18 research outputs found

    Spatial Multizone Soundfield Reproduction Design

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    It is desirable for people sharing a physical space to access different multimedia information streams simultaneously. For a good user experience, the interference of the different streams should be held to a minimum. This is straightforward for the video component but currently difficult for the audio sound component. Spatial multizone soundfield reproduction, which aims to provide an individual sound environment to each of a set of listeners without the use of physical isolation or headphones, has drawn significant attention of researchers in recent years. The realization of multizone soundfield reproduction is a conceptually challenging problem as currently most of the soundfield reproduction techniques concentrate on a single zone. This thesis considers the theory and design of a multizone soundfield reproduction system using arrays of loudspeakers in given complex environments. We first introduce a novel method for spatial multizone soundfield reproduction based on describing the desired multizone soundfield as an orthogonal expansion of formulated basis functions over the desired reproduction region. This provides the theoretical basis of both 2-D (height invariant) and 3-D soundfield reproduction for this work. We then extend the reproduction of the multizone soundfield over the desired region to reverberant environments, which is based on the identification of the acoustic transfer function (ATF) from the loudspeaker over the desired reproduction region using sparse methods. The simulation results confirm that the method leads to a significantly reduced number of required microphones for an accurate multizone sound reproduction compared with the state of the art, while it also facilitates the reproduction over a wide frequency range. In addition, we focus on the improvements of the proposed multizone reproduction system with regard to practical implementation. The so-called 2.5D multizone oundfield reproduction is considered to accurately reproduce the desired multizone soundfield over a selected 2-D plane at the height approximately level with the listener’s ears using a single array of loudspeakers with 3-D reverberant settings. Then, we propose an adaptive reverberation cancelation method for the multizone soundfield reproduction within the desired region and simplify the prior soundfield measurement process. Simulation results suggest that the proposed method provides a faster convergence rate than the comparative approaches under the same hardware provision. Finally, we conduct the real-world implementation based on the proposed theoretical work. The experimental results show that we can achieve a very noticeable acoustic energy contrast between the signals recorded in the bright zone and the quiet zone, especially for the system implementation with reverberation equalization

    Local sound field synthesis

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    This thesis investigates the physical and perceptual properties of selected methods for (Local) Sound Field Synthesis ((L)SFS). In agreement with numerical sound field simulations, a specifically developed geometric model shows an increase of synthesis accuracy for LSFS compared to conventional SFS approaches. Different (L)SFS approaches are assessed within listening experiments, where LSFS performs at least as good as conventional methods for azimuthal sound source localisation and achieves a significant increase of timbral fidelity for distinct parametrisations.Die Arbeit untersucht die physikalischen und perzeptiven Eigenschaften von ausgewählten Verfahren zur (lokalen) Schallfeldsynthese ((L)SFS). Zusammen mit numerischen Simulationen zeigt ein eigens entwickeltes geometrisches Modell, dass LSFS gegenüber konventioneller SFS zu einer genauere Synthese führt. Die Verfahren werden in Hörversuchen evaluiert, wobei LSFS bei der horizontalen Lokalisierung von Schallquellen eine Genauigkeit erreicht, welche mindestens gleich der von konventionellen Methoden ist. Für bestimmte Parametrierung wird eine signifikant verbesserte klangliche Treue erreicht

    Proceedings of the EAA Joint Symposium on Auralization and Ambisonics 2014

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    In consideration of the remarkable intensity of research in the field of Virtual Acoustics, including different areas such as sound field analysis and synthesis, spatial audio technologies, and room acoustical modeling and auralization, it seemed about time to organize a second international symposium following the model of the first EAA Auralization Symposium initiated in 2009 by the acoustics group of the former Helsinki University of Technology (now Aalto University). Additionally, research communities which are focused on different approaches to sound field synthesis such as Ambisonics or Wave Field Synthesis have, in the meantime, moved closer together by using increasingly consistent theoretical frameworks. Finally, the quality of virtual acoustic environments is often considered as a result of all processing stages mentioned above, increasing the need for discussions on consistent strategies for evaluation. Thus, it seemed appropriate to integrate two of the most relevant communities, i.e. to combine the 2nd International Auralization Symposium with the 5th International Symposium on Ambisonics and Spherical Acoustics. The Symposia on Ambisonics, initiated in 2009 by the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts in Graz, were traditionally dedicated to problems of spherical sound field analysis and re-synthesis, strategies for the exchange of ambisonics-encoded audio material, and – more than other conferences in this area – the artistic application of spatial audio systems. This publication contains the official conference proceedings. It includes 29 manuscripts which have passed a 3-stage peer-review with a board of about 70 international reviewers involved in the process. Each contribution has already been published individually with a unique DOI on the DepositOnce digital repository of TU Berlin. Some conference contributions have been recommended for resubmission to Acta Acustica united with Acustica, to possibly appear in a Special Issue on Virtual Acoustics in late 2014. These are not published in this collection.European Acoustics Associatio

    Filter Optimization for Personal Sound Zones Systems

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    [ES] Los sistemas de zonas de sonido personal (o sus siglas en inglés PSZ) utilizan altavoces y técnicas de procesado de señal para reproducir sonidos distintos en diferentes zonas de un mismo espacio compartido. Estos sistemas se han popularizado en los últimos años debido a la amplia gama de aplicaciones que podrían verse beneficiadas por la generación de zonas de escucha individuales. El diseño de los filtros utilizados para procesar las señales de sonido es uno de los aspectos más importantes de los sistemas PSZ, al menos para las frecuencias bajas y medias. En la literatura se han propuesto diversos algoritmos para calcular estos filtros, cada uno de ellos con sus ventajas e inconvenientes. En el presente trabajo se revisan los algoritmos para sistemas PSZ propuestos en la literatura y se evalúa experimentalmente su rendimiento en un entorno reverberante. Los distintos algoritmos se comparan teniendo en cuenta aspectos como el aislamiento acústico entre zonas, el error de reproducción, la energía de los filtros y el retardo del sistema. Además, se estudian estrategias computacionalmente eficientes para obtener los filtros y también se compara su complejidad computacional. Los resultados experimentales obtenidos revelan que las soluciones existentes no pueden ofrecer una complejidad computacional baja y al mismo tiempo un buen rendimiento con baja latencia. Por ello se propone un nuevo algoritmo basado en el filtrado subbanda, y se demuestra experimentalmente que este algoritmo mitiga las limitaciones de los algoritmos existentes. Asimismo, este algoritmo ofrece una mayor versatilidad que los algoritmos existentes, ya que se pueden utilizar configuraciones distintas en cada subbanda, como por ejemplo, diferentes longitudes de filtro o distintos conjuntos de altavoces. Por último, se estudia la influencia de las respuestas objetivo en la optimización de los filtros y se propone un nuevo método en el que se aplica una ventana temporal a estas respuestas. El método propuesto se evalúa experimentalmente en dos salas con diferentes tiempos de reverberación y los resultados obtenidos muestran que se puede reducir la energía de las interferencias entre zonas gracias al efecto de la ventana temporal.[CA] Els sistemes de zones de so personal (o les seves sigles en anglés PSZ) fan servir altaveus i tècniques de processament de senyal per a reproduir sons distints en diferents zones d'un mateix espai compartit. Aquests sistemes s'han popularitzat en els últims anys a causa de l'àmplia gamma d'aplicacions que podrien veure's beneficiades per la generació de zones d'escolta individuals. El disseny dels filtres utilitzats per a processar els senyals de so és un dels aspectes més importants dels sistemes PSZ, particularment per a les freqüències baixes i mitjanes. En la literatura s'han proposat diversos algoritmes per a calcular aquests filtres, cadascun d'ells amb els seus avantatges i inconvenients. En aquest treball es revisen els algoritmes proposats en la literatura per a sistemes PSZ i s'avalua experimentalment el seu rendiment en un entorn reverberant. Els distints algoritmes es comparen tenint en compte aspectes com l'aïllament acústic entre zones, l'error de reproducció, l'energia dels filtres i el retard del sistema. A més, s'estudien estratègies de còmput eficient per obtindre els filtres i també es comparen les seves complexitats computacionals. Els resultats experimentals obtinguts revelen que les solucions existents no poder oferir al mateix temps una complexitat computacional baixa i un bon rendiment amb latència baixa. Per això es proposa un nou algoritme basat en el filtrat subbanda que mitiga aquestes limitacions. A més, l'algoritme proposat ofereix una major versatilitat que els algoritmes existents, ja que en cada subbanda el sistema pot utilitzar configuracions diferents, com per exemple, distintes longituds de filtre o distints conjunts d'altaveus. L'algoritme proposat s'avalua experimentalment en un entorn reverberant, i es mostra com pot mitigar satisfactòriament les limitacions dels algoritmes existents. Finalment, s'estudia la influència de les respostes objectiu en l'optimització dels filtres i es proposa un nou mètode en el que s'aplica una finestra temporal a les respostes objectiu. El mètode proposat s'avalua experimentalment en dues sales amb diferents temps de reverberació i els resultats obtinguts mostren que es pot reduir el nivell d'interferència entre zones grècies a l'efecte de la finestra temporal.[EN] Personal Sound Zones (PSZ) systems deliver different sounds to a number of listeners sharing an acoustic space through the use of loudspeakers together with signal processing techniques. These systems have attracted a lot of attention in recent years because of the wide range of applications that would benefit from the generation of individual listening zones, e.g., domestic or automotive audio applications. A key aspect of PSZ systems, at least for low and mid frequencies, is the optimization of the filters used to process the sound signals. Different algorithms have been proposed in the literature for computing those filters, each exhibiting some advantages and disadvantages. In this work, the state-of-the-art algorithms for PSZ systems are reviewed, and their performance in a reverberant environment is evaluated. Aspects such as the acoustic isolation between zones, the reproduction error, the energy of the filters, and the delay of the system are considered in the evaluations. Furthermore, computationally efficient strategies to obtain the filters are studied, and their computational complexity is compared too. The performance and computational evaluations reveal the main limitations of the state-of-the-art algorithms. In particular, the existing solutions can not offer low computational complexity and at the same time good performance for short system delays. Thus, a novel algorithm based on subband filtering that mitigates these limitations is proposed for PSZ systems. In addition, the proposed algorithm offers more versatility than the existing algorithms, since different system configurations, such as different filter lengths or sets of loudspeakers, can be used in each subband. The proposed algorithm is experimentally evaluated and tested in a reverberant environment, and its efficacy to mitigate the limitations of the existing solutions is demonstrated. Finally, the effect of the target responses in the optimization is discussed, and a novel approach that is based on windowing the target responses is proposed. The proposed approach is experimentally evaluated in two rooms with different reverberation levels. The evaluation results reveal that an appropriate windowing of the target responses can reduce the interference level between zones.Molés Cases, V. (2022). Filter Optimization for Personal Sound Zones Systems [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/18611
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