771 research outputs found

    Analyzing the quality of crowd sensed WiFi data

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    The widely extended WLAN infrastruc- ture has often been used as geographic landmark to support localization applications and human mobility studies. In these applications a WiFi network made of static nodes seems to be always assumed. Here, evidence is presented to show that this is hardly ever the case. Several independently collected datasets were analyzed to show that dynamic, moving Access Points are often present and could have a significant negative impact in this kind of applications. Additionally other irregularities in these traces are also exposed. The possible impact of these irregularities is evaluated in one specific application, Proximity Maps. The node degree distribution of Proximity Maps is studied and the influence of the proposed solution on the degree distribution is analyzed. Finally some possible simple solutions to mitigate the problem are presented.Research supported by FEDER funds through COMPETE and National funds through FCT – Fundação para a Ciência e a Tecnologia under project numbers 13843 and PEst-OE/EEI/UI0319/2014

    Evaluating Sensor Data in the Context of Mobile Crowdsensing

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    With the recent rise of the Internet of Things the prevalence of mobile sensors in our daily life experienced a huge surge. Mobile crowdsensing (MCS) is a new emerging paradigm that realizes the utility and ubiquity of smartphones and more precisely their incorporated smart sensors. By using the mobile phones and data of ordinary citizens, many problems have to be solved when designing an MCS-application. What data is needed in order to obtain the wanted results? Should the calculations be executed locally or on a server? How can the quality of data be improved? How can the data best be evaluated? These problems are addressed by the design of a streamlined approach of how to create an MCS-application while having all these problems in mind. In order to design this approach, an exhaustive literature research on existing MCS-applications was done and to validate this approach a new application was designed with its help. The procedure of designing and implementing this application went smoothly and thus shows the applicability of the approach

    Location reliability and gamification mechanisms for mobile crowd sensing

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    People-centric sensing with smart phones can be used for large scale sensing of the physical world by leveraging the sensors on the phones. This new type of sensing can be a scalable and cost-effective alternative to deploying static wireless sensor networks for dense sensing coverage across large areas. However, mobile people-centric sensing has two main issues: 1) Data reliability in sensed data and 2) Incentives for participants. To study these issues, this dissertation designs and develops McSense, a mobile crowd sensing system which provides monetary and social incentives to users. This dissertation proposes and evaluates two protocols for location reliability as a step toward achieving data reliability in sensed data, namely, ILR (Improving Location Reliability) and LINK (Location authentication through Immediate Neighbors Knowledge). ILR is a scheme which improves the location reliability of mobile crowd sensed data with minimal human efforts based on location validation using photo tasks and expanding the trust to nearby data points using periodic Bluetooth scanning. LINK is a location authentication protocol working independent of wireless carriers, in which nearby users help authenticate each other’s location claims using Bluetooth communication. The results of experiments done on Android phones show that the proposed protocols are capable of detecting a significant percentage of the malicious users claiming false location. Furthermore, simulations with the LINK protocol demonstrate that LINK can effectively thwart a number of colluding user attacks. This dissertation also proposes a mobile sensing game which helps collect crowd sensing data by incentivizing smart phone users to play sensing games on their phones. We design and implement a first person shooter sensing game, “Alien vs. Mobile User”, which employs techniques to attract users to unpopular regions. The user study results show that mobile gaming can be a successful alternative to micro-payments for fast and efficient area coverage in crowd sensing. It is observed that the proposed game design succeeds in achieving good player engagement

    Filters for Wi-Fi Generated Crowd Movement Data

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    Cities represent large groups of people that share a common infrastructure, common social groups and/or common interests. With the development of new technologies current cities aim to become what is known as smart cities, in which all the small details of these large constructs are controlled to better improve the quality of life of its inhabitants. One of the important gears that powers a city is given by traffic, be it vehicular or pedestrian. As such traffic is closely related to all other activities that take place inside of a city. Understanding traffic is still a difficult process as we have to be able to not only measure it in the sense of how many people are using a particular path but also in analyzing where people are going and when, while still maintaining individual privacy. And all this has to be done at a scale that would cover most if not all individuals in a city. With the high increase in smartphones adoption we can reliably assume that a large part of the population in cities are carrying with them, at all times, at least one Wi-Fi enabled device. Because Wi-Fi devices are regularly transmitting signals we can rely on these devices to detect individual's movements unobtrusively without identifying or tracking any particular individual. Special sensors that monitor Wi-Fi frequencies can be placed around a city to gather data that can later be used to identify patterns in the traffic flows. We present a set of filters that can be used to minimize the amount of data needed for processing and without negatively impacting the result or the information that can be extracted from this data. Part of the filters we present can be deployed at the sensor level, making the entire system more scalable, while a different part can be executed before data processing thus enabling real time information extraction and a broader temporal and spatial range for data analysis. Some of these filters are particular to Wi-Fi but some of them can be applied to any detection system

    A Unified And Green Platform For Smartphone Sensing

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    Smartphones have become key communication and entertainment devices in people\u27s daily life. Sensors on (or attached to) smartphones can enable attractive sensing applications in different domains, including environmental monitoring, social networking, healthcare, transportation, etc. Most existing smartphone sensing systems are application-specific. How to leverage smartphones\u27 sensing capability to make them become unified information providers for various applications has not yet been fully explored. This dissertation presents a unified and green platform for smartphone sensing, which has the following desirable features: 1) It can support various smartphone sensing applications; 2) It is personalizable; 2) It is energy-efficient; and 3) It can be easily extended to support new sensors. Two novel sensing applications are built and integrated into this unified platform: SOR and LIPS. SOR is a smartphone Sensing based Objective Ranking (SOR) system. Different from a few subjective online review and recommendation systems (such as Yelp and TripAdvisor), SOR ranks a target place based on data collected via smartphone sensing. LIPS is a system that learns the LIfestyles of mobile users via smartPhone Sensing (LIPS). Combining both unsupervised and supervised learning, a hybrid scheme is proposed to characterize lifestyle and predict future activities of mobile users. This dissertation also studies how to use the cloud as a coordinator to assist smartphones for sensing collaboratively with the objective of reducing sensing energy consumption. A novel probabilistic model is built to address the GPS-less energy-efficient crowd sensing problem. Provably-good approximation algorithms are presented to enable smartphones to sense collaboratively without accurate locations such that sensing coverage requirements can be met with limited energy consumption

    Crowdsensing solutions for urban pollution monitoring using smartphones

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    La contaminación ambiental es uno de los principales problemas que afecta a nuestro planeta. El crecimiento industrial y los aglomerados urbanos, entre otros, están contribuyendo a que dicho problema se diversifique y se cronifique. La presencia de contaminantes ambientales en niveles elevados afecta la salud humana, siendo la calidad del aire y los niveles de ruido ejemplos de factores que pueden causar efectos negativos en las personas tanto psicológicamente como fisiológicamente. Sin embargo, la ubiquidad de los microcomputadores, y el aumento de los sensores incorporados en nuestros smartphones, han hecho posible la aparición de nuevas estrategias para medir dicha contaminación. Así, el Mobile Crowdsensing se ha convertido en un nuevo paradigma mediante el cual los teléfonos inteligentes emergen como tecnología habilitadora, y cuya adopción generalizada proporciona un enorme potencial para su crecimiento, permitiendo operar a gran escala, y con unos costes asumibles para la sociedad. A través del crowdsensing, los teléfonos inteligentes pueden convertirse en unidades de detección flexibles y multiuso que, a través de los sensores integrados en dichos dispositivos, o combinados con nuevos sensores, permiten monitorizar regiones de interés con una buena granularidad tanto espacial como temporal. En esta tesis nos centramos en el diseño de soluciones de crowdsensing usando smartphones donde abordamos problemas de contaminación ambiental, específicamente del ruido y de la contaminación del aire. Con este objetivo, se estudian, en primer lugar, las propuestas de crowdsensing que han surgido en los últimos años. Los resultados de nuestro estudio demuestran que todavía hay mucha heterogeneidad en términos de tecnologías utilizadas y métodos de implementación, aunque los diseños modulares en el cliente y en el servidor parecen ser dominantes. Con respecto a la contaminación del aire, proponemos una arquitectura que permita medir la contaminación del aire, concretamente del ozono, dentro de entornos urbanos. Nuestra propuesta utiliza smartphones como centro de la arquitectura, siendo estos dispositivos los encargados de leer los datos de un sensor móvil externo, y de luego enviar dichos datos a un servidor central para su procesamiento y tratamiento. Los resultados obtenidos demuestran que la orientación del sensor y el período de muestreo, dentro de ciertos límites, tienen muy poca influencia en los datos capturados. Con respecto a la contaminación acústica, proponemos una arquitectura para medir los niveles de ruido en entornos urbanos basada en crowdsensing, y cuya característica principal es que no requiere intervención del usuario. En esta tesis detallamos aspectos tales como la calibración de los smartphones, la calidad de las medidas obtenidas, el instante de muestreo, el diseño del servidor, y la interacción cliente-servidor. Además, hemos validado nuestra solución en escenarios reales para demostrar el potencial de la solución alcanzada. Los resultados experimentales muestran que, con nuestra propuesta, es posible medir niveles de ruido en diferentes zonas urbanas o rurales con un grado de precisión comparable al de los dispositivos profesionales, todo ello sin requerir intervención del usuario, y con un consumo reducido en cuanto a recursos del sistema. En general, las diferentes contribuciones de esta tesis doctoral ofrecen un punto de partida para nuevos desarrollos, ofreciendo estrategias de calibración y algoritmos eficientes de cara a realizar medidas representativas. Además, una importante ventaja de nuestra propuesta es que puede ser implementada de forma directa tanto en instituciones públicas como no gubernamentales en poco tiempo, ya que utiliza tecnología accesible y soluciones basadas en código abierto.La contaminació ambiental és un dels principals problemes que afecten el nostre planeta. El creixement industrial i els aglomerats urbans, entre altres, estan contribuint al fet que aquest problema es diversifique i es cronifique. La presència de contaminants ambientals en nivells elevats afecta la salut humana, sent la qualitat de l'aire i els nivells de soroll exemples de factors que poden causar efectes negatius en les persones, tant psicològicament com fisiològicament. No obstant això, la ubiqüitat de les microcomputadores i l'augment dels sensors incorporats als nostres telèfons intel·ligents han fet possible l'aparició de noves estratègies per a mesurar aquesta contaminació. Així, el mobile crowdsensing s'ha convertit en un nou paradigma mitjançant el qual els telèfons intel·ligents emergeixen com a tecnologia habilitadora, i l'adopció generalitzada d'aquest proporciona un enorme potencial per al seu creixement, ja que permet operar a gran escala i amb uns costos assumibles per a la societat. A través del crowdsensing, els telèfons intel·ligents poden convertir-se en unitats de detecció flexibles i multiús que, a través dels sensors integrats en els esmentats dispositius, o combinats amb nous sensors, permeten monitoritzar regions d'interès amb una bona granularitat, tant espacial com temporal. En aquesta tesi ens centrem en el disseny de solucions de crowdsensing usant telèfons intel·ligents, on abordem problemes de contaminació ambiental, específicament del soroll i de la contaminació de l'aire. Amb aquest objectiu, s'estudien, en primer lloc, les propostes de crowdsensing que han sorgit en els últims anys. Els resultats del nostre estudi demostren que encara hi ha molta heterogeneïtat en termes de tecnologies utilitzades i mètodes d'implementació, encara que els dissenys modulars en el client i en el servidor semblen ser dominants. Pel que fa a la contaminació de l'aire, proposem una arquitectura que permeta mesurar la contaminació d'aquest, concretament de l'ozó, dins d'entorns urbans. La nostra proposta utilitza telèfons intel·ligents com a centre de l'arquitectura, sent aquests dispositius els encarregats de llegir les dades d'un sensor mòbil extern, i d'enviar després aquestes dades a un servidor central per al seu processament i tractament. Els resultats obtinguts demostren que l'orientació del sensor i el període de mostratge, dins de certs límits, tenen molt poca influència en les dades capturades. Pel que fa a la contaminació acústica, proposem una arquitectura per a mesurar els nivells de soroll en entorns urbans basada en crowdsensing, i la característica principal de la qual és que no requereix intervenció de la persona usuària. En aquesta tesi detallem aspectes com ara el calibratge dels telèfons intel·ligents, la qualitat de les mesures obtingudes, l'instant de mostratge, el disseny del servidor i la interacció client-servidor. A més, hem validat la nostra solució en escenaris reals per a demostrar el potencial de la solució assolida. Els resultats experimentals mostren que, amb la nostra proposta, és possible mesurar nivells de soroll en diferents zones urbanes o rurals amb un grau de precisió comparable al dels dispositius professionals, tot això sense requerir intervenció de l'usuari o usuària, i amb un consum reduït quant a recursos del sistema. En general, les diferents contribucions d'aquesta tesi doctoral ofereixen un punt de partida per a nous desenvolupaments, i ofereixen estratègies de calibratge i algorismes eficients amb vista a realitzar mesures representatives. A més, un important avantatge de la nostra proposta és que pot ser implementada de forma directa tant en institucions públiques com no governamentals en poc de temps, ja que utilitza tecnologia accessible i solucions basades en el codi obert.Environmental pollution is one of the main problems that affect our planet. Industrial growth and urban agglomerations, among others, are contributing to the diversification and chronification of this problem. The presence of environmental pollutants at high levels affect human health, with air quality and noise levels being examples of factors that can cause negative effects on people both psychologically and physiologically. Traditionally, environmental pollution is measured through monitoring centers, which are usually fixed and have a high cost. However, the ubiquity of microcomputers and the increase in the number of sensors embedded in our smartphones, have paved the way for the appearance of new strategies to measure such pollution. Thus, Mobile Crowdsensing has become a new paradigm through which smartphones emerge as an enabling technology, and whose widespread adoption provides enormous potential for growth, allowing large-scale operations, and with costs acceptable to our society. Through crowdsensing, smartphones can become flexible and multipurpose detection units that, through the sensors integrated into these devices, or combined with new sensors, allow monitoring regions of interest with good spatial and temporal granularity. In this thesis, we focus on the design of crowdsensing solutions using smartphones. We deal with environmental pollution problems, specifically noise and air pollution. With this objective, the crowdsensing proposals that have emerged in recent years are studied in the first place. The results of our study show that there is still a lot of heterogeneity in terms of technologies used and implementation methods, although modular designs at both client and server seem to be dominant. Concerning air pollution, we propose an architecture that allows measuring air pollution, specifically ozone, in urban environments. Our proposal uses smartphones as the center of the architecture, being these devices responsible for reading the data obtained by an external mobile sensor, and then sending such data to a central server for processing and analysis. In this proposal, several problems have been analyzed with regard to the orientation of the external sensor and the sampling time, and the proposed solution has been validated in real scenarios. The results obtained show that the orientation of the sensor and the sampling period, within certain limits, have very little influence on the captured data. Also, by comparing the heat maps generated by our solution with the data from the existing monitoring stations in the city of Valencia, we demonstrate that our approach is capable of providing greater data granularity. Concerning noise pollution, we propose an architecture to measure noise levels in urban environments based on crowdsensing, and whose main characteristic is that it does not require user intervention. In this thesis, we detail aspects such as the calibration of smartphones, the quality of the measurements obtained, the sampling instant, the server design, and the client-server interaction. Besides, we have validated our solution in real scenarios to demonstrate the potential of the proposed solution. Experimental results show that, with our proposal, it is possible to measure noise levels in different urban or rural areas with a degree of precision comparable to that of professional devices, all without requiring the intervention of the user, and with reduced consumption of system resources. In general, the different contributions of this doctoral thesis provide a starting point for new developments, offering efficient calibration strategies and algorithms to make representative measurements. Besides, a significant advantage of our proposal is that it can be implemented straightforwardly by both public and non-governmental institutions in a short time, as it relies on accessible technology and open source softwareZamora Mero, WJ. (2018). Crowdsensing solutions for urban pollution monitoring using smartphones [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/115483TESI
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