12,763 research outputs found

    The Usage and Evaluation of Anthropomorphic Form in Robot Design

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    There are numerous examples illustrating the application of human shape in everyday products. Usage of anthropomorphic form has long been a basic design strategy, particularly in the design of intelligent service robots. As such, it is desirable to use anthropomorphic form not only in aesthetic design but also in interaction design. Proceeding from how anthropomorphism in various domains has taken effect on human perception, we assumed that anthropomorphic form used in appearance and interaction design of robots enriches the explanation of its function and creates familiarity with robots. From many cases we have found, misused anthropomorphic form lead to user disappointment or negative impressions on the robot. In order to effectively use anthropomorphic form, it is necessary to measure the similarity of an artifact to the human form (humanness), and then evaluate whether the usage of anthropomorphic form fits the artifact. The goal of this study is to propose a general evaluation framework of anthropomorphic form for robot design. We suggest three major steps for framing the evaluation: 'measuring anthropomorphic form in appearance', 'measuring anthropomorphic form in Human-Robot Interaction', and 'evaluation of accordance of two former measurements'. This evaluation process will endow a robot an amount of humanness in their appearance equivalent to an amount of humanness in interaction ability, and then ultimately facilitate user satisfaction. Keywords: Anthropomorphic Form; Anthropomorphism; Human-Robot Interaction; Humanness; Robot Design</p

    GlowBots: Robots that Evolve Relationships

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    GlowBots are small wheeled robots that develop complex relationships between each other and with their owner. They develop attractive patterns which are affected both by user interaction and communication between the robots. The project shows how robots can interact with humans in subtle and sustainable ways for entertainment and enjoyment

    Dexterous manipulation of unknown objects using virtual contact points

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    The manipulation of unknown objects is a problem of special interest in robotics since it is not always possible to have exact models of the objects with which the robot interacts. This paper presents a simple strategy to manipulate unknown objects using a robotic hand equipped with tactile sensors. The hand configurations that allow the rotation of an unknown object are computed using only tactile and kinematic information, obtained during the manipulation process and reasoning about the desired and real positions of the fingertips during the manipulation. This is done taking into account that the desired positions of the fingertips are not physically reachable since they are located in the interior of the manipulated object and therefore they are virtual positions with associated virtual contact points. The proposed approach was satisfactorily validated using three fingers of an anthropomorphic robotic hand (Allegro Hand), with the original fingertips replaced by tactile sensors (WTS-FT). In the experimental validation, several everyday objects with different shapes were successfully manipulated, rotating them without the need of knowing their shape or any other physical property.Peer ReviewedPostprint (author's final draft

    The Anthropomorphic Hand Assessment Protocol (AHAP)

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    The progress in the development of anthropomorphic hands for robotic and prosthetic applications has not been followed by a parallel development of objective methods to evaluate their performance. The need for benchmarking in grasping research has been recognized by the robotics community as an important topic. In this study we present the Anthropomorphic Hand Assessment Protocol (AHAP) to address this need by providing a measure for quantifying the grasping ability of artificial hands and comparing hand designs. To this end, the AHAP uses 25 objects from the publicly available Yale-CMU-Berkeley Object and Model Set thereby enabling replicability. It is composed of 26 postures/tasks involving grasping with the eight most relevant human grasp types and two non-grasping postures. The AHAP allows to quantify the anthropomorphism and functionality of artificial hands through a numerical Grasping Ability Score (GAS). The AHAP was tested with different hands, the first version of the hand of the humanoid robot ARMAR-6 with three different configurations resulting from attachment of pads to fingertips and palm as well as the two versions of the KIT Prosthetic Hand. The benchmark was used to demonstrate the improvements of these hands in aspects like the grasping surface, the grasp force and the finger kinematics. The reliability, consistency and responsiveness of the benchmark have been statistically analyzed, indicating that the AHAP is a powerful tool for evaluating and comparing different artificial hand designs

    Sensory motor systems of artificial and natural hands

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    The surgeon Ambroise Paré designed an anthropomorphic hand for wounded soldiers in the 16th century. Since that time, there have been advances in technology through the use of computer-aided design, modern materials, electronic controllers and sensors to realise artificial hands which have good functionality and reliability. Data from touch, object slip, finger position and temperature sensors, mounted in the fingers and on the palm, can be used in feedback loops to automatically hold objects. A study of the natural neuromuscular systems reveals a complexity which can only in part be realised today with technology. Highlights of the parallels and differences between natural and artificial hands are discussed with reference to the Southampton Hand. The anatomical structure of parts of the natural systems can be made artificially such as the antagonist muscles using tendons. Theses solutions look promising as they are based on the natural form but in practice lack the desired physical specification. However, concepts of the lower spinal loops can be mimicked in principle. Some future devices will require greater skills from the surgeon to create the interface between the natural system and an artificial device. Such developments may offer a more natural control with ease of use for the limb deficient person

    Anthropomorphic user interface feedback in a sewing context and affordances

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    The aim of the authors' research is to gain better insights into the effectiveness and user satisfaction of anthropomorphism at the user interface. Therefore, this paper presents a between users experiment and the results in the context of anthropomorphism at the user interface and the giving of instruction for learning sewing stitches. Two experimental conditions were used, where the information for learning sewing stitches was the same. However the manner of presentation was varied. Therefore one condition was anthropomorphic and the other was non-anthropomorphic. Also the work is closely linked with Hartson's theory of affordances applied to user interfaces. The results suggest that facilitation of the affordances in an anthropomorphic user interface lead to statistically significant results in terms of effectiveness and user satisfaction in the sewing context. Further some violation of the affordances leads to an interface being less usable in terms of effectiveness and user satisfaction

    Idolatry, Indifference, and the Scientific Study of Religion: Two New Humean Arguments

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    We utilize contemporary cognitive and social science of religion to defend a controversial thesis: the human cognitive apparatus gratuitously inclines humans to religious activity oriented around entities other than the God of classical theism. Using this thesis, we update and defend two arguments drawn from David Hume: (i) the argument from idolatry, which argues that the God of classical theism does not exist, and (ii) the argument from indifference, which argues that if the God of classical theism exists, God is indifferent to our religious activity

    Eyes on the mind : investigating the influence of gaze dynamics on the perception of others in real-time social interaction

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    ACKNOWLEDGMENTS This study was partially supported by a grant of the Köln Fortune Program of the Medical Faculty at the University of Cologne to Leonhard Schilbach and by a grant “Other Minds” of the German Ministry of Research and Education to Kai Vogeley. The authors would like to thank Stephanie Alexius and Leonhard Engels for their assistance in data collection.Peer reviewedPublisher PD
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