744,152 research outputs found

    Specification of high-level application programming interfaces (SemSorGrid4Env)

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    This document defines an Application Tier for the SemsorGrid4Env project. Within the Application Tier we distinguish between Web Applications - which provide a User Interface atop a more traditional Service Oriented Architecture - and Mashups which are driven by a REST API and a Resource Oriented Architecture. A pragmatic boundary is set to enable initial development of Web Applications and Mashups; as the project progresses an evaluation and comparison of the two paradigms may lead to a reassessment of where each can be applied within the project, with the experience gained providing a basis for general guidelines and best practice. Both Web Applications and Mashups are designed and delivered through an iterative user-centric process; requirements generated by the project case studies are a key element of this approach

    Towards High-Level Programming of Multi-GPU Systems Using the SkelCL Library

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    Application programming for GPUs (Graphics Processing Units) is complex and error-prone, because the popular approaches — CUDA and OpenCL — are intrinsically low-level and offer no special support for systems consisting of multiple GPUs. The SkelCL library presented in this paper is built on top of the OpenCL standard and offers preimplemented recurring computation and communication patterns (skeletons) which greatly simplify programming for multiGPU systems. The library also provides an abstract vector data type and a high-level data (re)distribution mechanism to shield the programmer from the low-level data transfers between the system’s main memory and multiple GPUs. In this paper, we focus on the specific support in SkelCL for systems with multiple GPUs and use a real-world application study from the area of medical imaging to demonstrate the reduced programming effort and competitive performance of SkelCL as compared to OpenCL and CUDA. Besides, we illustrate how SkelCL adapts to large-scale, distributed heterogeneous systems in order to simplify their programming

    Using eSkel to Implement the Multiple Baseline Stereo Application

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    We give an overview of the Edinburgh Skeleton Library eSkel, a structured parallel programming library which offers a range of skeletal parallel programming constructs to the C/MPI programmer. Then we illustrate the efficacy of such a high level approach through an application of multiple baseline stereo. We describe the application and show different ways to introduce parallelism using algorithmic skeletons. Some performance results will be reported

    A branch-and-bound methodology within algebraic modelling systems

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    Through the use of application-specific branch-and-bound directives it is possible to find solutions to combinatorial models that would otherwise be difficult or impossible to find by just using generic branch-and-bound techniques within the framework of mathematical programming. {\sc Minto} is an example of a system which offers the possibility to incorporate user-provided directives (written in {\sc C}) to guide the branch-and-bound search. Its main focus, however, remains on mathematical programming models. The aim of this paper is to present a branch-and-bound methodology for particular combinatorial structures to be embedded inside an algebraic modelling language. One advantage is the increased scope of application. Another advantage is that directives are more easily implemented at the modelling level than at the programming level

    High-Level Programming for Medical Imaging on Multi-GPU Systems Using the SkelCL Library

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    Application development for modern high-performance systems with Graphics Processing Units (GPUs) relies on low-level programming approaches like CUDA and OpenCL, which leads to complex, lengthy and error-prone programs. In this paper, we present SkelCL – a high-level programming model for systems with multiple GPUs and its implementation as a library on top of OpenCL. SkelCL provides three main enhancements to the OpenCL standard: 1) computations are conveniently expressed using parallel patterns (skeletons); 2) memory management is simplified using parallel container data types; 3) an automatic data (re)distribution mechanism allows for scalability when using multi-GPU systems. We use a real-world example from the field of medical imaging to motivate the design of our programming model and we show how application development using SkelCL is simplified without sacrificing performance: we were able to reduce the code size in our imaging example application by 50% while introducing only a moderate runtime overhead of less than 5%

    SkelCL - A Portable Skeleton Library for High-Level GPU Programming

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    While CUDA and OpenCL made general-purpose programming for Graphics Processing Units (GPU) popular, using these programming approaches remains complex and error-prone because they lack high-level abstractions. The especially challenging systems with multiple GPU are not addressed at all by these low-level programming models. We propose SkelCL – a library providing so-called algorithmic skeletons that capture recurring patterns of parallel computation and communication, together with an abstract vector data type and constructs for specifying data distribution. We demonstrate that SkelCL greatly simplifies programming GPU systems. We report the competitive performance results of SkelCL using both a simple Mandelbrot set computation and an industrial-strength medical imaging application. Because the library is implemented using OpenCL, it is portable across GPU hardware of different vendors

    Strategic programming on graph rewriting systems

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    We describe a strategy language to control the application of graph rewriting rules, and show how this language can be used to write high-level declarative programs in several application areas. This language is part of a graph-based programming tool built within the port-graph transformation and visualisation environment PORGY.Comment: In Proceedings IWS 2010, arXiv:1012.533

    Distribution of municiplaities´ tax incomes/revenues modelling by means of genetic programming

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    The Goal of this contribution is to demonstrate an illustrative example of genetic programming application in the area of regional administrations financing. The principle of genetic programming is used for the establishing of the analytical function for the calculation of the share each individual municipality has in the national shared taxes revenues in the Czech Republic. This approach is confronted with the existing municipal financing principle issuing from the effective act on Tax Assignment to sub-national Government Level

    Gene expression programming approach to event selection in high energy physics

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    Gene Expression Programming is a new evolutionary algorithm that overcomes many limitations of the more established Genetic Algorithms and Genetic Programming. Its first application to high energy physics data analysis is presented. The algorithm was successfully used for event selection on samples with both low and high background level. It allowed automatic identification of selection rules that can be interpreted as cuts applied on the input variables. The signal/background classification accuracy was over 90% in all cases
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