47,714 research outputs found

    Relaxing Synchronization in Distributed Simulated Annealing

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    Simulated annealing is an attractive, but expensive, heuristic for approximating the solution to combinatorial optimization problems. Since simulated annealing is a general purpose method, it can be applied to the broad range of NP-complete problems such as the traveling salesman problem, graph theory, and cell placement with a careful control of the cooling schedule. Attempts to parallelize simulated annealing, particularly on distributed memory multicomputers, are hampered by the algorithm’s requirement of a globally consistent system state. In a multicomputer, maintaining the global state S involves explicit message traffic and is a critical performance bottleneck. One way to mitigate this bottleneck is to amortize the overhead of these state updates over as many parallel state changes as possible. By using this technique, errors in the actual cost C(S) of a particular state S will be introduced into the annealing process. This dissertation places analytically derived bounds on the cost error in order to assure convergence to the correct result. The resulting parallel Simulated Annealing algorithm dynamically changes the frequency of global updates as a function of the annealing control parameter, i.e. temperature. Implementation results on an Intel iPSC/2 are reported

    Distributed Stochastic Power Control in Ad-hoc Networks: A Nonconvex Case

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    Utility-based power allocation in wireless ad-hoc networks is inherently nonconvex because of the global coupling induced by the co-channel interference. To tackle this challenge, we first show that the globally optimal point lies on the boundary of the feasible region, which is utilized as a basis to transform the utility maximization problem into an equivalent max-min problem with more structure. By using extended duality theory, penalty multipliers are introduced for penalizing the constraint violations, and the minimum weighted utility maximization problem is then decomposed into subproblems for individual users to devise a distributed stochastic power control algorithm, where each user stochastically adjusts its target utility to improve the total utility by simulated annealing. The proposed distributed power control algorithm can guarantee global optimality at the cost of slow convergence due to simulated annealing involved in the global optimization. The geometric cooling scheme and suitable penalty parameters are used to improve the convergence rate. Next, by integrating the stochastic power control approach with the back-pressure algorithm, we develop a joint scheduling and power allocation policy to stabilize the queueing systems. Finally, we generalize the above distributed power control algorithms to multicast communications, and show their global optimality for multicast traffic.Comment: Contains 12 pages, 10 figures, and 2 tables; work submitted to IEEE Transactions on Mobile Computin

    Stochastic optimization methods for extracting cosmological parameters from CMBR power spectra

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    The reconstruction of the CMBR power spectrum from a map represents a major computational challenge to which much effort has been applied. However, once the power spectrum has been recovered there still remains the problem of extracting cosmological parameters from it. Doing this involves optimizing a complicated function in a many dimensional parameter space. Therefore efficient algorithms are necessary in order to make this feasible. We have tested several different types of algorithms and found that the technique known as simulated annealing is very effective for this purpose. It is shown that simulated annealing is able to extract the correct cosmological parameters from a set of simulated power spectra, but even with such fast optimization algorithms, a substantial computational effort is needed.Comment: 7 pages revtex, 3 figures, to appear in PR

    A Low-Complexity Approach to Distributed Cooperative Caching with Geographic Constraints

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    We consider caching in cellular networks in which each base station is equipped with a cache that can store a limited number of files. The popularity of the files is known and the goal is to place files in the caches such that the probability that a user at an arbitrary location in the plane will find the file that she requires in one of the covering caches is maximized. We develop distributed asynchronous algorithms for deciding which contents to store in which cache. Such cooperative algorithms require communication only between caches with overlapping coverage areas and can operate in asynchronous manner. The development of the algorithms is principally based on an observation that the problem can be viewed as a potential game. Our basic algorithm is derived from the best response dynamics. We demonstrate that the complexity of each best response step is independent of the number of files, linear in the cache capacity and linear in the maximum number of base stations that cover a certain area. Then, we show that the overall algorithm complexity for a discrete cache placement is polynomial in both network size and catalog size. In practical examples, the algorithm converges in just a few iterations. Also, in most cases of interest, the basic algorithm finds the best Nash equilibrium corresponding to the global optimum. We provide two extensions of our basic algorithm based on stochastic and deterministic simulated annealing which find the global optimum. Finally, we demonstrate the hit probability evolution on real and synthetic networks numerically and show that our distributed caching algorithm performs significantly better than storing the most popular content, probabilistic content placement policy and Multi-LRU caching policies.Comment: 24 pages, 9 figures, presented at SIGMETRICS'1
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