57,789 research outputs found

    Greener and Smarter Phones for Future Cities: Characterizing the Impact of GPS Signal Strength on Power Consumption

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    Smart cities appear as the next stage of urbanization aiming to not only exploit physical and digital infrastructure for urban development but also the intellectual and social capital as its core ingredient for urbanization. Smart cities harness the power of data from sensors in order to understand and manage city systems. The most important of these sensing devices are smartphones as they provide the most important means to connect the smart city systems with its citizens, allowing personalization n and cocreation. The battery lifetime of smartphones is one of the most important parameters in achieving good user experience for the device. Therefore, the management and the optimization of handheld device applications in relation to their power consumption are an important area of research. This paper investigates the relationship between the energy consumption of a localization application and the strength of the global positioning system (GPS) signal. This is an important focus, because location-based applications are among the top power-hungry applications. We conduct experiments on two android location-based applications, one developed by us, and the other one, off the shelf. We use the results from the measurements of the two applications to derive a mathematical model that describes the power consumption in smartphones in terms of SNR and the time to first fix. The results from this study show that higher SNR values of GPS signals do consume less energy, while low GPS signals causing faster battery drain (38% as compared with 13%). To the best of our knowledge, this is the first study that provides a quantitative understanding of how the poor strength (SNR) of satellite signals will cause relatively higher power drain from a smartphone\u27s battery

    Managing big data experiments on smartphones

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    The explosive number of smartphones with ever growing sensing and computing capabilities have brought a paradigm shift to many traditional domains of the computing field. Re-programming smartphones and instrumenting them for application testing and data gathering at scale is currently a tedious and time-consuming process that poses significant logistical challenges. Next generation smartphone applications are expected to be much larger-scale and complex, demanding that these undergo evaluation and testing under different real-world datasets, devices and conditions. In this paper, we present an architecture for managing such large-scale data management experiments on real smartphones. We particularly present the building blocks of our architecture that encompassed smartphone sensor data collected by the crowd and organized in our big data repository. The given datasets can then be replayed on our testbed comprising of real and simulated smartphones accessible to developers through a web-based interface. We present the applicability of our architecture through a case study that involves the evaluation of individual components that are part of a complex indoor positioning system for smartphones, coined Anyplace, which we have developed over the years. The given study shows how our architecture allows us to derive novel insights into the performance of our algorithms and applications, by simplifying the management of large-scale data on smartphones

    Personal Volunteer Computing

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    We propose personal volunteer computing, a novel paradigm to encourage technical solutions that leverage personal devices, such as smartphones and laptops, for personal applications that require significant computations, such as animation rendering and image processing. The paradigm requires no investment in additional hardware, relying instead on devices that are already owned by users and their community, and favours simple tools that can be implemented part-time by a single developer. We show that samples of personal devices of today are competitive with a top-of-the-line laptop from two years ago. We also propose new directions to extend the paradigm

    A novel on-board Unit to accelerate the penetration of ITS services

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    In-vehicle connectivity has experienced a big expansion in recent years. Car manufacturers have mainly proposed OBU-based solutions, but these solutions do not take full advantage of the opportunities of inter-vehicle peer-to-peer communications. In this paper we introduce GRCBox, a novel architecture that allows OEM user-devices to directly communicate when located in neighboring vehicles. In this paper we also describe EYES, an application we developed to illustrate the type of novel applications that can be implemented on top of the GRCBox. EYES is an ITS overtaking assistance system that provides the driver with real-time video fed from the vehicle located in front. Finally, we evaluated the GRCbox and the EYES application and showed that, for device-to-device communication, the performance of the GRCBox architecture is comparable to an infrastructure network, introducing a negligible impact
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