226 research outputs found

    A Review on GPU Based Parallel Computing for NP Problems

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    Now a days there are different number of optimization problems are present. Which are NP problems to solve this problems parallel metaheuristic algorithm are required. Graph theories are most commonly studied combinational problems. In this paper providing the new move towards solve this combinational problem with GPU based parallel computing using CUDA architecture. Comparing those problem with relevant to the transfer rate, effective memory utilization and speedup etc. to acquire the paramount possible solution. By applying the different algorithms on the optimization problem to catch the efficient memory exploitation, synchronized execution, saving time and increasing speedup of execution. Due to this the speedup factor is enhance and get the best optimal solution

    Measuring diversity of socio-cognitively inspired ACO search

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    In our recent research, we implemented an enhancement of Ant Colony Optimization incorporating the socio-cognitive dimension of perspective taking. Our initial results suggested that increasing the diversity of ant population - introducing different pheromones, different species and dedicated inter-species relations - yielded better results. In this paper, we explore the diversity issue by introducing novel diversity measurement strategies for ACO. Based on these strategies we compare both classic ACO and its socio-cognitive variation

    Reactive approach for automating exploration and exploitation in ant colony optimization

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    Ant colony optimization (ACO) algorithms can be used to solve nondeterministic polynomial hard problems. Exploration and exploitation are the main mechanisms in controlling search within the ACO. Reactive search is an alternative technique to maintain the dynamism of the mechanics. However, ACO-based reactive search technique has three (3) problems. First, the memory model to record previous search regions did not completely transfer the neighborhood structures to the next iteration which leads to arbitrary restart and premature local search. Secondly, the exploration indicator is not robust due to the difference of magnitudes in distance matrices for the current population. Thirdly, the parameter control techniques that utilize exploration indicators in their feedback process do not consider the problem of indicator robustness. A reactive ant colony optimization (RACO) algorithm has been proposed to overcome the limitations of the reactive search. RACO consists of three main components. The first component is a reactive max-min ant system algorithm for recording the neighborhood structures. The second component is a statistical machine learning mechanism named ACOustic to produce a robust exploration indicator. The third component is the ACO-based adaptive parameter selection algorithm to solve the parameterization problem which relies on quality, exploration and unified criteria in assigning rewards to promising parameters. The performance of RACO is evaluated on traveling salesman and quadratic assignment problems and compared with eight metaheuristics techniques in terms of success rate, Wilcoxon signed-rank, Chi-square and relative percentage deviation. Experimental results showed that the performance of RACO is superior than the eight (8) metaheuristics techniques which confirmed that RACO can be used as a new direction for solving optimization problems. RACO can be used in providing a dynamic exploration and exploitation mechanism, setting a parameter value which allows an efficient search, describing the amount of exploration an ACO algorithm performs and detecting stagnation situations

    The tabu ant colony optimizer and its application in an energy market

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    A new ant colony optimizer, the \u27tabu ant colony optimizer\u27 (TabuACO) is introduced, tested, and applied to a contemporary problem. The TabuACO uses both attractive and repulsive pheromones to speed convergence to a solution. The dual pheromone TabuACO is benchmarked against several other solvers using the traveling salesman problem (TSP), the quadratic assignment problem (QAP), and the Steiner tree problem. In tree-shaped puzzles, the dual pheromone TabuACO was able to demonstrate a significant improvement in performance over a conventional ACO. As the amount of connectedness in the network increased, the dual pheromone TabuACO offered less improvement in performance over the conventional ACO until it was applied to fully-interconnected mesh-shaped puzzles, where it offered no improvement. The TabuACO is then applied to implement a transactive energy market and tested with published circuit models from IEEE and EPRI. In the IEEE feeder model, the application was able to limit the sale of power through an overloaded transformer and compensate by bringing downstream power online to relieve it. In the EPRI feeder model, rapid voltage changes due to clouds passing over PV arrays caused the PV contribution to outstrip the ability of the substation to compensate. The TabuACO application was able to find a manageable limit to the photovoltaic energy that could be contributed on a cloudy day --Abstract, page iii

    Multi-Strategy <em>MAX-MIN</em> Ant System for Solving Quota Traveling Salesman Problem with Passengers, Incomplete Ride and Collection Time

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    This study proposes a novel adaptation of MAX-MIN Ant System algorithm for the Quota Traveling Salesman Problem with Passengers, Incomplete Ride, and Collection Time. There are different types of decisions to solve this problem: satisfaction of the minimum quota, acceptance of ride requests, and minimization of travel costs under the viewpoint of the salesman. The Algorithmic components proposed regards vehicle capacity, travel time, passenger limitations, and a penalty for delivering a passenger deliverance out of the required destination. The ant-based algorithm incorporates different sources of heuristic information for the ants and memory-based principles. Computational results are reported, showing the effectiveness of this ant-based algorithm

    Traveling Salesman Problem

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    The idea behind TSP was conceived by Austrian mathematician Karl Menger in mid 1930s who invited the research community to consider a problem from the everyday life from a mathematical point of view. A traveling salesman has to visit exactly once each one of a list of m cities and then return to the home city. He knows the cost of traveling from any city i to any other city j. Thus, which is the tour of least possible cost the salesman can take? In this book the problem of finding algorithmic technique leading to good/optimal solutions for TSP (or for some other strictly related problems) is considered. TSP is a very attractive problem for the research community because it arises as a natural subproblem in many applications concerning the every day life. Indeed, each application, in which an optimal ordering of a number of items has to be chosen in a way that the total cost of a solution is determined by adding up the costs arising from two successively items, can be modelled as a TSP instance. Thus, studying TSP can never be considered as an abstract research with no real importance

    Parallelised and vectorised ant colony optimization

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    Ant Colony Optimisation (ACO) is a versatile population-based optimisation metaheuristic based on the foraging behaviour of certain species of ant, and is part of the Evolutionary Computation family of algorithms. While ACO generally provides good quality solutions to the problems it is applied to, two key limitations prevent it from being truly viable on large-scale problems: A high memory requirement that grows quadratically with instance size, and high execution time. This thesis presents a parallelised and vectorised implementation of ACO using OpenMP and AVX SIMD instructions; while this alone is enough to improve upon the execution time of the algorithm, this implementation also features an alternative memory structure and a novel candidate set approach, the use of which significantly reduces the memory requirement of ACO. This parallelism is enabled through the use of Max-Min Ant System, an ACO variant that only utilises local memory during the solution process and therefore risks no synchronisation issues, and an adaptation of vRoulette, a vector-compatible variant of the common roulette wheel selection method. Through the use of these techniques ACO is also able to find good quality solutions for the very large Art TSPs, a problem set that has traditionally been unfeasible to solve with ACO due to high memory requirements and execution time. These techniques can also benefit ACO when it comes to solving other problems. In this case the Virtual Machine Placement problem, in which Virtual Machines have to be efficiently allocated to Physical Machines in a cloud environment, is used as a benchmark, with significant improvements to execution time
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