51,257 research outputs found
A framework for smart production-logistics systems based on CPS and industrial IoT
Industrial Internet of Things (IIoT) has received increasing attention from both academia and industry. However, several challenges including excessively long waiting time and a serious waste of energy still exist in the IIoT-based integration between production and logistics in job shops. To address these challenges, a framework depicting the mechanism and methodology of smart production-logistics systems is proposed to implement intelligent modeling of key manufacturing resources and investigate self-organizing configuration mechanisms. A data-driven model based on analytical target cascading is developed to implement the self-organizing configuration. A case study based on a Chinese engine manufacturer is presented to validate the feasibility and evaluate the performance of the proposed framework and the developed method. The results show that the manufacturing time and the energy consumption are reduced and the computing time is reasonable. This paper potentially enables manufacturers to deploy IIoT-based applications and improve the efficiency of production-logistics systems
Towards the Development of a Simulator for Investigating the Impact of People Management Practices on Retail Performance
Often models for understanding the impact of management practices on retail
performance are developed under the assumption of stability, equilibrium and
linearity, whereas retail operations are considered in reality to be dynamic,
non-linear and complex. Alternatively, discrete event and agent-based modelling
are approaches that allow the development of simulation models of heterogeneous
non-equilibrium systems for testing out different scenarios. When developing
simulation models one has to abstract and simplify from the real world, which
means that one has to try and capture the 'essence' of the system required for
developing a representation of the mechanisms that drive the progression in the
real system. Simulation models can be developed at different levels of
abstraction. To know the appropriate level of abstraction for a specific
application is often more of an art than a science. We have developed a retail
branch simulation model to investigate which level of model accuracy is
required for such a model to obtain meaningful results for practitioners.Comment: 24 pages, 7 figures, 6 tables, Journal of Simulation 201
A Taxonomy of Workflow Management Systems for Grid Computing
With the advent of Grid and application technologies, scientists and
engineers are building more and more complex applications to manage and process
large data sets, and execute scientific experiments on distributed resources.
Such application scenarios require means for composing and executing complex
workflows. Therefore, many efforts have been made towards the development of
workflow management systems for Grid computing. In this paper, we propose a
taxonomy that characterizes and classifies various approaches for building and
executing workflows on Grids. We also survey several representative Grid
workflow systems developed by various projects world-wide to demonstrate the
comprehensiveness of the taxonomy. The taxonomy not only highlights the design
and engineering similarities and differences of state-of-the-art in Grid
workflow systems, but also identifies the areas that need further research.Comment: 29 pages, 15 figure
Knowledge transfer in a tourism destination: the effects of a network structure
Tourism destinations have a necessity to innovate to remain competitive in an
increasingly global environment. A pre-requisite for innovation is the
understanding of how destinations source, share and use knowledge. This
conceptual paper examines the nature of networks and how their analysis can
shed light upon the processes of knowledge sharing in destinations as they
strive to innovate. The paper conceptualizes destinations as networks of
connected organizations, both public and private, each of which can be
considered as a destination stakeholder. In network theory they represent the
nodes within the system. The paper shows how epidemic diffusion models can act
as an analogy for knowledge communication and transfer within a destination
network. These models can be combined with other approaches to network analysis
to shed light on how destination networks operate, and how they can be
optimized with policy intervention to deliver innovative and competitive
destinations. The paper closes with a practical tourism example taken from the
Italian destination of Elba. Using numerical simulations the case demonstrates
how the Elba network can be optimized. Overall this paper demonstrates the
considerable utility of network analysis for tourism in delivering destination
competitiveness.Comment: 15 pages, 2 figures, 2 tables. Forthcoming in: The Service Industries
Journal, vol. 30, n. 8, 2010. Special Issue on: Advances in service network
analysis v2: addeded and corrected reference
Digital system of quarry management as a SAAS solution: mineral deposit module
Purpose. Improving the efficiency of functioning the mining enterprises and aggregation of earlier obtained results into a unified digital system of designing and operative management by quarry operation.
Methods. Both the traditional (analysis of scientific and patent literature, analytical methods of deposit parameters research, analysis of experience and exploitation of quarries, conducting the passive experiment and processing the statistical data) and new forms of scientific research - deposit modeling on the basis of classical and neural network methods of approximation – are used in the work. For the purpose of the software product realization on the basis of cloud technologies, there were used: for back-end implementation – server-based scripting language php; for the front-end – multi-paradigm programming language javascript, javascript framework jQuery and asynchronous data exchange technology Ajax.
Findings. The target audience of the system has been identified, SWOT-analysis has been carried out, conceptual directions of 3D-quarry system development have been defined. The strategies of development and promotion of the software product, as well as the strategies of safety and reliability of the application both for the client and the owner of the system have been formulated. The modular structure of the application has been developed, and the system functions have been divided to implement both back-end and front-end applications. The Mineral Deposit Module has been developed: the geological structure of the deposit has been simulated and its block model has been constructed. It has been proved that the use of neural network algorithms does not give an essential increase in the accuracy of the block model for the deposits of 1 and 2 groups in terms of the geological structure complexity. The possibility and prospects of constructing the systems for subsoil users on the basis of cloud technologies and the concept of SaaS have been substantiated.
Originality. For the first time, the modern software products for solving the problems of designing and operational management of mining operations have been successfully developed on the basis of the SaaS concept.
Practical implications. The results are applicable for enterprises-subsoil users, working with deposits of 1 and 2 groups in terms of the geological structure complexity: design organizations, as well as mining and processing plants.Мета. Підвищення ефективності функціонування гірничорудних підприємств та агрегація раніше отриманих результатів в єдину цифрову систему проектування і оперативного управління роботою кар’єрів.
Методика. У роботі використані як традиційні (аналіз науково-патентної літератури, аналітичні методи дослідження параметрів родовища, аналіз досвіду й експлуатації кар’єрів, проведення пасивного експерименту та статистичної обробки даних), так і нові форми наукового дослідження – моделювання родовища на основі класичних і нейромережевих методів апроксимації. Для реалізації програмного продукту на основі хмарних технологій використані: для реалізації back-end – серверна скриптова мова програмування php; для front-end – мультипарадігменна мова програмування javascript, javascript framework jQuery і технологія асинхронного обміну даними Ajax.
Результати. Виявлено цільову аудиторію системи, проведено SWOT-аналіз, визначено концептуальні напрями розвитку системи 3D-кар’єр, розроблені стратегії розвитку та просування програмного продукту, розроблені стратегії безпеки й надійності додатки як для клієнта, так і власника системи. Розроблено модульну структуру програми, вироблено розподіл функцій системи для реалізації як back-end і front-end додатки. Розроблено модуль “Родовище”: проведено моделювання геологічної структури родовища та побудована його блокова модель. Доведено, що використання нейромережевих алгоритмів не дає принципового підвищення точності блокової моделі для родовищ 1 і 2 груп за складністю геологічної будови. Виявлено недоліки нейромережевих алгоритмів, такі як високі витрати обчислювальних ресурсів сервера і проблеми візуалізації великих масивів геоданих при використанні web-рішень, знайдені шляхи їх вирішення. Доведено можливість і перспективність побудови систем для надрокористувачів на основі хмарних технологій і концепції SaaS.
Наукова новизна. Вперше на основі концепції ASP успішно побудовані сучасні програмні продукти для вирішення завдань проектування та оперативного керування гірничими роботами.
Практична значимість. Результати корисні для підприємств-надрокористувачів, які працюють з родовищами 1 і 2 груп за складністю геологічної будови – проектних організацій і ГЗК.Цель. Повышение эффективности функционирования горнорудных предприятий и агрегация ранее полученных результатов в единую цифровую систему проектирования и оперативного управления работой карьеров.
Методика. В работе использованы как традиционные (анализ научно-патентной литературы, аналитические методы исследования параметров месторождения, анализ опыта и эксплуатации карьеров, проведение пассивного эксперимента и статистической обработкой данных), так и новые формы научного исследования – моделирование месторождения на основе классических и нейросетевых методов аппроксимации. Для реализации программного продукта на основе облачных технологий использованы: для реализации back-end – серверный скриптовый язык программирования php; для front-end – мультипарадигменный язык программирования javascript, javascript framework jQuery и технология асинхронного обмена данными Ajax.
Результаты. Выявлена целевая аудитория системы, проведен SWOT-анализ, определены концептуальные направления развития системы 3D-карьер, разработаны стратегии развития и продвижения программного продукта, разработаны стратегии безопасности и надежности приложения как для клиента, так и владельца системы. Разработана модульная структура приложения, произведено деление функций системы для реализации как back-end и front-end приложения. Разработан модуль “Месторождение”: проведено моделирование геологической структуры месторождения и построена его блочная модель. Доказано, что использование нейросетевых алгоритмов не дает принципиального повышения точности блочной модели для месторождений 1 и 2 групп по сложности геологического строения. Выявлены недостатки нейросетевых алгоритмов, такие как высокие затраты вычислительных ресурсов сервера и проблемы визуализации больших массивов геоданных при использовании web-решений, найдены пути их решения. Доказана возможность и перспективность построения систем для недропользователей на основе облачных технологий и концепции SaaS.
Научная новизна. Впервые на основе концепции ASP успешно построены современные программные продукты для решения задач проектирования и оперативного управления горными работами.
Практическая значимость. Результаты применимы для предприятий-недропользователей, работающих с месторождениями 1 и 2 групп по сложности геологического строения – проектных организаций и ГОКов.We express our profound gratitude to A.B. Naizabekov for his assistance in scientific research, to A.F. Tsekhovoy, P.A. Tsekhovoy, D.Sh. Akhmedov, V. V. Yankovenko and D.V. Nikitas for scientific advice in implementation of the program code. The research was carried out within the framework of the initiative research theme “Improving the Efficiency of Mining Enterprises” on the basis of the RSE at the Rudny Industrial Institute of the Ministry of Education and Science of the Republic of Kazakhstan
Modeling economic systems as locally-constructive sequential games
Real-world economies are open-ended dynamic systems consisting of heterogeneous interacting participants. Human participants are decision-makers who strategically take into account the past actions and potential future actions of other participants. All participants are forced to be locally constructive, meaning their actions at any given time must be based on their local states; and participant actions at any given time affect future local states. Taken together, these essential properties imply real-world economies are locally-constructive sequential games. This paper discusses a modeling approach, Agent-based Computational Economics, that permits researchers to study economic systems from this point of view. ACE modeling principles and objectives are first concisely presented and explained. The remainder of the paper then highlights challenging issues and edgier explorations that ACE researchers are currently pursuing
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