2 research outputs found

    Development of Obstacle and Pit-Detecting Ultrasonic Walking Stick for the Blind

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    This project focused on improving mobility for a blind person by creating an obstacle and pit detecting walking stick using ultrasonic sensors. The project comprised of both hardware and software. The hardware consists of ultrasonic sensors, buzzers and a microcontroller, while the software consists of Arduino Integrated Development Environment (Arduino IDE), which was used to program the microcontroller. A Polyvinyl Chloride (PVC) casing was used to house the hardware components. The ultrasonic sensor that detects obstacles was programmed to detect obstacles at a distance of 100 cm or below and causes the buzzer to sound so as to alert the blind person. Another ultrasonic sensor was programmed to identify pit at a depression of 18 cm and above. This stick was tested to detect obstacles by 80 different blindfolded individuals within a room with different objects placed at different positions. Results showed that the percentage reduction of collision rate when comparing the developed ultrasonic walking stick to a normal white cane is 90.1%. This shows that the ultrasonic walking stick is reliable for domestic use by a blind person. Keywords— Arduino, ATmega328 Microcontroller, Blind walking stick, Mobility aid, Smart cane, Ultrasonic sensor

    Designing usable mobile interfaces for spatial data

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    2010 - 2011This dissertation deals mainly with the discipline of Human-­‐Computer Interaction (HCI), with particular attention on the role that it plays in the domain of modern mobile devices. Mobile devices today offer a crucial support to a plethora of daily activities for nearly everyone. Ranging from checking business mails while traveling, to accessing social networks while in a mall, to carrying out business transactions while out of office, to using all kinds of online public services, mobile devices play the important role to connect people while physically apart. Modern mobile interfaces are therefore expected to improve the user's interaction experience with the surrounding environment and offer different adaptive views of the real world. The goal of this thesis is to enhance the usability of mobile interfaces for spatial data. Spatial data are particular data in which the spatial component plays an important role in clarifying the meaning of the data themselves. Nowadays, this kind of data is totally widespread in mobile applications. Spatial data are present in games, map applications, mobile community applications and office automations. In order to enhance the usability of spatial data interfaces, my research investigates on two major issues: 1. Enhancing the visualization of spatial data on small screens 2. Enhancing the text-­‐input methods I selected the Design Science Research approach to investigate the above research questions. The idea underling this approach is “you build artifact to learn from it”, in other words researchers clarify what is new in their design. The new knowledge carried out from the artifact will be presented in form of interaction design patterns in order to support developers in dealing with issues of mobile interfaces. The thesis is organized as follows. Initially I present the broader context, the research questions and the approaches I used to investigate them. Then the results are split into two main parts. In the first part I present the visualization technique called Framy. The technique is designed to support users in visualizing geographical data on mobile map applications. I also introduce a multimodal extension of Framy obtained by adding sounds and vibrations. After that I present the process that turned the multimodal interface into a means to allow visually impaired users to interact with Framy. Some projects involving the design principles of Framy are shown in order to demonstrate the adaptability of the technique in different contexts. The second part concerns the issue related to text-­‐input methods. In particular I focus on the work done in the area of virtual keyboards for mobile devices. A new kind of virtual keyboard called TaS provides users with an input system more efficient and effective than the traditional QWERTY keyboard. Finally, in the last chapter, the knowledge acquired is formalized in form of interaction design patterns. [edited by author]X n.s
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