102 research outputs found

    Wireless triple play system

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    Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e ComputadoresTriple play is a service that combines three types of services: voice, data and multimedia over a single communication channel for a price that is less than the total price of the individual services. However there is no standard for provisioning the Triple play services, rather they are provisioned individually, since the requirements are quite different for each service. The digital revolution helped to create and deliver a high quality media solutions. One of the most demanding services is the Video on Demand (VoD). This implicates a dedicated streaming channel for each user in order to provide normal media player commands (as pause, fast forward). Most of the multimedia companies that develops personalized products does not always fulfil the users needs and are far from being cheap solutions. The goal of the project was to create a reliable and scalable triple play solution that works via Wireless Local Area Network (WLAN), fully capable of dealing with the existing state of the art multimedia technologies only resorting to open-source tools. This project was design to be a transparent web environment using only web technologies to maximize the potential of the services. HyperText Markup Language (HTML),Cascading Style Sheets (CSS) and JavaScript were the used technologies for the development of the applications. Both a administration and user interfaces were developed to fully manage all video contents and properly view it in a rich and appealing application, providing the proof of concept. The developed prototype was tested in a WLAN with up to four clients and the Quality of Service (QoS) and Quality of Experience (QoE) was measured for several combinations of active services. In the end it is possible to acknowledge that the developed prototype was capable of dealing with all the problems of WLAN technologies and successfully delivery all the proposed services with high QoE

    Smart resource allocation for improving QoE in IP Multimedia Subsystems

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    [EN] IP Multimedia Subsystem (IMS) is a robust multimedia service. IMS becomes more important when delivering multimedia services. Multimedia service providers can benefit from IMS to ensure a good QoE (Quality of Experience) to their customers with minimal resources usage. In this paper, we propose an intelligent media distribution IMS system architecture for delivering video streaming. The system is based primarily on uploading a multimedia file to a server in the IMS. Later, other users can download the uploaded multimedia file from the IMS. In the system, we also provide the design of the heuristic decision methods and models based on probability distributions. Thus, our system takes into account the network parameters such as bandwidth, jitter, delay and packet loss that influence the QoE of the end -users. Moreover, we have considered the other parameters of the energy consumption such as CPU, RAM, temperature and number connected users that impact the result of the QoE. All these parameters are considered as input to our proposal management system. The measurements taken from the real test bench show the real performance and demonstrate the success of the system about ensuring the upload speed of the multimedia file, guaranteeing the QoE of end users and improving the energy efficiency of the IMS.This work has been partially supported by the "Ministerio de Ciencia e Innovation", through the "Plan Nacional de I+D+i 2008-2011" in the "Subprograma de Proyectos de Investigation Fundamental", project TEC2011-27516, and by the Polytechnic University of Valencia, though the PAID-15-11 multidisciplinary projects.Canovas Solbes, A.; Taha, M.; Lloret, J.; Tomás Gironés, J. (2018). Smart resource allocation for improving QoE in IP Multimedia Subsystems. Journal of Network and Computer Applications. 104:107-116. https://doi.org/10.1016/j.jnca.2017.12.020S10711610

    Context-awareness for ubiquitous media service delivery in next generation networks

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    Les récentes avancées technologiques permettent désormais la fabrication de terminaux mobiles de plus en plus compacts et dotés de plusieurs interfaces réseaux. Le nouveau modèle de consommation de médias se résume par le concept "Anytime, Anywhere, Any Device" et impose donc de nouvelles exigences en termes de déploiement de services ubiquitaires. Cependant la conception et le developpement de réseaux ubiquitaires et convergents de nouvelles générations soulèvent un certain nombre de défis techniques. Les standards actuels ainsi que les solutions commerciales pourraient être affectés par le manque de considération du contexte utilisateur. Le ressenti de l'utilisateur concernant certains services multimédia tels que la VoIP et l'IPTV dépend fortement des capacités du terminal et des conditions du réseau d'accès. Cela incite les réseaux de nouvelles générations à fournir des services ubiquitaires adaptés à l'environnement de l'utilisateur optimisant par la même occasion ses resources. L'IP Multimedia Subsystem (IMS) est une architecture de nouvelle génération qui centralise l'accès aux services et permet la convergence des réseaux fixe/mobile. Néanmoins, l'évolution de l'IMS est nécessaire sur les points suivants :- l'introduction de la sensibilité au contexte utilisateur et de la PQoS (Perceived QoS) : L'architecture IMS ne prend pas en compte l'environnement de l'utilisateur, ses préférences et ne dispose pas d'un méchanisme de gestion de PQOS. Pour s'assurer de la qualité fournit à l'utilisateur final, des informations sur l'environnement de l'utilisateur ainsi que ses préférences doivent transiter en cœur de réseau afin d'y être analysés. Ce traitement aboutit au lancement du service qui sera adapté et optimisé aux conditions observées. De plus pour le service d'IPTV, les caractéristiques spatio-temporelles de la vidéo influent de manière importante sur la PQoS observée côté utilisateur. L'adaptation des services multimédias en fonction de l'évolution du contexte utilisateur et de la nature de la vidéo diffusée assure une qualité d'expérience à l'utilisateur et optimise par la même occasion l'utilisation des ressources en cœur de réseau.- une solution de mobilité efficace pour les services conversationnels tels que la VoIP : Les dernières publications 3GPP fournissent deux solutions de mobilité: le LTE proposeMIP comme solution de mobilité alors que l'IMS définit une mobilité basée sur le protocoleapplicatif SIP. Ces standards définissent le système de signalisation mais ne s'avancent pas sur la gestion du flux média lors du changement d'interface réseau. La deuxième section introduit une étude comparative détaillée des solutions de mobilité dans les NGNs.Notre première contribution est la spécification de l'architecture globale de notre plateforme IMS sensible au contexte utilisateur réalisée au sein du projet Européen ADAMANTIUM. Nous détaillons tout d'abord le serveur MCMS intelligent placé dans la couche application de l'IMS. Cet élément récolte les informations de qualité de services à différents équipements réseaux et prend la décision d'une action sur l'un de ces équipements. Ensuite nous définissons un profil utilisateur permettant de décrire son environnement et de le diffuser en coeur de réseau. Une étude sur la prédiction de satisfaction utilisateur en fonction des paramètres spatio-temporels de la vidéo a été réalisée afin de connaître le débit idéal pour une PQoS désirée.Notre deuxième contribution est l'introduction d'une solution de mobilité adaptée aux services conversationnels (VoIP) tenant compte du contexte utilisateur. Notre solution s'intègre à l'architecture IMS existante de façon transparente et permet de réduire le temps de latence du handover. Notre solution duplique les paquets de VoIP sur les deux interfaces actives pendant le temps de la transition. Parallèlement, un nouvel algorithme de gestion de mémoire tampon améliore la qualité d'expérience pour le service de VoIP.The latest advances in technology have already defied Moore s law. Thanks to research and industry, hand-held devices are composed of high processing embedded systems enabling the consumption of high quality services. Furthermore, recent trends in communication drive users to consume media Anytime, Anywhere on Any Device via multiple wired and wireless network interfaces. This creates new demands for ubiquitous and high quality service provision management. However, defining and developing the next generation of ubiquitous and converged networks raise a number of challenges. Currently, telecommunication standards do not consider context-awareness aspects for network management and service provisioning. The experience felt by the end-user consuming for instance Voice over IP (VoIP) or Internet Protocol TeleVision (IPTV) services varies depending mainly on user preferences, device context and network resources. It is commonly held that Next Generation Network (NGN) should deliver personalized and effective ubiquitous services to the end user s Mobile Node (MN) while optimizing the network resources at the network operator side. IP Multimedia Subsystem (IMS) is a standardized NGN framework that unifies service access and allows fixed/mobile network convergence. Nevertheless IMS technology still suffers from a number of confining factors that are addressed in this thesis; amongst them are two main issues :The lack of context-awareness and Perceived-QoS (PQoS):-The existing IMS infrastructure does not take into account the environment of the user ,his preferences , and does not provide any PQoS aware management mechanism within its service provisioning control system. In order to ensure that the service satisfies the consumer, this information need to be sent to the core network for analysis. In order to maximize the end-user satisfaction while optimizing network resources, the combination of a user-centric network management and adaptive services according to the user s environment and network conditions are considered. Moreover, video content dynamics are also considered as they significantly impact on the deduced perceptual quality of IPTV services. -The lack of efficient mobility mechanism for conversational services like VoIP :The latest releases of Third Generation Partnership Project (3GPP) provide two types of mobility solutions. Long-Term Evolution (LTE) uses Mobile IP (MIP) and IMS uses Session Initiation Protocol (SIP) mobility. These standards are focusing on signaling but none of them define how the media should be scheduled in multi-homed devices. The second section introduces a detailed study of existing mobility solutions in NGNs. Our first contribution is the specification of the global context-aware IMS architecture proposed within the European project ADAptative Management of mediA distributioN based on saTisfaction orIented User Modeling (ADAMANTIUM). We introduce the innovative Multimedia Content Management System (MCMS) located in the application layer of IMS. This server combines the collected monitoring information from different network equipments with the data of the user profile and takes adaptation actions if necessary. Then, we introduce the User Profile (UP) management within the User Equipment (UE) describing the end-user s context and facilitating the diffusion of the end-user environment towards the IMS core network. In order to optimize the network usage, a PQoS prediction mechanism gives the optimal video bit-rate according to the video content dynamics. Our second contribution in this thesis is an efficient mobility solution for VoIP service within IMS using and taking advantage of user context. Our solution uses packet duplication on both active interfaces during handover process. In order to leverage this mechanism, a new jitter buffer algorithm is proposed at MN side to improve the user s quality of experience. Furthermore, our mobility solution integrates easily to the existing IMS platform.BORDEAUX1-Bib.electronique (335229901) / SudocSudocFranceF

    Network convergence and QoS for future multimedia services in the VISION project

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    The emerging use of real-time 3D-based multimedia applications imposes strict quality of service (QoS) requirements on both access and core networks. These requirements and their impact to provide end-to-end 3D videoconferencing services have been studied within the Spanish-funded VISION project, where different scenarios were implemented showing an agile stereoscopic video call that might be offered to the general public in the near future. In view of the requirements, we designed an integrated access and core converged network architecture which provides the requested QoS to end-to-end IP sessions. Novel functional blocks are proposed to control core optical networks, the functionality of the standard ones is redefined, and the signaling improved to better meet the requirements of future multimedia services. An experimental test-bed to assess the feasibility of the solution was also deployed. In such test-bed, set-up and release of end-to-end sessions meeting specific QoS requirements are shown and the impact of QoS degradation in terms of the user perceived quality degradation is quantified. In addition, scalability results show that the proposed signaling architecture is able to cope with large number of requests introducing almost negligible delay

    Design and implementation of an on-line demonstrator for a video telephony system over heterogeneus networks

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    In recent times, Next Generation Mobile Networks (NGMN) enable user's mobility, not needing to be in a fixed place anymore. For this service to be successful, seamless transitions between the different technologies become essential, in order to make possible the always best connected goal. This brings an additional problematic, which is the impairments resulting from a handover between two networks. In order to succesfully plan and continue the development of always on services and mobility management, the approach must be based on user's perception of phenomena such us packet loss, the so-called Quality of Experience (QoE). This is the context in which Mobisense was born, intending a better understanding of NGMN transmission phenomena and resulting quality. Hence, Mobisense project is focused on the evaluation of the quality of service from user's point of view and on the seamless switch provision between video codecs when connections are transferred between two networks. On that purpose, a NGMN test environment was developed for real-time multimedia services. In this environment, specific network conditions can be associated with user's assessments within a realistic model. Mobisense project creates the foundations for the employment of advance prediction methods for real-time mobility management, to make decisions depending on the characteristics measured in the network and the predictions of quality resulting from them. The present degree final project gathers the work carried out to develop an extension for Mobisense testbed, in order to deploy it in a real environment of network technologies, as well as the integration with Quality of Service (QoS) algorithms. Therefore, the aim of this project consists on the development of the software required for the creation of a video thelephony system over NGMN, taking Mobisense and MultiRAT testbeds as starting point. Mobisense brings adaptation in the application layer and user's perception, and MultiRAT provides QoS adaptation and new wireless technologies. Both testbeds combined to explore more QoE aspects in wireless networks of tomorrow.En los últimos tiempos, las NGMN posibilitan la movilidad del usuario, sin ser ya necesaria su permanencia en un lugar fijo. Para el éxito de este servicio se hacen indispensables transiciones continuas entre las diferentes tecnologías, de manera que sea posible el objetivo de "siempre la mejor conexión". Esto lleva consigo una problemática adicional, que son las de ciencias resultantes del handover entre dos redes. Para planificar y continuar satisfactoriamente el desarrollo de servicios always on y la gestión de la movilidad, el enfoque debe ser en base a la percepción del usuario de fenómenos tales como la pérdida de paquetes, la llamada QoE. En este contexto nació el proyecto Mobisense, buscando una mejor comprensión del fenómeno de transmisión NGMN y la calidad resultante. El proyecto Mobisense se centra, por tanto, en la evaluación de la calidad de servicio desde el punto de vista del usuario y en la provisión de cambios continuos entre codecs de vídeo al transmitirse conexiones entre dos redes. Para tal propósito, un entorno de pruebas NGMN fue desarrollado para servicios multimedia en tiempo real. En este entorno, pueden asociarse determinadas condiciones en la red con valoraciones de calidad por parte del usuario en un modelo realista. El proyecto Mobisense sienta las bases para el empleo de métodos avanzados de predicción para la gestión de movilidad en tiempo real, para tomar decisiones dependientes de las características de la red medidas y de las predicciones de calidad derivadas a partir de éstas. El presente proyecto de fin de carrera recoge el trabajo realizado para desarrollar una extensión del testbed Mobisense, de cara a desplegarlo en un entorno real de tecnologías de red, así como la integración de algoritmos de QoS. Por tanto, el objeto de este proyecto consiste en el desarrollo software requerido para la creación de un sistema de videotelefonía sobre NGMN, tomando los testbeds Mobisense y MultiRAT como punto de partida. Mobisense aporta adaptación en la capa de aplicación y la percepción de usuario, y MultiRAT proporciona adaptación QoS y nuevas tecnologías de red. Ambos testbeds se combinan para la exploración más amplia de los aspectos de QoE en las redes inalámbricas del mañana.Ingeniería de Telecomunicació
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