121,397 research outputs found

    Nothing But Net: American Workers and the Information Economy

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    Explores the implications of the information economy for American workers, including worker experience with computers, perceptions about their future in the information economy, and the role of government in how technology affects jobs and prosperity in the information age

    Culture and e-commerce: An exploration of the perceptions and attitudes of Egyptian internet users

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    This paper examines the perceptions and attitudes that Egyptian users hold towards electronic shopping sites. Internet sites are globally available, opening up huge potential markets for online retailers. However, it remains unclear whether sites designed for the US or European markets will be acceptable in other cultures. This paper describes an exploratory card sorting study conducted with Egyptian consumers. The study was designed to examine the e-commerce interface features that are most salient to this user group and to explore how these relate to user intentions to engage in internet shopping. The results support the role of site familiarity in predicting purchase intentions within this cultural setting

    Developing Artificial Intelligence Agents for a Turn-Based Imperfect Information Game

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    Artificial intelligence (AI) is often employed to play games, whether to entertain human opponents, devise and test strategies, or obtain other analytical data. Games with hidden information require specific approaches by the player. As a result, the AI must be equipped with methods of operating without certain important pieces of information while being aware of the resulting potential dangers. The computer game GNaT was designed as a testbed for AI strategies dealing specifically with imperfect information. Its development and functionality are described, and the results of testing several strategies through AI agents are discussed

    Modeling the Costs and Environmental Benefits of Disposal Options for End-of-Life Electronic Equipment: The Case of Used Computer Monitors

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    Managing the growing quantity of used electronic equipment poses challenges for waste management officials. In this paper, we focus on a large component of the electronic waste stream—computer monitors—and the disposal concerns associated with the lead embodied in cathode ray tubes (CRTs) used in most monitors. We develop a policy simulation model of consumers’ disposal options based on the costs of these options and their associated environmental impacts. For the stock of monitors disposed of in the United States in 1998, our preliminary findings suggest that bans on some disposal options would increase disposal costs from about 1permonitortobetween1 per monitor to between 3 and $20 per monitor. Policies to promote a modest amount of recycling of monitor parts, including lead, can be less expensive. In both cases, the costs of the policies exceed the value of the avoided health effects of CRT disposal.end-of-life electronics, waste stream, cost-benefit analysis

    The Interface of Technology in Culinary Arts Education

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    Introduction: A culinary educator must make many decisions that affect the day-to-day activities in both the classroom and the lab. One of the more important decisions is how to select the most appropriate technology to implement for use in teaching and administrative activities. The research presented here is intended to help the educator identify specific needs, decide where the use of technology is desirable, and offer information designed to help the educator make an informed decision about using technology as a teaching tool. Purpose Statement: The purpose of this paper is to inform the culinary educator about the technology available for use in both the classroom and the lab setting. There is an ever-increasing pool of technology, making it more important than ever that the educator choose the appropriate lab/kitchen equipment and software programs for use in a specific culinary program. Making an informed decision ensures maximum usefulness of the technology in the setting

    Pioneer brand advantage with UK consumers

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    Telah dilakukan kegiatan Lesson Study (LS) dalam rangka pengembangan kompetensi pendidik bidang biologi di perguruan tinggi untuk agar mengembangkan dan mengimplementasikan pembelajaran biologi yang berorientasi pada character building sekaligus meningkatkan kualitas pembelajaran. Secara spesifik, fokus pencapaian kegiatan LS ini adalah: 1) pengembangan kemampuan dosen biologi dalam mengembangan dan mengimplementasikan pembelajaran biologi umum dengan socioscientific issues-based instruction secara kolegial dalam tim LS, dan 2) menumbuhkembangkan karakter peduli dan reflective judgement mahasiswa pendidikan kimia dalam konteks ilmu biologi umum. Prosedur pelaksanaan LS ini mengikuti tahap-tahap plan-do-see, yang dilaksanakan sebanyak tiga putaran. Instrumen yang digunakan meliputi: 1) perangkat pembelajaran biologi umum berbasis socioscientific issues, 2) lembar pengamatan aktivitas dosen, 3) lembar pengamatan aktivitas belajar mahasiswa, dan 4) lembar penilaian reflective judgment. Data yang diperoleh dianalisis secara deskriptif. Hasil kegiatan LS menunjukkan adanya dinamika, tantangan dan hambatan yang dialami baik oleh dosen model maupun subjek mahasiswa

    Computer and Internet Use by Great Plains Farmers

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    We use data from a 2001 survey of Great Plains farmers to explore the adoption, usage patterns, and perceived benefits of computers and the Internet. Our adoption results suggest that exposure to the technology through college, outside employment, friends, and family is ultimately more influential than farmer age and farm size. Notably, about half of those who use the Internet for farm-related business report zero economic benefits from it. Whether a farmer perceives that the Internet generates economic benefits depends primarily on how long the farmer has used the Internet for farm business and for what purposes.Farm Management, Research and Development/Tech Change/Emerging Technologies,
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