1,138 research outputs found

    Effect of real video streaming over virtual MANET environment

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    Wireless Ad hoc Network is promising in solving many challenging real-world communication problems. Examples of these are: military field operation, emergency response system, and oil drilling and mining operation. However, the wide deployment of this type of network is still a challenging task. It is very difficult to manage quality of services for real time applications like video transmission over mobile nodes. Mobile ad hoc networks are not so resilient and reliable because of their dynamic topology due to the mobile nodes and impact of environmental circumstances. However, it provides multiple routes from the source to the destination, which gives extra redundancy for video and data transmission. In this research work, I will analyze the effect of real video streaming in virtual simulation environment using mobile ad hoc network, terrain modeling module and the System-in-the-loop modules from the OPNET modeling tool

    Methods for Performance Evaluation of Parallel Computer Systems

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    Although parallel computers have existed for many years, recently there has been a surge of academic, industrial and governmental interest in parallel computing. Commercially manufactured parallel computers have started to become available. Many new experimental parallel architectures are reported in the literature every year. Software for many types of applications, from scientific number crunching to artificial intelligence, is being written to run on parallel machines. Performance is an essential consideration both in the design of new systems and the deployment of existing systems. Users of computers wish to utilize their hardware and software systems as efficiently as possible. Over the years, a field known as computer performance evaluation has arisen to address the problem of quantifying and predicting computer performance. Methods exist that can determine how efficiently a system's resources are being used. These can help track down the probable causes of performance problems

    Sandboxed, Online Debugging of Production Bugs for SOA Systems

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    Short time-to-bug localization is extremely important for any 24x7 service-oriented application. To this end, we introduce a new debugging paradigm called live debugging. There are two goals that any live debugging infrastructure must meet: Firstly, it must offer real-time insight for bug diagnosis and localization, which is paramount when errors happen in user-facing applications. Secondly, live debugging should not impact user-facing performance for normal events. In large distributed applications, bugs which impact only a small percentage of users are common. In such scenarios, debugging a small part of the application should not impact the entire system. With the above-stated goals in mind, this thesis presents a framework called Parikshan, which leverages user-space containers (OpenVZ) to launch application instances for the express purpose of live debugging. Parikshan is driven by a live-cloning process, which generates a replica (called debug container) of production services, cloned from a production container which continues to provide the real output to the user. The debug container provides a sandbox environment, for safe execution of monitoring/debugging done by the users without any perturbation to the execution environment. As a part of this framework, we have designed customized-network proxies, which replicate inputs from clients to both the production and test-container, as well safely discard all outputs. Together the network duplicator, and the debug container ensure both compute and network isolation of the debugging environment. We believe that this piece of work provides the first of its kind practical real-time debugging of large multi-tier and cloud applications, without requiring any application downtime, and minimal performance impact

    Advanced manned space flight simulation and training: An investigation of simulation host computer system concepts

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    The findings of a preliminary investigation by Southwest Research Institute (SwRI) in simulation host computer concepts is presented. It is designed to aid NASA in evaluating simulation technologies for use in spaceflight training. The focus of the investigation is on the next generation of space simulation systems that will be utilized in training personnel for Space Station Freedom operations. SwRI concludes that NASA should pursue a distributed simulation host computer system architecture for the Space Station Training Facility (SSTF) rather than a centralized mainframe based arrangement. A distributed system offers many advantages and is seen by SwRI as the only architecture that will allow NASA to achieve established functional goals and operational objectives over the life of the Space Station Freedom program. Several distributed, parallel computing systems are available today that offer real-time capabilities for time critical, man-in-the-loop simulation. These systems are flexible in terms of connectivity and configurability, and are easily scaled to meet increasing demands for more computing power

    Determining Kanban Size Using Mathematical Programming and Discrete Event Simulation for a Manufacturing System with Large Production Variability

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    In order to become more competitive and aggressive in the market place it is imperative for manufacturers to reduce cycle time, limit work-in-process, and improve productivity, responsiveness, capacities, and quality. One manner in which supply chains can be improved is via the use of kanbans in a pull production system. Kanbans refer to a card or signal for productions scheduling within just-in-time (JIT) production systems to signal where and what to produce, when to produce it, and how much. A Kanban based JIT production system has been shown to be beneficial to supply chains for they reduce work-in-process, provide real time status of the system, and enhance communication both up and down stream. While many studies exist in regards to determining optimal number of kanbans, types of kanban systems, and other factors related to kanban system performance, no comprehensive model has been developed to determine kanban size in a manufacturing system with variable workforce production rate and variable demand pattern. This study used Stewart-Marchman-Act, a Daytona Beach rehabilitation center for those with mental disabilities or recovering from addiction that has several manufacturing processes, as a test bed sing mathematical programming and discrete event simulation models to determine 2 the Kanban size empirically. Results from the validated simulation model indicated that there would be a significant reduction in cycle time with a kanban system; on average, there would be a decrease in cycle time of nine days (almost two weeks). Results were discussed and limitations of the study were presented in the end
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