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    On the path-avoidance vertex-coloring game

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    For any graph FF and any integer r≥2r\geq 2, the \emph{online vertex-Ramsey density of FF and rr}, denoted m∗(F,r)m^*(F,r), is a parameter defined via a deterministic two-player Ramsey-type game (Painter vs.\ Builder). This parameter was introduced in a recent paper \cite{mrs11}, where it was shown that the online vertex-Ramsey density determines the threshold of a similar probabilistic one-player game (Painter vs.\ the binomial random graph Gn,pG_{n,p}). For a large class of graphs FF, including cliques, cycles, complete bipartite graphs, hypercubes, wheels, and stars of arbitrary size, a simple greedy strategy is optimal for Painter and closed formulas for m∗(F,r)m^*(F,r) are known. In this work we show that for the case where F=PℓF=P_\ell is a (long) path, the picture is very different. It is not hard to see that m∗(Pℓ,r)=1−1/k∗(Pℓ,r)m^*(P_\ell,r)= 1-1/k^*(P_\ell,r) for an appropriately defined integer k∗(Pℓ,r)k^*(P_\ell,r), and that the greedy strategy gives a lower bound of k∗(Pℓ,r)≥ℓrk^*(P_\ell,r)\geq \ell^r. We construct and analyze Painter strategies that improve on this greedy lower bound by a factor polynomial in ℓ\ell, and we show that no superpolynomial improvement is possible
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