10,311 research outputs found

    An event service supporting autonomic management of ubiquitous systems for e-health

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    An event system suitable for very simple devices corresponding to a body area network for monitoring patients is presented. Event systems can be used both for self-management of the components as well as indicating alarms relating to patient health state. Traditional event systems emphasise scalability and complex event dissemination for internet based systems, whereas we are considering ubiquitous systems with wireless communication and mobile nodes which may join or leave the system over time intervals of minutes. Issues such as persistent delivery are also important. We describe the design, prototype implementation, and performance characteristics of an event system architecture targeted at this application domain

    MobiThin management framework: design and evaluation

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    In thin client computing, applications are executed on centralized servers. User input (e.g. keystrokes) is sent to a remote server which processes the event and sends the audiovisual output back to the client. This enables execution of complex applications from thin devices. Adopting virtualization technologies on the thin client server brings several advantages, e.g. dedicated environments for each user and interesting facilities such as migration tools. In this paper, a mobile thin client service offered to a large number of mobile users is designed. Pervasive mobile thin client computing requires an intelligent service management to guarantee a high user experience. Due to the dynamic environment, the service management framework has to monitor the environment and intervene when necessary (e.g. adapt thin client protocol settings, move a session from one server to another). A detailed performance analysis of the implemented prototype is presented. It is shown that the prototype can handle up to 700 requests/s to start the mobile thin client service. The prototype can make a decision for up to 700 monitor reports per second
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