160,571 research outputs found
The analysis of facial beauty: an emerging area of research in pattern analysis
Much research presented recently supports the idea that the human perception of attractiveness is data-driven and largely irrespective of the perceiver. This suggests using pattern analysis techniques for beauty analysis. Several scientific papers on this subject are appearing in image processing, computer vision and pattern analysis contexts, or use techniques of these areas. In this paper, we will survey the recent studies on automatic analysis of facial beauty, and discuss research lines and practical application
Extracting meanings of event tourist experiences: A phenomenological exploration of Limassol carnival
The common examination of the event and tourism experience can reveal the attached meanings that exemplify the valued characteristics of a destination in the perceptions of tourists. From this standpoint, this study employed a phenomenological approach conducting eight unstructured interviews to explore the experience and assigned meanings of tourists who attended the carnival in Limassol, Cyprus. Results indicate that the meanings of tourist experiences in the carnival were extracted as continuously evolving products shaped by the interaction of two interrelated dramaturgical states, namely the generalized sociality and perceived community metamorphosis, and the interfering dimension of obstruction referring to organizational aspects constraining the tourist experience. The findings of this exploratory phenomenological study bring into the fore the need for more effectively incorporating events into a destination's product mix by designing experiences that leverage event meanings in synergy with unique destination features, thereby enhancing their impact on tourists. On these grounds, it is argued that the phenomenological perspective applied on the study of event tourism can enable destination marketing and management to develop a joint framework for cross-leveraging events and destination assets, hence, synergistically optimizing both social and tourism ends for host destinations. To this end, the study highlights the need for future research to start exploring systematically the relationship between the meanings of tourist experiences and the characteristics of a destination's product mix
How Design Plays Strategic Roles in Internet Service Innovation: Lessons from Korean Companies
In order to survive in the highly competitive internet business, companies have to provide differentiated services that can satisfy the rapidly changing usersâ tastes and needs. Designers have been increasingly committed to achieving user satisfaction by generating and visualizing innovative solutions in new internet service development. The roles of internet service design have expanded from a narrow focus on aesthetics into a more strategic aspect. This paper investigates the methods of managing design in order to enhance companiesâ competitiveness in internet business. The main research processes are to: (1) explore the current state of internet service design in Korea through in-depth interviews with professional designers and survey questionnaires to 30 digital design agencies and 60 clients; (2) compare how design is managed between in-house design groups and digital design agencies though the case studies of five Korean companies; and (3) develop a taxonomy characterizing four roles of designers in conjunction with the levels of their strategic contributions to internet service innovation: visualist, solution provider, concept generator, and service initiator. In addition, we demonstrate the growing contributions of the strategic use of design for innovating internet services, building robust brand equity, and increasing business performance.
Keywords:
Design Management; Internet Business; Internet Service Design; Digital Design; Digital Design Agency; In-House Design Group, Case Study</p
Comment dĂ©velopper la crĂ©ativitĂ© des Ă©tudes utilisant la thĂ©orie enracinĂ©e ? Choix Ă©pistĂ©mologiques et stratĂ©gies pratiques dans la quĂȘte de crĂ©ativitĂ©.
La thĂ©orie enracinĂ©e a Ă©tĂ© initialement dĂ©veloppĂ©e pour proposer une alternative aux mĂ©thodes hypothĂ©tico-dĂ©ductives, qui formaient le courant majeur de la sociologie des annĂ©es 1960, en visant Ă crĂ©er de nouvelles connaissances en se fondant sur les pratiques sociales. Face Ă lâambition de vouloir crĂ©er de nouvelles connaissances au travers de lâutilisation de la thĂ©orie enracinĂ©e, de nombreux chercheurs mentionnent les difficultĂ©s inhĂ©rentes Ă cette mĂ©thode dans le dĂ©veloppement de thĂ©ories innovantes (Fendt & Sachs, 2008; Guillemette, 2006; Shalley, Gilson, & Blum, 2000). Cependant, la crĂ©ativitĂ© reste une notion sous Ă©valuĂ©e dans la littĂ©rature associĂ©e Ă la thĂ©orie enracinĂ©e. Les commentaires Ă propos de la crĂ©ativitĂ© sont soit diffus(Charmaz, 2000 ; Glaser & Strauss, 1967 ; Strauss & Corbin, 1990) , soit limitĂ©s (Dey, 1999 ; Douglas, 2003 ; Fendt & Sachs, 2008 ; Goulding, 2001 ; Locke, 2001 ; Wells, 1995). Ce papier cherche Ă clarifier dans quelles mesures la crĂ©ativitĂ© joue un rĂŽle dans le dĂ©veloppement dâune thĂ©orie enracinĂ©e, ainsi que comment atteindre un certain niveau de crĂ©ativitĂ©. Nous discutons dâabord les implications des choix Ă©pistĂ©mologiques dans les diffĂ©rentes versions de la thĂ©orie enracinĂ©e sur les potentialitĂ©s de crĂ©ativitĂ© dans le processus de recherche. Nous montrons que la place de la crĂ©ativitĂ© diffĂšre selon les approches utilisĂ©es : orthodoxe (Glaser and Strauss, 1967), pragmatique (Corbin & Strauss, 1990, 2008 ; Strauss & Corbin, 1990, 1998)ou constructiviste (Charmaz, 2000, 2006). Nous proposons trois stratĂ©gies de recherche permettant dâaider le chercheur dans sa quĂȘte de crĂ©ativitĂ©. Nous nous appuyons sur prĂšs de dix annĂ©es de pratique et dâenseignement de la thĂ©orie enracinĂ©e pour montrer comment les pratiques mentionnĂ©es peuvent aboutir Ă une meilleure crĂ©ativitĂ© du chercheur. Nous ne proposons pas une liste exhaustive des techniques et stratĂ©gies mais mettons lâaccent sur trois dâentre elles : le travail en groupe, les connaissances en art et la crĂ©ativitĂ© in vivo.Grounded Theory (GT) methodology was originally proposed as an alternative to hypothetic deductive methods, aiming at creating new knowledge on the basis of the emergence of latent social patterns. While this ambition of creating fresh knowledge seems appropriate, there are difficulties inherent to the development of innovative and creative grounded theories (Fendt & Sachs, 2008 ; Guillemette, 2006 ; Shalley et al., 2000). However, creativity is an under evoked issue in the literature on GT. Mentions of creativity in GT literature is either diffuse (Charmaz, 2000 ; Glaser & Strauss, 1967 ; Strauss & Corbin, 1990) or scant (Dey, 1999 ; Douglas, 2003 ; Fendt & Sachs, 2008 ; Goulding, 2001 ; Locke, 2001 ; Wells, 1995). Our communication contributes to clarify to what extent creativity has a place in GT as well as how to enhance it. We first discuss the implications of epistemological choices underlying different versions of GT on the role of creativity in the research process. From early works of the pioneers (Glaser and Strauss, 1967), new GT versions have been developed, either focusing on the tactics to develop grounded theories in a practical way (Corbin & Strauss, 1990, 2008 ; Strauss & Corbin, 1990, 1998) or on its epistemological background (Charmaz, 2000, 2006). We show that the quest for creativity differs among these existing GT approaches. We also present three creativity-enhancing strategies to help researchers in their quest for creativity. We derive from our almost 10-year experience of developing GT as researchers and instructors to show how these strategies lead to creativity. We do not ambition to give an exhaustive set of techniques and strategies, but we focus on three of them, namely the collective work, the use of art knowledge, and in vivo creativity.mĂ©thode de recherche; Ă©pistĂ©mologie; thĂ©orie enracinĂ©e; crĂ©ativitĂ©; sensibilitĂ© thĂ©orique; Management Research; Epistemology; Theoretical Sensitivity; Creativity; Grounded Theory;
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Enactivism and ethnomethodological conversation analysis as tools for expanding Universal Design for Learning: the case of visually impaired mathematics students
Blind and visually impaired mathematics students must rely on accessible materials such as tactile diagrams to learn mathematics. However, these compensatory materials are frequently found to offer students inferior opportunities for engaging in mathematical practice and do not allow sensorily heterogenous students to collaborate. Such prevailing problems of access and interaction are central concerns of Universal Design for Learning (UDL), an engineering paradigm for inclusive participation in cultural praxis like mathematics. Rather than directly adapt existing artifacts for broader usage, UDL process begins by interrogating the praxis these artifacts serve and then radically re-imagining tools and ecologies to optimize usability for all learners. We argue for the utility of two additional frameworks to enhance UDL efforts: (a) enactivism, a cognitive-sciences view of learning, knowing, and reasoning as modal activity; and (b) ethnomethodological conversation analysis (EMCA), which investigates participantsâ multimodal methods for coordinating action and meaning. Combined, these approaches help frame the design and evaluation of opportunities for heterogeneous students to learn mathematics collaboratively in inclusive classrooms by coordinating perceptuo-motor solutions to joint manipulation problems. We contextualize the thesis with a proposal for a pluralist design for proportions, in which a pair of students jointly operate an interactive technological device
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