894 research outputs found

    A joint motion & disparity motion estimation technique for 3D integral video compression using evolutionary strategy

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    3D imaging techniques have the potential to establish a future mass-market in the fields of entertainment and communications. Integral imaging, which can capture true 3D color images with only one camera, has been seen as the right technology to offer stress-free viewing to audiences of more than one person. Just like any digital video, 3D video sequences must also be compressed in order to make it suitable for consumer domain applications. However, ordinary compression techniques found in state-of-the-art video coding standards such as H.264, MPEG-4 and MPEG-2 are not capable of producing enough compression while preserving the 3D clues. Fortunately, a huge amount of redundancies can be found in an integral video sequence in terms of motion and disparity. This paper discusses a novel approach to use both motion and disparity information to compress 3D integral video sequences. We propose to decompose the integral video sequence down to viewpoint video sequences and jointly exploit motion and disparity redundancies to maximize the compression. We further propose an optimization technique based on evolutionary strategies to minimize the computational complexity of the joint motion disparity estimation. Experimental results demonstrate that Joint Motion and Disparity Estimation can achieve over 1 dB objective quality gain over normal motion estimation. Once combined with Evolutionary strategy, this can achieve up to 94% computational cost saving

    360-Degree Panoramic Video Coding

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    Virtual reality (VR) creates an immersive experience of real world in virtual environment through computer interface. Due to the technological advancements in recent years, VR technology is growing very fast and as a result industrial usage of this technology is feasible nowadays. This technology is being used in many applications for example gaming, education, streaming live events, etc. Since VR is visualizing the real world experience, the image or video content which is used must represent the whole 3D world characteristics. Omnidirectional images/videos demonstrate such characteristics and hence are used in VR applications. However, these contents are not suitable for conventional video coding standards, which use only 2D image/video format content. Accordingly, the omnidirectional content are projected onto a 2D image plane using cylindrical or pseudo-cylindrical projections. In this work, coding methods for two types of projection formats that are popular among the VR contents are studied: Equirectangular panoramic projection and Pseudo-cylindrical panoramic projection. The equirectangular projection is the most commonly used format in VR applications due to its rectangular image plane and also wide support in software development environments. However, this projection stretches the nadir and zenith areas of the panorama and as a result contain a relatively large portion of redundant data in these areas. The redundant information causes extra bitrate and also higher encoding/decoding time. Regional downsampling (RDS) methods are used in this work in order to decrease the extra bitrate caused by over-stretched polar areas. These methods are categorized into persistent regional down-sampling (P-RDS) and temporal regional down-sampling (T-RDS) methods. In the P-RDS method, the down-sampling is applied to all frames of the video, but in the T-RDS method, only inter frames are down-sampled and the intra frames are coded in full resolution format in order to maintain the highest possible quality of these frames. The pseudo-cylindrical projections map the 3D spherical domain to a non-rectangular 2D image plane in which the polar areas do not have redundant information. Therefore, the more realistic sample distribution of 3D world is achieved by using these projection formats. However, because of non-rectangular image plane format, pseudocylindrical panoramas are not favorable for image/video coding standards and as a result the compression performance is not efficient. Therefore, two methods are investigated for improving the intra-frame and inter-frame compression of these panorama formats. In the intra-frame coding method, border edges are smoothed by modifying the content of the image in non-effective picture area. In the interframe coding method, gaining the benefit of 360-degree property of the content, non-effective picture area of reference frames at the border is filled with the content of the effective picture area from the opposite border to improve the performance of motion compensation. As a final contribution, the quality assessment methods in VR applications are studied. Since the VR content are mainly displayed in head mounted displays (HMDs) which use 3D coordinate system, measuring the quality of decoded image/video with conventional methods does not represent the quality fairly. In this work, spherical quality metrics are investigated for measuring the quality of the proposed coding methods of omnidirectional panoramas. Moreover, a novel spherical quality metric (USS-PSNR) is proposed for evaluating the quality of VR images/video

    Theta oscillations, timing and cholinergic modulation in the rodent hippocampal circuit

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    The medial temporal lobe (MTL) is crucial for episodic and spatial memory, and shows rhythmicity in the local field potential and neuronal spiking. Gamma oscillations (>40Hz) are mediatepd by local circuitry and interact with slower theta oscillations (6-10 Hz). Both oscillation frequencies are modulated by cholinergic input from the medial septum. Entorhinal grid cells fire when an animal visits particular locations in the environment arranged on the corners of tightly packed, equilateral triangles. Grid cells show phase precession, in which neurons fire at progressively earlier phases relative to theta oscillation as animals move through firing fields. This work focuses on the temporal organization of spiking and network rhythms, and their modulation by septal inputs, which are thought to be involved in MTL function. First, I recorded grid cells as rats explored open spaces and examined precession, previously only characterized on linear tracks, and compared it to predictions from models. I identified precession, including in conjunctive head-direction-by-grid cells and on passes that clipped the edge of the firing field. Secondly, I studied problems of measuring single neuron theta rhythmicity and developed an improved approach. Using the novel approach, I identified diverse modulation of rat medial entorhinal neurons’ rhythmic frequencies by running speed, independent from the modulation of firing rate by speed. Under pharmacological inactivation of the septum, rhythmic tuning was disrupted while rate tuning was enhanced. The approach also showed that available data is insufficient to prove that bat grid cells are arrhythmic due to low firing rates. In the final project, I optogenetically silenced cholinergic septal cells while recording from hippocampal area CA1. I identified changes in theta rhythmic currents and in theta-gamma coupling. This silencing disrupted performance when applied during the encoding phase of a delayed match to position task. These data support hypothetical roles of these rhythms in encoding and retrieval and suggest possible mechanisms for their modulation. Together, evidence from these projects suggests a role for theta in the function of spatial and episodic memory. These oscillations have important implications for communication and computation, and they can provide a substrate for efficient brain function

    Texture and Colour in Image Analysis

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    Research in colour and texture has experienced major changes in the last few years. This book presents some recent advances in the field, specifically in the theory and applications of colour texture analysis. This volume also features benchmarks, comparative evaluations and reviews

    Mobile Robots Navigation

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    Mobile robots navigation includes different interrelated activities: (i) perception, as obtaining and interpreting sensory information; (ii) exploration, as the strategy that guides the robot to select the next direction to go; (iii) mapping, involving the construction of a spatial representation by using the sensory information perceived; (iv) localization, as the strategy to estimate the robot position within the spatial map; (v) path planning, as the strategy to find a path towards a goal location being optimal or not; and (vi) path execution, where motor actions are determined and adapted to environmental changes. The book addresses those activities by integrating results from the research work of several authors all over the world. Research cases are documented in 32 chapters organized within 7 categories next described

    Videos in Context for Telecommunication and Spatial Browsing

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    The research presented in this thesis explores the use of videos embedded in panoramic imagery to transmit spatial and temporal information describing remote environments and their dynamics. Virtual environments (VEs) through which users can explore remote locations are rapidly emerging as a popular medium of presence and remote collaboration. However, capturing visual representation of locations to be used in VEs is usually a tedious process that requires either manual modelling of environments or the employment of specific hardware. Capturing environment dynamics is not straightforward either, and it is usually performed through specific tracking hardware. Similarly, browsing large unstructured video-collections with available tools is difficult, as the abundance of spatial and temporal information makes them hard to comprehend. At the same time, on a spectrum between 3D VEs and 2D images, panoramas lie in between, as they offer the same 2D images accessibility while preserving 3D virtual environments surrounding representation. For this reason, panoramas are an attractive basis for videoconferencing and browsing tools as they can relate several videos temporally and spatially. This research explores methods to acquire, fuse, render and stream data coming from heterogeneous cameras, with the help of panoramic imagery. Three distinct but interrelated questions are addressed. First, the thesis considers how spatially localised video can be used to increase the spatial information transmitted during video mediated communication, and if this improves quality of communication. Second, the research asks whether videos in panoramic context can be used to convey spatial and temporal information of a remote place and the dynamics within, and if this improves users' performance in tasks that require spatio-temporal thinking. Finally, the thesis considers whether there is an impact of display type on reasoning about events within videos in panoramic context. These research questions were investigated over three experiments, covering scenarios common to computer-supported cooperative work and video browsing. To support the investigation, two distinct video+context systems were developed. The first telecommunication experiment compared our videos in context interface with fully-panoramic video and conventional webcam video conferencing in an object placement scenario. The second experiment investigated the impact of videos in panoramic context on quality of spatio-temporal thinking during localization tasks. To support the experiment, a novel interface to video-collection in panoramic context was developed and compared with common video-browsing tools. The final experimental study investigated the impact of display type on reasoning about events. The study explored three adaptations of our video-collection interface to three display types. The overall conclusion is that videos in panoramic context offer a valid solution to spatio-temporal exploration of remote locations. Our approach presents a richer visual representation in terms of space and time than standard tools, showing that providing panoramic contexts to video collections makes spatio-temporal tasks easier. To this end, videos in context are suitable alternative to more difficult, and often expensive solutions. These findings are beneficial to many applications, including teleconferencing, virtual tourism and remote assistance

    Exploring the use of speech in audiology: A mixed methods study

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    This thesis aims to advance the understanding of how speech testing is, and can be, used for hearing device users within the audiological test battery. To address this, I engaged with clinicians and patients to understand the current role that speech testing plays in audiological testing in the UK, and developed a new listening test, which combined speech testing with localisation judgments in a dual task design. Normal hearing listeners and hearing aid users were tested, and a series of technical measurements were made to understand how advanced hearing aid settings might determine task performance. A questionnaire was completed by public and private sector hearing healthcare professionals in the UK to explore the use of speech testing. Overall, results revealed this assessment tool was underutilised by UK clinicians, but there was a significantly greater use in the private sector. Through a focus group and semi structured interviews with hearing aid users I identified a mismatch between their common listening difficulties and the assessment tools used in audiology and highlighted a lack of deaf awareness in UK adult audiology. The Spatial Speech in Noise Test (SSiN) is a dual task paradigm to simultaneously assess relative localisation and word identification performance. Testing on normal hearing listeners to investigate the impact of the dual task design found the SSiN to increase cognitive load and therefore better reflect challenging listening situations. A comparison of relative localisation and word identification performance showed that hearing aid users benefitted less from spatially separating speech and noise in the SSiN than normal hearing listeners. To investigate how the SSiN could be used to assess advanced hearing aid features, a subset of hearing aid users were fitted with the same hearing aid type and completed the SSiN once with adaptive directionality and once with omnidirectionality. The SSiN results differed between conditions but a larger sample size is needed to confirm these effects. Hearing aid technical measurements were used to quantify how hearing aid output changed in response to the SSiN paradigm
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