41,309 research outputs found

    Integration of Smart Wearable Devices and Cloud Computing in the Kenyan Public Health Care System

    Get PDF
    The utilization of smart wearable devices and cloud computing in the Kenyan public health care system will facilitate real-time patient monitoring and management. The shortage of certified healthcare professionals and the limited access to quality specialized care for individuals in remote settings has prompted the adoption of wearable devices and cloud computing strategies in Kenya. However, there lacks a clear framework design of integrating the technologies in the public health sector. This article evaluates the current status of healthcare systems in Kenya. It also investigates the existing mobile health and cloud computing services in the country while evaluating the main legal concerns inherent to the utilization of the technologies. The document further outlines a framework design for a mobile application named GB Health. The application incorporates cloud computing and smart wearable devices in the Kenyan public health care system. The design will enhance workflow and patient outcomes in the sector. Keywords: Smart wearable devices, cloud computing, GB Health DOI: 10.7176/IKM/11-4-04 Publication date:June 30th 2021

    System on fabrics utilising distributed computing

    Get PDF
    The main vision of wearable computing is to make electronic systems an important part of everyday clothing in the future which will serve as intelligent personal assistants. Wearable devices have the potential to be wearable computers and not mere input/output devices for the human body. The present thesis focuses on introducing a new wearable computing paradigm, where the processing elements are closely coupled with the sensors that are distributed using Instruction Systolic Array (ISA) architecture. The thesis describes a novel, multiple sensor, multiple processor system architecture prototype based on the Instruction Systolic Array paradigm for distributed computing on fabrics. The thesis introduces new programming model to implement the distributed computer on fabrics. The implementation of the concept has been validated using parallel algorithms. A real-time shape sensing and reconstruction application has been implemented on this architecture and has demonstrated a physical design for a wearable system based on the ISA concept constructed from off-the-shelf microcontrollers and sensors. Results demonstrate that the real time application executes on the prototype ISA implementation thus confirming the viability of the proposed architecture for fabric-resident computing devices

    Shape reconstruction using instruction systolic array

    Get PDF
    This paper describes a novel, 2D mesh architecture prototype based on the Instruction Systolic Array (ISA) paradigm for distributed computing on fabrics. We discuss a real-time shape sensing and reconstruction application executing on this architecture and demonstrate a physical design for a wearable system based on ISA concept constructed out of off-the-shelf microcontrollers and sensors. Results demonstrate the application executes in 39 ms on our prototype ISA implementation thus confirming the viability of the proposed architecture for fabric-resident computing devices

    Software for Wearable Devices: Challenges and Opportunities

    Full text link
    Wearable devices are a new form of mobile computer system that provides exclusive and user-personalized services. Wearable devices bring new issues and challenges to computer science and technology. This paper summarizes the development process and the categories of wearable devices. In addition, we present new key issues arising in aspects of wearable devices, including operating systems, database management system, network communication protocol, application development platform, privacy and security, energy consumption, human-computer interaction, software engineering, and big data.Comment: 6 pages, 1 figure, for Compsac 201

    Wearable and mobile devices

    Get PDF
    Information and Communication Technologies, known as ICT, have undergone dramatic changes in the last 25 years. The 1980s was the decade of the Personal Computer (PC), which brought computing into the home and, in an educational setting, into the classroom. The 1990s gave us the World Wide Web (the Web), building on the infrastructure of the Internet, which has revolutionized the availability and delivery of information. In the midst of this information revolution, we are now confronted with a third wave of novel technologies (i.e., mobile and wearable computing), where computing devices already are becoming small enough so that we can carry them around at all times, and, in addition, they have the ability to interact with devices embedded in the environment. The development of wearable technology is perhaps a logical product of the convergence between the miniaturization of microchips (nanotechnology) and an increasing interest in pervasive computing, where mobility is the main objective. The miniaturization of computers is largely due to the decreasing size of semiconductors and switches; molecular manufacturing will allow for “not only molecular-scale switches but also nanoscale motors, pumps, pipes, machinery that could mimic skin” (Page, 2003, p. 2). This shift in the size of computers has obvious implications for the human-computer interaction introducing the next generation of interfaces. Neil Gershenfeld, the director of the Media Lab’s Physics and Media Group, argues, “The world is becoming the interface. Computers as distinguishable devices will disappear as the objects themselves become the means we use to interact with both the physical and the virtual worlds” (Page, 2003, p. 3). Ultimately, this will lead to a move away from desktop user interfaces and toward mobile interfaces and pervasive computing

    Multi-Sensor Context-Awareness in Mobile Devices and Smart Artefacts

    Get PDF
    The use of context in mobile devices is receiving increasing attention in mobile and ubiquitous computing research. In this article we consider how to augment mobile devices with awareness of their environment and situation as context. Most work to date has been based on integration of generic context sensors, in particular for location and visual context. We propose a different approach based on integration of multiple diverse sensors for awareness of situational context that can not be inferred from location, and targeted at mobile device platforms that typically do not permit processing of visual context. We have investigated multi-sensor context-awareness in a series of projects, and report experience from development of a number of device prototypes. These include development of an awareness module for augmentation of a mobile phone, of the Mediacup exemplifying context-enabled everyday artifacts, and of the Smart-Its platform for aware mobile devices. The prototypes have been explored in various applications to validate the multi-sensor approach to awareness, and to develop new perspectives of how embedded context-awareness can be applied in mobile and ubiquitous computing

    Wearable Computing for Health and Fitness: Exploring the Relationship between Data and Human Behaviour

    Get PDF
    Health and fitness wearable technology has recently advanced, making it easier for an individual to monitor their behaviours. Previously self generated data interacts with the user to motivate positive behaviour change, but issues arise when relating this to long term mention of wearable devices. Previous studies within this area are discussed. We also consider a new approach where data is used to support instead of motivate, through monitoring and logging to encourage reflection. Based on issues highlighted, we then make recommendations on the direction in which future work could be most beneficial
    • …
    corecore