432 research outputs found

    Antichain Algorithms for Finite Automata

    Get PDF
    We present a general theory that exploits simulation relations on transition systems to obtain antichain algorithms for solving the reachability and repeated reachability problems. Antichains are more succinct than the sets of states manipulated by the traditional fixpoint algorithms. The theory justifies the correctness of the antichain algorithms, and applications such as the universality problem for finite automata illustrate efficiency improvements. Finally, we show that new and provably better antichain algorithms can be obtained for the emptiness problem of alternating automata over finite and infinite words

    Regular Methods for Operator Precedence Languages

    Get PDF
    The operator precedence languages (OPLs) represent the largest known subclass of the context-free languages which enjoys all desirable closure and decidability properties. This includes the decidability of language inclusion, which is the ultimate verification problem. Operator precedence grammars, automata, and logics have been investigated and used, for example, to verify programs with arithmetic expressions and exceptions (both of which are deterministic pushdown but lie outside the scope of the visibly pushdown languages). In this paper, we complete the picture and give, for the first time, an algebraic characterization of the class of OPLs in the form of a syntactic congruence that has finitely many equivalence classes exactly for the operator precedence languages. This is a generalization of the celebrated Myhill-Nerode theorem for the regular languages to OPLs. As one of the consequences, we show that universality and language inclusion for nondeterministic operator precedence automata can be solved by an antichain algorithm. Antichain algorithms avoid determinization and complementation through an explicit subset construction, by leveraging a quasi-order on words, which allows the pruning of the search space for counterexample words without sacrificing completeness. Antichain algorithms can be implemented symbolically, and these implementations are today the best-performing algorithms in practice for the inclusion of finite automata. We give a generic construction of the quasi-order needed for antichain algorithms from a finite syntactic congruence. This yields the first antichain algorithm for OPLs, an algorithm that solves the ExpTime-hard language inclusion problem for OPLs in exponential time

    Symblicit algorithms for optimal strategy synthesis in monotonic Markov decision processes

    Full text link
    When treating Markov decision processes (MDPs) with large state spaces, using explicit representations quickly becomes unfeasible. Lately, Wimmer et al. have proposed a so-called symblicit algorithm for the synthesis of optimal strategies in MDPs, in the quantitative setting of expected mean-payoff. This algorithm, based on the strategy iteration algorithm of Howard and Veinott, efficiently combines symbolic and explicit data structures, and uses binary decision diagrams as symbolic representation. The aim of this paper is to show that the new data structure of pseudo-antichains (an extension of antichains) provides another interesting alternative, especially for the class of monotonic MDPs. We design efficient pseudo-antichain based symblicit algorithms (with open source implementations) for two quantitative settings: the expected mean-payoff and the stochastic shortest path. For two practical applications coming from automated planning and LTL synthesis, we report promising experimental results w.r.t. both the run time and the memory consumption.Comment: In Proceedings SYNT 2014, arXiv:1407.493

    From Monomials to Words to graphs

    Get PDF
    Given a finite alphabet X and an ordering on the letters, the map \sigma sends each monomial on X to the word that is the ordered product of the letter powers in the monomial. Motivated by a question on Groebner bases, we characterize ideals I in the free commutative monoid (in terms of a generating set) such that the ideal generated by \sigma(I) in the free monoid is finitely generated. Whether there exists an ordering such that is finitely generated turns out to be NP-complete. The latter problem is closely related to the recognition problem for comparability graphs.Comment: 27 pages, 2 postscript figures, uses gastex.st

    Looking at Mean-Payoff through Foggy Windows

    Full text link
    Mean-payoff games (MPGs) are infinite duration two-player zero-sum games played on weighted graphs. Under the hypothesis of perfect information, they admit memoryless optimal strategies for both players and can be solved in NP-intersect-coNP. MPGs are suitable quantitative models for open reactive systems. However, in this context the assumption of perfect information is not always realistic. For the partial-observation case, the problem that asks if the first player has an observation-based winning strategy that enforces a given threshold on the mean-payoff, is undecidable. In this paper, we study the window mean-payoff objectives that were introduced recently as an alternative to the classical mean-payoff objectives. We show that, in sharp contrast to the classical mean-payoff objectives, some of the window mean-payoff objectives are decidable in games with partial-observation

    Computing Weakest Strategies for Safety Games of Imperfect Information

    Get PDF
    CEDAR (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of imperfect information. The algorithm computes a fixed point over the lattice of contravariant antichains. Here contravariant antichains are antichains over pairs consisting of an information set and an allow set representing the associated move. We demonstrate how the richer structure of contravariant antichains for representing antitone functions, as opposed to standard antichains for representing sets of downward closed sets, allows CEDAR to apply a significantly less complex controllable predecessor step than previous algorithms
    corecore