6,424 research outputs found
Bio-Inspired Resource Allocation for Relay-Aided Device-to-Device Communications
The Device-to-Device (D2D) communication principle is a key enabler of direct
localized communication between mobile nodes and is expected to propel a
plethora of novel multimedia services. However, even though it offers a wide
set of capabilities mainly due to the proximity and resource reuse gains,
interference must be carefully controlled to maximize the achievable rate for
coexisting cellular and D2D users. The scope of this work is to provide an
interference-aware real-time resource allocation (RA) framework for relay-aided
D2D communications that underlay cellular networks. The main objective is to
maximize the overall network throughput by guaranteeing a minimum rate
threshold for cellular and D2D links. To this direction, genetic algorithms
(GAs) are proven to be powerful and versatile methodologies that account for
not only enhanced performance but also reduced computational complexity in
emerging wireless networks. Numerical investigations highlight the performance
gains compared to baseline RA methods and especially in highly dense scenarios
which will be the case in future 5G networks.Comment: 6 pages, 6 figure
Artificial intelligence in the cyber domain: Offense and defense
Artificial intelligence techniques have grown rapidly in recent years, and their applications in practice can be seen in many fields, ranging from facial recognition to image analysis. In the cybersecurity domain, AI-based techniques can provide better cyber defense tools and help adversaries improve methods of attack. However, malicious actors are aware of the new prospects too and will probably attempt to use them for nefarious purposes. This survey paper aims at providing an overview of how artificial intelligence can be used in the context of cybersecurity in both offense and defense.Web of Science123art. no. 41
Neurophysiological Assessment of Affective Experience
In the field of Affective Computing the affective experience (AX) of the user during the interaction with computers is of great interest. The automatic recognition of the affective state, or emotion, of the user is one of the big challenges. In this proposal I focus on the affect recognition via physiological and neurophysiological signals. Long‐standing evidence from psychophysiological research and more recently from research in affective neuroscience suggests that both, body and brain physiology, are able to indicate the current affective state of a subject. However, regarding the classification of AX several questions are still unanswered. The principal possibility of AX classification was repeatedly shown, but its generalisation over different task contexts, elicitating stimuli modalities, subjects or time is seldom addressed. In this proposal I will discuss a possible agenda for the further exploration of physiological and neurophysiological correlates of AX over different elicitation modalities and task contexts
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The telematic dress: Evolving garments and distributed proprioception in streaming media and fashion performance
Centered around several short films from streaming performances created in 2005, this paper
explores new ideas for movement technologies and garment design in an arts and digital research
context. The "telematic dress" project, developed at the DAP Lab in Nottingham, involves
transdisciplinary intersections between fashion and live performance, interactive system architecture,
electronic textiles, wearable technologies, choreography, and anthropology.
The concept on an evolving garment design that is materialized (moved) in live performance
originates from DAP Lab's experimentation with telematics and distributed media (http://art.ntu.ac.
uk/performance_research/birringer/dap.htm] addressing "connective tissues" through a study of
perception/proprioception in the wearer (tactile sensory processing) and the dancer/designer/viewer
relationship. This study is conducted as cross-cultural communication with online performance
partners in Europe, the US, Brazil and Japan. The inter-active space is predicated on transcultural
questions: how does the movement with an evolving design and wearable interactive sensors travel,
how does movement - and capturing of movement - allow the design to emerge toward a garment
statement, and how are bodies-in-relation-to sensory fabrics affected by the multidimensional
kinesthetics of a media-rich, responsive environment
The Effects of the Quantification of Faculty Productivity: Perspectives from the Design Science Research Community
In recent years, efforts to assess faculty research productivity have focused more on the measurable quantification of academic outcomes. For benchmarking academic performance, researchers have developed different ranking and rating lists that define so-called high-quality research. While many scholars in IS consider lists such as the Senior Scholar’s basket (SSB) to provide good guidance, others who belong to less-mainstream groups in the IS discipline could perceive these lists as constraining. Thus, we analyzed the perceived impact of the SSB on information systems (IS) academics working in design science research (DSR) and, in particular, how it has affected their research behavior. We found the DSR community felt a strong normative influence from the SSB. We conducted a content analysis of the SSB and found evidence that some of its journals have come to accept DSR more. We note the emergence of papers in the SSB that outline the role of theory in DSR and describe DSR methodologies, which indicates that the DSR community has rallied to describe what to expect from a DSR manuscript to the broader IS community and to guide the DSR community on how to organize papers for publication in the SSB
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