14 research outputs found
When are translations of P-positions of Wythoff's game P-positions?
We study the problem whether there exist variants of {\sc Wythoff}'s game
whose -positions, except for a finite number, are obtained from those of
{\sc Wythoff}'s game by adding a constant to each -position. We solve
this question by introducing a class \{\W_k\}_{k \geq 0} of variants of {\sc
Wythoff}'s game in which, for any fixed , the -positions of
\W_k form the set , where is the golden ratio.
We then analyze a class \{\T_k\}_{k \geq 0} of variants of {\sc Wythoff}'s
game whose members share the same -positions set . We establish
several results for the Sprague-Grundy function of these two families. On the
way we exhibit a family of games with different rule sets that share the same
set of -positions
A Generalized Diagonal Wythoff Nim
In this paper we study a family of 2-pile Take Away games, that we denote by
Generalized Diagonal Wythoff Nim (GDWN). The story begins with 2-pile Nim whose
sets of options and -positions are and
\{(t,t)\mid t\in \M \} respectively. If we to 2-pile Nim adjoin the
main-\emph{diagonal} as options, the new game is
Wythoff Nim. It is well-known that the -positions of this game lie on two
'beams' originating at the origin with slopes
and . Hence one may think of this as if, in the process of
going from Nim to Wythoff Nim, the set of -positions has \emph{split} and
landed some distance off the main diagonal. This geometrical observation has
motivated us to ask the following intuitive question. Does this splitting of
the set of -positions continue in some meaningful way if we, to the game of
Wythoff Nim, adjoin some new \emph{generalized diagonal} move, that is a move
of the form , where are fixed positive integers and ? Does the answer perhaps depend on the specific values of and ? We
state three conjectures of which the weakest form is: exists, and equals , if and only if is a
certain \emph{non-splitting pair}, and where represents the
set of -positions of the new game. Then we prove this conjecture for the
special case (a \emph{splitting pair}). We prove the other
direction whenever . In the Appendix, a variety of experimental
data is included, aiming to point out some directions for future work on GDWN
games.Comment: 38 pages, 34 figure
Wythoff Wisdom
International audienceSix authors tell their stories from their encounters with the famous combinatorial game Wythoff Nim and its sequences, including a short survey on exactly covering systems
Impartial Games and Recursive Functions
Interest in 2-player impartial games often concerns the famous theory of Sprague-Grundy. In this thesis we study other aspects, bridging some gaps between combinatorial number theory, computer science and combinatorial games. The family of heap games is rewarding from the point of view of combinatorial number theory, partly because both the positions and the moves are represented simply by finite vectors of nonnegative integers. For example the famous game of Wythoff Nim on two heaps of tokens has a solution originating in Beatty sequences with modulus the Golden ratio. Sometimes generalizations of this game have similar properties, but mostly they are much harder to grasp fully. We study a spectrum of such variations, and our understanding of them ranges from being complete in the case of easier problems, to being very basic in the case of the harder ones. One of the most far reaching results concerns the convergence properties of a certain -operator for invariant subtraction games, introduced here to resolve an open problem in the area. The convergence holds for any game in any finite dimension. We also have a complete understanding of the reflexive properties of such games. Furthermore, interesting problems regarding computability can be formulated in this setting. In fact, we present two Turing complete families of impartial (heap) games. This implies that certain questions regarding their behavior are algorithmically undecidable, such as: Does a given finite sequence of move options alternate between N- and P-positions? Do two games have the same sets of P-positions? The notion of N- and P-positions is very central to the class of normal play impartial games. A position is in P if and only if it is safe to move there. This is virtually the only theory that we need. Therefore we hope that our material will inspire even advanced undergraduate students in future research projects. However we would not consider it impossible that the universality of our games will bridge even more gaps to other territories of mathematics and perhaps other sciences as well. In addition, some of our findings may apply as recreational games/mathematics
Some notes on impartial games and NIM dimension
Tese de doutoramento, Matemática (Análise Numérica e Matemática Computacional), Universidade de Lisboa, Faculdade de Ciências, 2010.Disponível no documento
Finite subtraction games in more than one dimension
We study two-player impartial vector subtraction games (on tuples of
nonnegative integers) with finite rulesets, and solve all two-move games.
Through multiple computer visualizations of outcomes of two-dimensional
rulesets, we observe that they tend to partition the game board into periodic
mosaics on very few regions/segments, which can depend on the number of moves
in a ruleset. For example, we have found a five-move ruleset with an outcome
segmentation into six semi-infinite slices. We prove that games in two
dimensions are row/column eventually periodic. Several regularity conjectures
are provided. Through visualizations of some rulesets, we pose open problems on
the generic hardness of games in two dimensions.Comment: 38 page