8,486 research outputs found
A Review on Energy Consumption Optimization Techniques in IoT Based Smart Building Environments
In recent years, due to the unnecessary wastage of electrical energy in
residential buildings, the requirement of energy optimization and user comfort
has gained vital importance. In the literature, various techniques have been
proposed addressing the energy optimization problem. The goal of each technique
was to maintain a balance between user comfort and energy requirements such
that the user can achieve the desired comfort level with the minimum amount of
energy consumption. Researchers have addressed the issue with the help of
different optimization algorithms and variations in the parameters to reduce
energy consumption. To the best of our knowledge, this problem is not solved
yet due to its challenging nature. The gap in the literature is due to the
advancements in the technology and drawbacks of the optimization algorithms and
the introduction of different new optimization algorithms. Further, many newly
proposed optimization algorithms which have produced better accuracy on the
benchmark instances but have not been applied yet for the optimization of
energy consumption in smart homes. In this paper, we have carried out a
detailed literature review of the techniques used for the optimization of
energy consumption and scheduling in smart homes. The detailed discussion has
been carried out on different factors contributing towards thermal comfort,
visual comfort, and air quality comfort. We have also reviewed the fog and edge
computing techniques used in smart homes
When the path is never shortest: a reality check on shortest path biocomputation
Shortest path problems are a touchstone for evaluating the computing
performance and functional range of novel computing substrates. Much has been
published in recent years regarding the use of biocomputers to solve minimal
path problems such as route optimisation and labyrinth navigation, but their
outputs are typically difficult to reproduce and somewhat abstract in nature,
suggesting that both experimental design and analysis in the field require
standardising. This chapter details laboratory experimental data which probe
the path finding process in two single-celled protistic model organisms,
Physarum polycephalum and Paramecium caudatum, comprising a shortest path
problem and labyrinth navigation, respectively. The results presented
illustrate several of the key difficulties that are encountered in categorising
biological behaviours in the language of computing, including biological
variability, non-halting operations and adverse reactions to experimental
stimuli. It is concluded that neither organism examined are able to efficiently
or reproducibly solve shortest path problems in the specific experimental
conditions that were tested. Data presented are contextualised with biological
theory and design principles for maximising the usefulness of experimental
biocomputer prototypes.Comment: To appear in: Adamatzky, A (Ed.) Shortest path solvers. From software
to wetware. Springer, 201
Towards adaptive multi-robot systems: self-organization and self-adaptation
Dieser Beitrag ist mit Zustimmung des Rechteinhabers aufgrund einer (DFG geförderten) Allianz- bzw. Nationallizenz frei zugänglich.This publication is with permission of the rights owner freely accessible due to an Alliance licence and a national licence (funded by the DFG, German Research Foundation) respectively.The development of complex systems ensembles that operate in uncertain environments is a major challenge. The reason for this is that system designers are not able to fully specify the system during specification and development and before it is being deployed. Natural swarm systems enjoy similar characteristics, yet, being self-adaptive and being able to self-organize, these systems show beneficial emergent behaviour. Similar concepts can be extremely helpful for artificial systems, especially when it comes to multi-robot scenarios, which require such solution in order to be applicable to highly uncertain real world application. In this article, we present a comprehensive overview over state-of-the-art solutions in emergent systems, self-organization, self-adaptation, and robotics. We discuss these approaches in the light of a framework for multi-robot systems and identify similarities, differences missing links and open gaps that have to be addressed in order to make this framework possible
Biomimetic Engineering
Humankind is a privileged animal species for many reasons. A remarkable one is its
ability to conceive and manufacture objects. Human industry is indeed leading the
various winning strategies (along with language and culture) that has permitted this
primate to extraordinarily increase its life expectancy and proliferation rate. (It is indeed
so successful, that it now threatens the whole planet.) The design of this industry kicks
off in the brain, a computing machine particularly good at storing, recognizing and
associating patterns. Even in a time when human beings tend to populate non-natural,
man-made environments, the many forms, colorings, textures and behaviors of nature
continuously excite our senses and blend in our thoughts, even more deeply during
childhood. Then, it would be exaggerated to say that Biomimetics is a brand new
strategy. As long as human creation is based on previously acquired knowledge and
experiences, it is not surprising that engineering, the arts, and any form of expression, is
influenced by nature’s way to some extent.
The design of human industry has evolved from very simple tools, to complex
engineering devices. Nature has always provided us with a rich catalog of excellent
materials and inspiring designs. Now, equipped with new machinery and techniques, we
look again at Nature. We aim at mimicking not only its best products, but also its design
principles.
Organic life, as we know it, is indeed a vast pool of diversity. Living matter inhabits
almost every corner of the terrestrial ecosphere. From warm open-air ecosystems to the
extreme conditions of hot salt ponds, living cells have found ways to metabolize the
sources of energy, and get organized in complex organisms of specialized tissues and organs that adapt themselves to the environment, and can modify the environment to
their own needs as well. Life on Earth has evolved such a diverse portfolio of species
that the number of designs, mechanisms and strategies that can actually be abstracted is
astonishing. As August Krogh put it: "For a large number of problems there will be
some animal of choice, on which it can be most conveniently studied".
The scientific method starts with a meticulous observation of natural phenomena, and
humans are particularly good at that game. In principle, the aim of science is to
understand the physical world, but an observer’s mind can behave either as an engineer
or as a scientist. The minute examination of the many living forms that surround us has
led to the understanding of new organizational principles, some of which can be
imported in our production processes. In practice, bio-inspiration can arise at very
different levels of observation: be it social organization, the shape of an organism, the
structure and functioning of organs, tissular composition, cellular form and behavior, or
the detailed structure of molecules. Our direct experience of the wide portfolio of
species found in nature, and their particular organs, have clearly favored that the initial
models would come from the organism and organ levels. But the development of new
techniques (on one hand to observe the micro- and nanostructure of living beings, and
on the other to simulate the complex behavior of social communities) have significantly
extended the domain of interest
Review of Anaerobic Digestion Modeling and Optimization Using Nature-Inspired Techniques
Although it is a well-researched topic, the complexity, time for process stabilization, and economic factors related to anaerobic digestion call for simulation of the process offline with the help of computer models. Nature-inspired techniques are a recently developed branch of artificial intelligence wherein knowledge is transferred from natural systems to engineered systems. For soft computing applications, nature-inspired techniques have several advantages, including scope for parallel computing, dynamic behavior, and self-organization. This paper presents a comprehensive review of such techniques and their application in anaerobic digestion modeling. We compiled and synthetized the literature on the applications of nature-inspired techniques applied to anaerobic digestion. These techniques provide a balance between diversity and speed of arrival at the optimal solution, which has stimulated their use in anaerobic digestion modeling
A Survey on Natural Inspired Computing (NIC): Algorithms and Challenges
Nature employs interactive images to incorporate end users2019; awareness and implication aptitude form inspirations into statistical/algorithmic information investigation procedures. Nature-inspired Computing (NIC) is an energetic research exploration field that has appliances in various areas, like as optimization, computational intelligence, evolutionary computation, multi-objective optimization, data mining, resource management, robotics, transportation and vehicle routing. The promising playing field of NIC focal point on managing substantial, assorted and self-motivated dimensions of information all the way through the incorporation of individual opinion by means of inspiration as well as communication methods in the study practices. In addition, it is the permutation of correlated study parts together with Bio-inspired computing, Artificial Intelligence and Machine learning that revolves efficient diagnostics interested in a competent pasture of study. This article intend at given that a summary of Nature-inspired Computing, its capacity and concepts and particulars the most significant scientific study algorithms in the field
Why bad ideas are a good idea
What would happen if we wrote an Abstract that was the exact opposite of what the paper described? This is a bad idea,
but it makes us think more carefully than usual about properties of Abstracts. This paper describes BadIdeas, a collection
of techniques that uses ???bad??? or ???silly??? ideas to inspire creativity, explore design domains and teach critical thinking in
interaction design. We describe the approach, some evidence, how it is performed in practice and experience in its use.published or submitted for publicationis peer reviewe
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