis of Surface and Structural Misfits) were found to occupy particular niches in the space, whereas the third (Programmable User Modeling) did not. This approach has identified commonalities and contrasts between methods and provided accounts of why a particular method yielded the insights it did. Rather than considering measures such as problem count or thoroughness, this approach has yielded insights into the scope of each method

    The implications of embodiment for behavior and cognition: animal and robotic case studies

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    In this paper, we will argue that if we want to understand the function of the brain (or the control in the case of robots), we must understand how the brain is embedded into the physical system, and how the organism interacts with the real world. While embodiment has often been used in its trivial meaning, i.e. 'intelligence requires a body', the concept has deeper and more important implications, concerned with the relation between physical and information (neural, control) processes. A number of case studies are presented to illustrate the concept. These involve animals and robots and are concentrated around locomotion, grasping, and visual perception. A theoretical scheme that can be used to embed the diverse case studies will be presented. Finally, we will establish a link between the low-level sensory-motor processes and cognition. We will present an embodied view on categorization, and propose the concepts of 'body schema' and 'forward models' as a natural extension of the embodied approach toward first representations.Comment: Book chapter in W. Tschacher & C. Bergomi, ed., 'The Implications of Embodiment: Cognition and Communication', Exeter: Imprint Academic, pp. 31-5
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