5,546 research outputs found

    Mobile Computing in Digital Ecosystems: Design Issues and Challenges

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    In this paper we argue that the set of wireless, mobile devices (e.g., portable telephones, tablet PCs, GPS navigators, media players) commonly used by human users enables the construction of what we term a digital ecosystem, i.e., an ecosystem constructed out of so-called digital organisms (see below), that can foster the development of novel distributed services. In this context, a human user equipped with his/her own mobile devices, can be though of as a digital organism (DO), a subsystem characterized by a set of peculiar features and resources it can offer to the rest of the ecosystem for use from its peer DOs. The internal organization of the DO must address issues of management of its own resources, including power consumption. Inside the DO and among DOs, peer-to-peer interaction mechanisms can be conveniently deployed to favor resource sharing and data dissemination. Throughout this paper, we show that most of the solutions and technologies needed to construct a digital ecosystem are already available. What is still missing is a framework (i.e., mechanisms, protocols, services) that can support effectively the integration and cooperation of these technologies. In addition, in the following we show that that framework can be implemented as a middleware subsystem that enables novel and ubiquitous forms of computation and communication. Finally, in order to illustrate the effectiveness of our approach, we introduce some experimental results we have obtained from preliminary implementations of (parts of) that subsystem.Comment: Proceedings of the 7th International wireless Communications and Mobile Computing conference (IWCMC-2011), Emergency Management: Communication and Computing Platforms Worksho

    Highly intensive data dissemination in complex networks

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    This paper presents a study on data dissemination in unstructured Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured overlays eases the network management, at the cost of non-optimal mechanisms to spread messages in the network. Thus, dissemination schemes must be employed that allow covering a large portion of the network with a high probability (e.g.~gossip based approaches). We identify principal metrics, provide a theoretical model and perform the assessment evaluation using a high performance simulator that is based on a parallel and distributed architecture. A main point of this study is that our simulation model considers implementation technical details, such as the use of caching and Time To Live (TTL) in message dissemination, that are usually neglected in simulations, due to the additional overhead they cause. Outcomes confirm that these technical details have an important influence on the performance of dissemination schemes and that the studied schemes are quite effective to spread information in P2P overlay networks, whatever their topology. Moreover, the practical usage of such dissemination mechanisms requires a fine tuning of many parameters, the choice between different network topologies and the assessment of behaviors such as free riding. All this can be done only using efficient simulation tools to support both the network design phase and, in some cases, at runtime
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