1,574 research outputs found

    XRLoc: Accurate UWB Localization for XR Systems

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    Understanding the location of ultra-wideband (UWB) tag-attached objects and people in the real world is vital to enabling a smooth cyber-physical transition. However, most UWB localization systems today require multiple anchors in the environment, which can be very cumbersome to set up. In this work, we develop XRLoc, providing an accuracy of a few centimeters in many real-world scenarios. This paper will delineate the key ideas which allow us to overcome the fundamental restrictions that plague a single anchor point from localization of a device to within an error of a few centimeters. We deploy a VR chess game using everyday objects as a demo and find that our system achieves 2.42.4 cm median accuracy and 5.35.3 cm 90th90^\mathrm{th} percentile accuracy in dynamic scenarios, performing at least 8×8\times better than state-of-art localization systems. Additionally, we implement a MAC protocol to furnish these locations for over 1010 tags at update rates of 100100 Hz, with a localization latency of ∼1\sim 1 ms

    Aspects of User Experience in Augmented Reality

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    A hybrid localization approach in 3D wireless sensor network

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    Location information acquisition is crucial for many wireless sensor network (WSN) applications. While existing localization approaches mainly focus on 2D plane, the emerging 3D localization brings WSNs closer to reality with much enhanced accuracy. Two types of 3D localization algorithms are mainly used in localization application: the range-based localization and the range-free localization. The range-based localization algorithm has strict requirements on hardware and therefore is costly to implement in practice. The range-free localization algorithm reduces the hardware cost but at the expense of low localization accuracy. On addressing the shortage of both algorithms, in this paper, we develop a novel hybrid localization scheme, which utilizes the range-based attribute RSSI and the range-free attribute hopsize, to achieve accurate yet low-cost 3D localization. As anchor node deployment strategy plays an important role in improving the localization accuracy, an anchor node configuration scheme is also developed in this work by utilizing the MIS (maximal independent set) of a network. With proper anchor node configuration and propagation model selection, using simulations, we show that our proposed algorithm improves the localization accuracy by 38.9% compared with 3D DV-HOP and 52.7% compared with 3D centroid

    Visible light positioning for location-based services in Industry 4.0

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    Industry 4.0 refers to the evolution in manufacturing from computerization to fully cyberphysical systems that exploit rich sensor data, adaptive real-time safety-critical control, and machine learning. An important aspect of this vision is the sensing and subsequent association of objects in the physical world with their cyber and virtual counterparts. In this paper we propose Visible Light Positioning (VLP) as an enabler for these Industry 4.0 applications. We also explore sensing techniques, including cameras (and depth sensors), and other light-based solutions for object positioning and detection along with their respective limitations. We then demonstrate an application of positioning for real time robot control in an interactive multiparty cyber-physical-virtual deployment. Lastly, based on our experience with this cyber-physical-virtual application, we propose Ray-Surface Positioning (RSP), a novel VLP technique, as a low cost positioning system for Industry 4.0.Accepted manuscrip

    Construction safety and digital design: a review

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    As digital technologies become widely used in designing buildings and infrastructure, questions arise about their impacts on construction safety. This review explores relationships between construction safety and digital design practices with the aim of fostering and directing further research. It surveys state-of-the-art research on databases, virtual reality, geographic information systems, 4D CAD, building information modeling and sensing technologies, finding various digital tools for addressing safety issues in the construction phase, but few tools to support design for construction safety. It also considers a literature on safety critical, digital and design practices that raises a general concern about ‘mindlessness’ in the use of technologies, and has implications for the emerging research agenda around construction safety and digital design. Bringing these strands of literature together suggests new kinds of interventions, such as the development of tools and processes for using digital models to promote mindfulness through multi-party collaboration on safet

    Self-organising an indoor location system using a paintable amorphous computer

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    This thesis investigates new methods for self-organising a precisely defined pattern of intertwined number sequences which may be used in the rapid deployment of a passive indoor positioning system's infrastructure.A future hypothetical scenario is used where computing particles are suspended in paint and covered over a ceiling. A spatial pattern is then formed over the covered ceiling. Any small portion of the spatial pattern may be decoded, by a simple camera equipped device, to provide a unique location to support location-aware pervasive computing applications.Such a pattern is established from the interactions of many thousands of locally connected computing particles that are disseminated randomly and densely over a surface, such as a ceiling. Each particle has initially no knowledge of its location or network topology and shares no synchronous clock or memory with any other particle.The challenge addressed within this thesis is how such a network of computing particles that begin in such an initial state of disarray and ignorance can, without outside intervention or expensive equipment, collaborate to create a relative coordinate system. It shows how the coordinate system can be created to be coherent, even in the face of obstacles, and closely represent the actual shape of the networked surface itself. The precision errors incurred during the propagation of the coordinate system are identified and the distributed algorithms used to avoid this error are explained and demonstrated through simulation.A new perimeter detection algorithm is proposed that discovers network edges and other obstacles without the use of any existing location knowledge. A new distributed localisation algorithm is demonstrated to propagate a relative coordinate system throughout the network and remain free of the error introduced by the network perimeter that is normally seen in non-convex networks. This localisation algorithm operates without prior configuration or calibration, allowing the coordinate system to be deployed without expert manual intervention or on networks that are otherwise inaccessible.The painted ceiling's spatial pattern, when based on the proposed localisation algorithm, is discussed in the context of an indoor positioning system

    Architecture for Multi-Technology Real-Time Location Systems

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    [Abstract]The rising popularity of location-based services has prompted considerable research in the field of indoor location systems. Since there is no single technology to support these systems, it is necessary to consider the fusion of the information coming from heterogeneous sensors. This paper presents a software architecture designed for a hybrid location system where we can merge information from multiple sensor technologies. The architecture was designed to be used by different kinds of actors independently and with mutual transparency: hardware administrators, algorithm developers and user applications. The paper presents the architecture design, work-flow, case study examples and some results to show how different technologies can be exploited to obtain a good estimation of a target position.[Resumen]El aumento de la popularidad de servicios localización-basados ha llevado a una investigación considerable en el campo de los sistemas de localización en interiores. Ya no hay solo tecnología para soportar estos sistemas, es necesario considerar la fusión de la información proveniente de sensores heterogéneos. Este papel presenta una arquitectura de software diseñada para un sistema de localización de híbridos donde nosotros podemos combinar información de múltiples tecnologías de sensor. La arquitectura fue diseñada para ser utilizada por diferentes tipos de actores independientemente y con transparencia mutua: los administradores de hardware, los desarrolladores de algoritmo y aplicaciones de usuario. El documento presenta el diseño de arquitectura, flujo de trabajo, ejemplos de estudios de caso y algunos resultados para mostrar cómo las diferentes tecnologías pueden explotarse para obtener una buena estimación de la posición de destinoMinisterio de Industria, Turismo y Comercio; IPT-020000-2010-35Ministerio de Educación y Ciencia; TEC2010-19545-C04-01Ministerio de Educación y Ciencia; CSD2008-0001
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