4,338 research outputs found

    Coding of details in very low bit-rate video systems

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    In this paper, the importance of including small image features at the initial levels of a progressive second generation video coding scheme is presented. It is shown that a number of meaningful small features called details should be coded, even at very low data bit-rates, in order to match their perceptual significance to the human visual system. We propose a method for extracting, perceptually selecting and coding of visual details in a video sequence using morphological techniques. Its application in the framework of a multiresolution segmentation-based coding algorithm yields better results than pure segmentation techniques at higher compression ratios, if the selection step fits some main subjective requirements. Details are extracted and coded separately from the region structure and included in the reconstructed images in a later stage. The bet of considering the local background of a given detail for its perceptual selection breaks the concept ofPeer ReviewedPostprint (published version

    Morphological operators for very low bit rate video coding

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    This paper deals with the use of some morphological tools for video coding at very low bit rates. Rather than describing a complete coding algorithm, the purpose of this paper is to focus on morphological connected operators and segmentation tools that have proved to be attractive for compression.Peer ReviewedPostprint (published version

    Recursive image sequence segmentation by hierarchical models

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    This paper addresses the problem of image sequence segmentation. A technique using a sequence model based on compound random fields is presented. This technique is recursive in the sense that frames are processed in the same cadency as they are produced. New regions appearing in the sequence are detected by a morphological procedure.Peer ReviewedPostprint (published version

    Object-based video representations: shape compression and object segmentation

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    Object-based video representations are considered to be useful for easing the process of multimedia content production and enhancing user interactivity in multimedia productions. Object-based video presents several new technical challenges, however. Firstly, as with conventional video representations, compression of the video data is a requirement. For object-based representations, it is necessary to compress the shape of each video object as it moves in time. This amounts to the compression of moving binary images. This is achieved by the use of a technique called context-based arithmetic encoding. The technique is utilised by applying it to rectangular pixel blocks and as such it is consistent with the standard tools of video compression. The blockbased application also facilitates well the exploitation of temporal redundancy in the sequence of binary shapes. For the first time, context-based arithmetic encoding is used in conjunction with motion compensation to provide inter-frame compression. The method, described in this thesis, has been thoroughly tested throughout the MPEG-4 core experiment process and due to favourable results, it has been adopted as part of the MPEG-4 video standard. The second challenge lies in the acquisition of the video objects. Under normal conditions, a video sequence is captured as a sequence of frames and there is no inherent information about what objects are in the sequence, not to mention information relating to the shape of each object. Some means for segmenting semantic objects from general video sequences is required. For this purpose, several image analysis tools may be of help and in particular, it is believed that video object tracking algorithms will be important. A new tracking algorithm is developed based on piecewise polynomial motion representations and statistical estimation tools, e.g. the expectationmaximisation method and the minimum description length principle

    Segmentation-based video coding system allowing the manipulation of objects

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    This paper presents a generic video coding algorithm allowing the content-based manipulation of objects. This manipulation is possible thanks to the definition of a spatiotemporal segmentation of the sequences. The coding strategy relies on a joint optimization in the rate-distortion sense of the partition definition and of the coding techniques to be used within each region. This optimization creates the link between the analysis and synthesis parts of the coder. The analysis defines the time evolution of the partition, as well as the elimination or the appearance of regions that are homogeneous either spatially or in motion. The coding of the texture as well as of the partition relies on region-based motion compensation techniques. The algorithm offers a good compromise between the ability to track and manipulate objects and the coding efficiency.Peer ReviewedPostprint (published version

    Motion connected operators for image sequences

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    This paper deals with motion-oriented connected operators. These operators eliminate from an original sequence the components that do not undergo a specific motion (defined as a filtering parameter). As any connected operator, they achieve a simplification of the original image while preserving the contour information of the components that have not be removed. Motion-oriented filtering may have a large number of applications including sequence analysis with motion multi-resolution decomposition or motion estimation.Peer ReviewedPostprint (published version

    A Comparative study of Arabic handwritten characters invariant feature

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    This paper is practically interested in the unchangeable feature of Arabic handwritten character. It presents results of comparative study achieved on certain features extraction techniques of handwritten character, based on Hough transform, Fourier transform, Wavelet transform and Gabor Filter. Obtained results show that Hough Transform and Gabor filter are insensible to the rotation and translation, Fourier Transform is sensible to the rotation but insensible to the translation, in contrast to Hough Transform and Gabor filter, Wavelets Transform is sensitive to the rotation as well as to the translation

    Morphological operations in image processing and analysis

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    Morphological operations applied in image processing and analysis are becoming increasingly important in today\u27s technology. Morphological operations which are based on set theory, can extract object features by suitable shape (structuring elements). Morphological filters are combinations of morphological operations that transform an image into a quantitative description of its geometrical structure which based on structuring elements. Important applications of morphological operations are shape description, shape recognition, nonlinear filtering, industrial parts inspection, and medical image processing. In this dissertation, basic morphological operations are reviewed, algorithms and theorems are presented for solving problems in distance transformation, skeletonization, recognition, and nonlinear filtering. A skeletonization algorithm using the maxima-tracking method is introduced to generate a connected skeleton. A modified algorithm is proposed to eliminate non-significant short branches. The back propagation morphology is introduced to reach the roots of morphological filters in only two-scan. The definitions and properties of back propagation morphology are discussed. The two-scan distance transformation is proposed to illustrate the advantage of this new definition. G-spectrum (geometric spectrum) which based upon the cardinality of a set of non-overlapping segments in an image using morphological operations is presented to be a useful tool not only for shape description but also for shape recognition. The G-spectrum is proven to be translation-, rotation-, and scaling-invariant. The shape likeliness based on G-spectrum is defined as a measurement in shape recognition. Experimental results are also illustrated. Soft morphological operations which are found to be less sensitive to additive noise and to small variations are the combinations of order statistic and morphological operations. Soft morphological operations commute with thresholding and obey threshold superposition. This threshold decomposition property allows gray-scale signals to be decomposed into binary signals which can be processed by only logic gates in parallel and then binary results can be combined to produce the equivalent output. Thus the implementation and analysis of function-processing soft morphological operations can be done by focusing only on the case of sets which not only are much easier to deal with because their definitions involve only counting the points instead of sorting numbers, but also allow logic gates implementation and parallel pipelined architecture leading to real-time implementation. In general, soft opening and closing are not idempotent operations, but under some constraints the soft opening and closing can be idempotent and the proof is given. The idempotence property gives us the idea of how to choose the structuring element sets and the value of index such that the soft morphological filters will reach the root signals without iterations. Finally, summary and future research of this dissertation are provided

    Antiextensive connected operators for image and sequence processing

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    This paper deals with a class of morphological operators called connected operators. These operators filter the signal by merging its flat zones. As a result, they do not create any new contours and are very attractive for filtering tasks where the contour information has to be preserved. This paper shows that connected operators work implicitly on a structured representation of the image made of flat zones. The max-tree is proposed as a suitable and efficient structure to deal with the processing steps involved in antiextensive connected operators. A formal definition of the various processing steps involved in the operator is proposed and, as a result, several lines of generalization are developed. First, the notion of connectivity and its definition are analyzed. Several modifications of the traditional approach are presented. They lead to connected operators that are able to deal with texture. They also allow the definition of connected operators with less leakage than the classical ones. Second, a set of simplification criteria are proposed and discussed. They lead to simplicity-, entropy-, and motion-oriented operators. The problem of using a nonincreasing criterion is analyzed. Its solution is formulated as an optimization problem that can be very efficiently solved by a Viterbi (1979) algorithm. Finally, several implementation issues are discussed showing that these operators can be very efficiently implemented.Peer ReviewedPostprint (published version
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