866 research outputs found

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery

    Real-time model-based slam using line segments

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    Abstract. Existing monocular vision-based SLAM systems favour interest point features as landmarks, but these are easily occluded and can only be reliably matched over a narrow range of viewpoints. Line segments offer an interesting alternative, as line matching is more stable with respect to viewpoint changes and lines are robust to partial occlusion. In this paper we present a model-based SLAM system that uses 3D line segments as landmarks. Unscented Kalman filters are used to initialise new line segments and generate a 3D wireframe model of the scene that can be tracked with a robust model-based tracking algorithm. Uncertainties in the camera position are fed into the initialisation of new model edges. Results show the system operating in real-time with resilience to partial occlusion. The maps of line segments generated during the SLAM process are physically meaningful and their structure is measured against the true 3D structure of the scene.
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