824 research outputs found

    AFFECT-PRESERVING VISUAL PRIVACY PROTECTION

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    The prevalence of wireless networks and the convenience of mobile cameras enable many new video applications other than security and entertainment. From behavioral diagnosis to wellness monitoring, cameras are increasing used for observations in various educational and medical settings. Videos collected for such applications are considered protected health information under privacy laws in many countries. Visual privacy protection techniques, such as blurring or object removal, can be used to mitigate privacy concern, but they also obliterate important visual cues of affect and social behaviors that are crucial for the target applications. In this dissertation, we propose to balance the privacy protection and the utility of the data by preserving the privacy-insensitive information, such as pose and expression, which is useful in many applications involving visual understanding. The Intellectual Merits of the dissertation include a novel framework for visual privacy protection by manipulating facial image and body shape of individuals, which: (1) is able to conceal the identity of individuals; (2) provide a way to preserve the utility of the data, such as expression and pose information; (3) balance the utility of the data and capacity of the privacy protection. The Broader Impacts of the dissertation focus on the significance of privacy protection on visual data, and the inadequacy of current privacy enhancing technologies in preserving affect and behavioral attributes of the visual content, which are highly useful for behavior observation in educational and medical settings. This work in this dissertation represents one of the first attempts in achieving both goals simultaneously

    Application-driven visual computing towards industry 4.0 2018

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    245 p.La Tesis recoge contribuciones en tres campos: 1. Agentes Virtuales Interactivos: autónomos, modulares, escalables, ubicuos y atractivos para el usuario. Estos IVA pueden interactuar con los usuarios de manera natural.2. Entornos de RV/RA Inmersivos: RV en la planificación de la producción, el diseño de producto, la simulación de procesos, pruebas y verificación. El Operario Virtual muestra cómo la RV y los Co-bots pueden trabajar en un entorno seguro. En el Operario Aumentado la RA muestra información relevante al trabajador de una manera no intrusiva. 3. Gestión Interactiva de Modelos 3D: gestión online y visualización de modelos CAD multimedia, mediante conversión automática de modelos CAD a la Web. La tecnología Web3D permite la visualización e interacción de estos modelos en dispositivos móviles de baja potencia.Además, estas contribuciones han permitido analizar los desafíos presentados por Industry 4.0. La tesis ha contribuido a proporcionar una prueba de concepto para algunos de esos desafíos: en factores humanos, simulación, visualización e integración de modelos

    Viewfinder: final activity report

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    The VIEW-FINDER project (2006-2009) is an 'Advanced Robotics' project that seeks to apply a semi-autonomous robotic system to inspect ground safety in the event of a fire. Its primary aim is to gather data (visual and chemical) in order to assist rescue personnel. A base station combines the gathered information with information retrieved from off-site sources. The project addresses key issues related to map building and reconstruction, interfacing local command information with external sources, human-robot interfaces and semi-autonomous robot navigation. The VIEW-FINDER system is a semi-autonomous; the individual robot-sensors operate autonomously within the limits of the task assigned to them, that is, they will autonomously navigate through and inspect an area. Human operators monitor their operations and send high level task requests as well as low level commands through the interface to any nodes in the entire system. The human interface has to ensure the human supervisor and human interveners are provided a reduced but good and relevant overview of the ground and the robots and human rescue workers therein

    Finite Element Based Tracking of Deforming Surfaces

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    We present an approach to robustly track the geometry of an object that deforms over time from a set of input point clouds captured from a single viewpoint. The deformations we consider are caused by applying forces to known locations on the object's surface. Our method combines the use of prior information on the geometry of the object modeled by a smooth template and the use of a linear finite element method to predict the deformation. This allows the accurate reconstruction of both the observed and the unobserved sides of the object. We present tracking results for noisy low-quality point clouds acquired by either a stereo camera or a depth camera, and simulations with point clouds corrupted by different error terms. We show that our method is also applicable to large non-linear deformations.Comment: additional experiment

    Enaction and Visual Arts : Towards Dynamic Instrumental Visual Arts

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    International audienceThis paper is a theoretical paper that presents how the concept of Enaction, centerd on action and interaction paradigm, coupled with the new properties of the contemporary computer tools is able to provoke deep changes in arts. It examines how this concept accompanies the historical trends in Musical, Visual and Choreographic Arts. It enumerates the new correlated fundamental questions, scientific as well as artistic, the author identifies. After that, it focuses on Dynamic Visual Arts, trying to elicit the revolution brought by these deep conceptual and technological changes. It assumes that the contemporary conditions shift the art of visual motion from a ''Kinema'' to a ''Dyname'', allowing artists ''to play images'' as ''to play violin'', and that this shift could not appear before our era. It illustrates these new historical possibilities by some examples developed by the scientific and artistic works of the author and her co- workers. In conclusion, it assumes that this shift could open the door to a new genuine connection between arts that believed to cooperate but that remained separated during ages: music, dance and animation. This possible new ALLIANCE could lead the society to consider a new type of arts, we want to call ''Dynamic Instrumental Arts'', which will be really multisensorial: simultaneously Musical, Gestural and Visual

    Application of 3D human pose estimation for motion capture and character animation

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    Abstract. Interest in motion capture (mocap) technology is growing every day, and the number of possible applications is multiplying. But such systems are very expensive and are not affordable for personal use. Based on that, this thesis presents the framework that can produce mocap data from regular RGB video and then use it to animate a 3D character according to the movement of the person in the original video. To extract the mocap data from the input video, one of the three 3D pose estimation (PE) methods that are available within the scope of the project is used to determine where the joints of the person in each video frame are located in the 3D space. The 3D positions of the joints are used as mocap data and are imported to Blender which contains a simple 3D character. The data is assigned to the corresponding joints of the character to animate it. To test how the created animation will be working in a different environment, it was imported to the Unity game engine and applied to the native 3D character. The evaluation of the produced animations from Blender and Unity showed that even though the quality of the animation might be not perfect, the test subjects found this approach to animation promising. In addition, during the evaluation, a few issues were discovered and considered for future framework development

    Application-driven visual computing towards industry 4.0 2018

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    245 p.La Tesis recoge contribuciones en tres campos: 1. Agentes Virtuales Interactivos: autónomos, modulares, escalables, ubicuos y atractivos para el usuario. Estos IVA pueden interactuar con los usuarios de manera natural.2. Entornos de RV/RA Inmersivos: RV en la planificación de la producción, el diseño de producto, la simulación de procesos, pruebas y verificación. El Operario Virtual muestra cómo la RV y los Co-bots pueden trabajar en un entorno seguro. En el Operario Aumentado la RA muestra información relevante al trabajador de una manera no intrusiva. 3. Gestión Interactiva de Modelos 3D: gestión online y visualización de modelos CAD multimedia, mediante conversión automática de modelos CAD a la Web. La tecnología Web3D permite la visualización e interacción de estos modelos en dispositivos móviles de baja potencia.Además, estas contribuciones han permitido analizar los desafíos presentados por Industry 4.0. La tesis ha contribuido a proporcionar una prueba de concepto para algunos de esos desafíos: en factores humanos, simulación, visualización e integración de modelos

    Patterns in Motion - From the Detection of Primitives to Steering Animations

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    In recent decades, the world of technology has developed rapidly. Illustrative of this trend is the growing number of affrdable methods for recording new and bigger data sets. The resulting masses of multivariate and high-dimensional data represent a new challenge for research and industry. This thesis is dedicated to the development of novel methods for processing multivariate time series data, thus meeting this Data Science related challenge. This is done by introducing a range of different methods designed to deal with time series data. The variety of methods re ects the different requirements and the typical stage of data processing ranging from pre-processing to post- processing and data recycling. Many of the techniques introduced work in a general setting. However, various types of motion recordings of human and animal subjects were chosen as representatives of multi-variate time series. The different data modalities include Motion Capture data, accelerations, gyroscopes, electromyography, depth data (Kinect) and animated 3D-meshes. It is the goal of this thesis to provide a deeper understanding of working with multi-variate time series by taking the example of multi-variate motion data. However, in order to maintain an overview of the matter, the thesis follows a basic general pipeline. This pipeline was developed as a guideline for time series processing and is the first contribution of this work. Each part of the thesis represents one important stage of this pipeline which can be summarized under the topics segmentation, analysis and synthesis. Specific examples of different data modalities, processing requirements and methods to meet those are discussed in the chapters of the respective parts. One important contribution of this thesis is a novel method for temporal segmentation of motion data. It is based on the idea of self-similarities within motion data and is capable of unsupervised segmentation of range of motion data into distinct activities and motion primitives. The examples concerned with the analysis of multi-variate time series re ect the role of data analysis in different inter-disciplinary contexts and also the variety of requirements that comes with collaboration with other sciences. These requirements are directly connected to current challenges in data science. Finally, the problem of synthesis of multi-variate time series is discussed using a graph-based example and examples related to rigging or steering of meshes. Synthesis is an important stage in data processing because it creates new data from existing ones in a controlled way. This makes exploiting existing data sets and and access of more condensed data possible, thus providing feasible alternatives to otherwise time-consuming manual processing.Muster in Bewegung - Von der Erkennung von Primitiven zur Steuerung von Animationen In den letzten Jahrzehnten hat sich die Welt der Technologie rapide entwickelt. Beispielhaft für diese Entwicklung ist die wachsende Zahl erschwinglicher Methoden zum Aufzeichnen neuer und immer größerer Datenmengen. Die sich daraus ergebenden Massen multivariater und hochdimensionaler Daten stellen Forschung wie Industrie vor neuartige Probleme. Diese Arbeit ist der Entwicklung neuer Verfahren zur Verarbeitung multivariater Zeitreihen gewidmet und stellt sich damit einer großen Herausforderung, welche unmittelbar mit dem neuen Feld der sogenannten Data Science verbunden ist. In ihr werden ein Reihe von verschiedenen Verfahren zur Verarbeitung multivariater Zeitserien eingeführt. Die verschiedenen Verfahren gehen jeweils auf unterschiedliche Anforderungen und typische Stadien der Datenverarbeitung ein und reichen von Vorverarbeitung bis zur Nachverarbeitung und darüber hinaus zur Wiederverwertung. Viele der vorgestellten Techniken eignen sich zur Verarbeitung allgemeiner multivariater Zeitreihen. Allerdings wurden hier eine Anzahl verschiedenartiger Aufnahmen von menschlichen und tierischen Subjekte ausgewählt, welche als Vertreter für allgemeine multivariate Zeitreihen gelten können. Zu den unterschiedlichen Modalitäten der Aufnahmen gehören Motion Capture Daten, Beschleunigungen, Gyroskopdaten, Elektromyographie, Tiefenbilder ( Kinect ) und animierte 3D -Meshes. Es ist das Ziel dieser Arbeit, am Beispiel der multivariaten Bewegungsdaten ein tieferes Verstndnis für den Umgang mit multivariaten Zeitreihen zu vermitteln. Um jedoch einen Überblick ber die Materie zu wahren, folgt sie jedoch einer grundlegenden und allgemeinen Pipeline. Diese Pipeline wurde als Leitfaden für die Verarbeitung von Zeitreihen entwickelt und ist der erste Beitrag dieser Arbeit. Jeder weitere Teil der Arbeit behandelt eine von drei größeren Stationen in der Pipeline, welche sich unter unter die Themen Segmentierung, Analyse und Synthese eingliedern lassen. Beispiele verschiedener Datenmodalitäten und Anforderungen an ihre Verarbeitung erläutern die jeweiligen Verfahren. Ein wichtiger Beitrag dieser Arbeit ist ein neuartiges Verfahren zur zeitlichen Segmentierung von Bewegungsdaten. Dieses basiert auf der Idee der Selbstähnlichkeit von Bewegungsdaten und ist in der Lage, verschiedenste Bewegungsdaten voll-automatisch in unterschiedliche Aktivitäten und Bewegungs-Primitive zu zerlegen. Die Beispiele fr die Analyse multivariater Zeitreihen spiegeln die Rolle der Datenanalyse in verschiedenen interdisziplinären Zusammenhänge besonders wider und illustrieren auch die Vielfalt der Anforderungen, die sich in interdisziplinären Kontexten auftun. Schließlich wird das Problem der Synthese multivariater Zeitreihen unter Verwendung eines graph-basierten und eines Steering Beispiels diskutiert. Synthese ist insofern ein wichtiger Schritt in der Datenverarbeitung, da sie es erlaubt, auf kontrollierte Art neue Daten aus vorhandenen zu erzeugen. Dies macht die Nutzung bestehender Datensätze und den Zugang zu dichteren Datenmodellen möglich, wodurch Alternativen zur ansonsten zeitaufwendigen manuellen Verarbeitung aufgezeigt werden

    Deformable Objects for Virtual Environments

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    The Acquisition, Modelling and Estimation of Canine 3D Shape and Pose

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