30,336 research outputs found

    Personalised trails and learner profiling within e-learning environments

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    This deliverable focuses on personalisation and personalised trails. We begin by introducing and defining the concepts of personalisation and personalised trails. Personalisation requires that a user profile be stored, and so we assess currently available standard profile schemas and discuss the requirements for a profile to support personalised learning. We then review techniques for providing personalisation and some systems that implement these techniques, and discuss some of the issues around evaluating personalisation systems. We look especially at the use of learning and cognitive styles to support personalised learning, and also consider personalisation in the field of mobile learning, which has a slightly different take on the subject, and in commercially available systems, where personalisation support is found to currently be only at quite a low level. We conclude with a summary of the lessons to be learned from our review of personalisation and personalised trails

    Collaborative trails in e-learning environments

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    This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future

    Domino: exploring mobile collaborative software adaptation

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    Social Proximity Applications (SPAs) are a promising new area for ubicomp software that exploits the everyday changes in the proximity of mobile users. While a number of applications facilitate simple file sharing between co–present users, this paper explores opportunities for recommending and sharing software between users. We describe an architecture that allows the recommendation of new system components from systems with similar histories of use. Software components and usage histories are exchanged between mobile users who are in proximity with each other. We apply this architecture in a mobile strategy game in which players adapt and upgrade their game using components from other players, progressing through the game through sharing tools and history. More broadly, we discuss the general application of this technique as well as the security and privacy challenges to such an approach

    DCDIDP: A distributed, collaborative, and data-driven intrusion detection and prevention framework for cloud computing environments

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    With the growing popularity of cloud computing, the exploitation of possible vulnerabilities grows at the same pace; the distributed nature of the cloud makes it an attractive target for potential intruders. Despite security issues delaying its adoption, cloud computing has already become an unstoppable force; thus, security mechanisms to ensure its secure adoption are an immediate need. Here, we focus on intrusion detection and prevention systems (IDPSs) to defend against the intruders. In this paper, we propose a Distributed, Collaborative, and Data-driven Intrusion Detection and Prevention system (DCDIDP). Its goal is to make use of the resources in the cloud and provide a holistic IDPS for all cloud service providers which collaborate with other peers in a distributed manner at different architectural levels to respond to attacks. We present the DCDIDP framework, whose infrastructure level is composed of three logical layers: network, host, and global as well as platform and software levels. Then, we review its components and discuss some existing approaches to be used for the modules in our proposed framework. Furthermore, we discuss developing a comprehensive trust management framework to support the establishment and evolution of trust among different cloud service providers. © 2011 ICST

    FARS: Fuzzy Ant based Recommender System for Web Users

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    Recommender systems are useful tools which provide an adaptive web environment for web users. Nowadays, having a user friendly website is a big challenge in e-commerce technology. In this paper, applying the benefits of both collaborative and content based filtering techniques is proposed by presenting a fuzzy recommender system based on collaborative behavior of ants (FARS). FARS works in two phases: modeling and recommendation. First, user’s behaviors are modeled offline and the results are used in second phase for online recommendation. Fuzzy techniques provide the possibility of capturing uncertainty among user interests and ant based algorithms provides us with optimal solutions. The performance of FARS is evaluated using log files of “Information and Communication Technology Center” of Isfahan municipality in Iran and compared with ant based recommender system (ARS). The results shown are promising and proved that integrating fuzzy Ant approach provides us with more functional and robust recommendations

    MULTI AGENT-BASED ENVIRONMENTAL LANDSCAPE (MABEL) - AN ARTIFICIAL INTELLIGENCE SIMULATION MODEL: SOME EARLY ASSESSMENTS

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    The Multi Agent-Based Environmental Landscape model (MABEL) introduces a Distributed Artificial Intelligence (DAI) systemic methodology, to simulate land use and transformation changes over time and space. Computational agents represent abstract relations among geographic, environmental, human and socio-economic variables, with respect to land transformation pattern changes. A multi-agent environment is developed providing task-nonspecific problem-solving abilities, flexibility on achieving goals and representing existing relations observed in real-world scenarios, and goal-based efficiency. Intelligent MABEL agents acquire spatial expressions and perform specific tasks demonstrating autonomy, environmental interactions, communication and cooperation, reactivity and proactivity, reasoning and learning capabilities. Their decisions maximize both task-specific marginal utility for their actions and joint, weighted marginal utility for their time-stepping. Agent behavior is achieved by personalizing a dynamic utility-based knowledge base through sequential GIS filtering, probability-distributed weighting, joint probability Bayesian correlational weighting, and goal-based distributional properties, applied to socio-economic and behavioral criteria. First-order logics, heuristics and appropriation of time-step sequences employed, provide a simulation-able environment, capable of re-generating space-time evolution of the agents.Environmental Economics and Policy,
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