785 research outputs found
Delivering Live Multimedia Streams to Mobile Hosts in a Wireless Internet with Multiple Content Aggregators
We consider the distribution of channels of live multimedia content (e.g., radio or TV broadcasts) via multiple content aggregators. In our work, an aggregator receives channels from content sources and redistributes them to a potentially large number of mobile hosts. Each aggregator can offer a channel in various configurations to cater for different wireless links, mobile hosts, and user preferences. As a result, a mobile host can generally choose from different configurations of the same channel offered by multiple alternative aggregators, which may be available through different interfaces (e.g., in a hotspot). A mobile host may need to handoff to another aggregator once it receives a channel. To prevent service disruption, a mobile host may for instance need to handoff to another aggregator when it leaves the subnets that make up its current aggregator�s service area (e.g., a hotspot or a cellular network).\ud
In this paper, we present the design of a system that enables (multi-homed) mobile hosts to seamlessly handoff from one aggregator to another so that they can continue to receive a channel wherever they go. We concentrate on handoffs between aggregators as a result of a mobile host crossing a subnet boundary. As part of the system, we discuss a lightweight application-level protocol that enables mobile hosts to select the aggregator that provides the �best� configuration of a channel. The protocol comes into play when a mobile host begins to receive a channel and when it crosses a subnet boundary while receiving the channel. We show how our protocol can be implemented using the standard IETF session control and description protocols SIP and SDP. The implementation combines SIP and SDP�s offer-answer model in a novel way
An Effective Dynamic Handoff Support for Mobile Media Network
Mobility is the most important feature of a wireless cellular communication system. Usually, continuous service is achieved by supporting handoff (or handover) from one cell to another. Handoff is the process of changing the channel associated with the current connection while a call is in progress. It is often initiated either by crossing a cell boundary or by deterioration in quality of the signal in the current channel. In this thesis, the different types of handoff controlled mechanisms are proposed and analyzed by passing the parameters offset address, Header information associated with the file, bit rate and bit resolution. The objective is to have an effective algorithm which provides a seamlessly migrate the session so that it stays close to the client, thus providing high quality video to the user. The implementation provides all the different types of hanoff techniques possible and a exclusive performance study has been done on all these techniques providing the benefit and the drawbacks of each approach
An Effective Dynamic Handoff Support for Mobile Media Network
Mobility is the most important feature of a wireless cellular communication system. Usually, continuous service is achieved by supporting handoff (or handover) from one cell to another. Handoff is the process of changing the channel associated with the current connection while a call is in progress. It is often initiated either by crossing a cell boundary or by deterioration in quality of the signal in the current channel. In this thesis, the different types of handoff controlled mechanisms are proposed and analyzed by passing the parameters offset address, Header information associated with the file, bit rate and bit resolution. The objective is to have an effective algorithm which provides a seamlessly migrate the session so that it stays close to the client, thus providing high quality video to the user. The implementation provides all the different types of hanoff techniques possible and a exclusive performance study has been done on all these techniques providing the benefit and the drawbacks of each approach
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Effectiveness of Cloud Services for Scientific and VoD Applications
Cloud platforms have emerged as the primary data warehouse for a variety of applications, such as DropBox, iCloud, Google Music, etc. These applications allow users to store data in the cloud and access it from anywhere in the world. Commercial clouds are also well suited for providing high-end servers for rent to execute applications that require computation resources sporadically. Cloud users only pay for the time they actually use the hardware and the amount of data that is transmitted to and from the cloud, which has the potential to be more cost effective than purchasing, hosting, and maintaining dedicated hardware. In this dissertation, we look into the efficiency of the cloud Infrastructure-as-a-Service (IaaS) model for two real time high bandwidth applications: A scientific application of short-term weather forecasting and Video on Demand services. We show that, cloud services are efficient in both network and computation for real time scientific application of weather forecasting. We present a related list reordering approach, which reduces the network traffic of serving videos from VoD services and improve the efficiency of caches deployed to serve them. Also, we present transcoding policies to reduce the transcoding workload and present prediction models to maintain performance of providing ABR streaming of VoD services at the client with online transcoding in the cloud
A Novel Production Workflow and Toolset for Opera Co-creation Towards Enhanced Societal Inclusion of People
Opera uses all the visual and performing arts tocreate extraordinary worlds of passion and sensibility. It is rightly recognised as a great achievement of European culture. And yet a form that once inspired social and artistic revolutions is often seen as the staid preserve of the elite. With rising inequality and social exclusion, many see opera-if they think of it at all-as symbolic of what is wrong in Europe today. This paper presents technological and scientific approach of the European H2020 TRACTION project that aims to use opera as a path for social and cultural inclusion, making it once again a force for radicaltransformation. TRACTION wants to define new forms of artistic creation through which the most marginalised groups (e.g. migrants, the rural poor, young offenders and others) can work with artists to tell the stories that matter now. By combining best practices in participatory art with media technology's innovations of language, form and process, the project is defining new approaches to co-creation and innovation, exploring audiovisual formats based in european cultural heritage, such as opera
The Virtual Device: Expanding Wireless Communication Services Through Service Discovery and Session Mobility
We present a location-based, ubiquitous service architecture, based on the Session Initiation Protocol (SIP) and a service discovery protocol that enables users to enhance the multimedia communications services available on their mobile devices by discovering other local devices, and including them in their active sessions, creating a 'virtual device.' We have implemented our concept based on Columbia University's multimedia environment and we show its feasibility by a performance analysis
Seamless multimedia delivery within a heterogeneous wireless networks environment: are we there yet?
The increasing popularity of live video streaming from mobile devices such as Facebook Live, Instagram Stories, Snapchat, etc. pressurises the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of Quality of Experience (QoE) as the basis for network control, customer loyalty and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users’ quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: adaptation, energy efficiency and multipath content delivery. Discussions, challenges and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided
Seamless Multimedia Delivery Within a Heterogeneous Wireless Networks Environment: Are We There Yet?
The increasing popularity of live video streaming from mobile devices, such as Facebook Live, Instagram Stories, Snapchat, etc. pressurizes the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of quality of experience (QoE) as the basis for network control, customer loyalty, and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users' quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: 1) adaptation; 2) energy efficiency; and 3) multipath content delivery. Discussions, challenges, and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided
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